void AddEnemy() { SceneObject sceneObject = Data.Instance.sceneObjectsPool.GetObjectForType("enemyFrontal_real", false); if (sceneObject) { sceneObject.isActive = false; Vector3 pos = transform.position; pos.z -= 4; pos.y += 2; sceneObject.Restart(pos); EnemyRunnerBehavior comp = sceneObject.GetComponent <EnemyRunnerBehavior> (); if (comp != null) { comp.speed = 2; } else { EnemyRunnerBehavior newComp = sceneObject.gameObject.AddComponent <EnemyRunnerBehavior>() as EnemyRunnerBehavior; newComp.speed = 2; } } }
public void replaceSceneObject(Area area, float areasLength, int areasX, bool oposite = false) { print(area.name + " AREA"); borderTransforms = new List <Transform> (); this.area = area; GameObject[] gos = area.getSceneObjects(); bool nubesOn = false; foreach (GameObject go in gos) { SceneObject sceneObject = null; Vector3 pos = go.transform.position; pos.z += areasLength; pos.x += areasX; if (oposite) { pos.z *= -1; } // if (!nubesOn) // { // nubesOn = true; // addDecoration("Nubes_real", pos, new Vector3(0, Random.Range(0,2), 5)); // } switch (go.name) { case "extralargeBlock1": case "flyer": case "largeBlock1": case "mediumBlock1": case "smallBlock1": case "extraSmallBlock1": case "Coin": case "bloodx1": //case "Yuyo": case "enemyFrontal": case "enemyWater": case "enemySide": case "enemyBack": case "castle": case "SideMountain": case "bonusEntrance": case "Cascade": case "firewall": case "Baranda1": case "Tumba": case "enemyNaveSimple": if (go.name == "smallBlock1" || go.name == "extraSmallBlock1") { sceneObject = Pool.GetObjectForType(go.name + "_real", true); } else { sceneObject = Pool.GetObjectForType(go.name + "_real", false); } if (sceneObject) { sceneObject.isActive = false; sceneObject.Restart(pos); sceneObject.transform.rotation = go.transform.rotation; //if (go.name == "Yuyo") // sceneObject.SetMaterialByVideoGame (); //sceneObject.changeMaterial("pasto"); if (go.name == "extralargeBlock1") { //GameObject goNew = new GameObject (); //goNew.transform.position = pos; //goNew.transform.rotation = go.transform.rotation; //borderTransforms.Add (goNew.transform); // int num = Random.Range(1, 4); // string decorationName = ""; // if (num == 1) // decorationName = "flores1_real"; // if (num == 2) // decorationName = "flores2_real"; // else if (num == 3) // decorationName = "floorFlowers_real"; // // if (decorationName != "") // addDecoration(decorationName, pos, Vector3.zero); } // } if (go.GetComponent <DecorationManager>()) { addDecoration("Baranda1_real", pos, new Vector3(5.5f, 0, 3)); addDecoration("Baranda1_real", pos, new Vector3(-5.5f, 0, 3)); addDecoration("Baranda1_real", pos, new Vector3(5.5f, 0, -3)); addDecoration("Baranda1_real", pos, new Vector3(-5.5f, 0, -3)); } } else { Debug.LogError("___________NO EXISTIO EL OBJETO: " + go.name); Data.Instance.events.ForceFrameRate(0); } break; } SceneObject clone = null; if (go.name == "FloorSurface") { clone = FloorSurface; } if (go.name == "PisoPinche") { clone = PisoPinche; } else if (go.name == "house1") { clone = house1; } else if (go.name == "house2") { clone = house2; } else if (go.name == "house3") { clone = house3; } else if (go.name == "house4") { clone = house4; } else if (go.name == "rampa") { clone = rampa; } else if (go.name == "rampaHuge") { clone = rampaHuge; } else if (go.name == "wallBig") { // addDecorationWithRotation("Graffiti_Real", pos, go.transform.localEulerAngles); clone = wallBig; } else if (go.name == "wallMedium") { clone = wallMedium; } else if (go.name == "wallSmall") { clone = wallSmall; } else if (go.name == "wallSuperSmall") { clone = wallSuperSmall; } else if (go.name == "jumper") { clone = jumper; } else if (go.name == "Lava") { clone = Lava; } else if (go.name == "Water") { clone = Water; } else if (go.name == "Boss1") { clone = Boss1; } else if (go.name == "Boss2") { clone = Boss2; } else if (go.name == "BossCalecitas1") { clone = BossCalecitas1; } else if (go.name == "BossCreator") { clone = BossCreator; } else if (go.name == "BossSpace1") { clone = BossSpace1; } else if (go.name == "BossPacmans") { clone = BossPacmans; } else if (go.name == "BossGalaga") { clone = BossGalaga; } else if (go.name == "BossPacmansIntro") { clone = BossPacmansIntro; } else if (go.name == "Calecita") { clone = Calecita; } else if (go.name == "Starting") { clone = Starting; } else if (go.name == "bomb1") { clone = bomb1; } else if (go.name == "tunel1") { clone = tunel1; } else if (go.name == "tunel2") { clone = tunel2; } else if (go.name == "cilindro") { clone = cilindro; } else if (go.name == "enemyGhost") { clone = enemyGhost; } else if (go.name == "palmTall") { clone = palm_tall; go.transform.localEulerAngles = new Vector3(0, Random.Range(0, 4) * 90, 0); } else if (go.name == "palm") { int ran = Random.Range(0, 60); if (ran < 20) { clone = palm; } else if (ran < 40) { clone = palm2; } else { clone = palm3; } go.transform.localEulerAngles = new Vector3(0, Random.Range(0, 4) * 90, 0); //} } else if (go.name == "streetFloor") { clone = streetFloor; } else if (go.name == "streetFloorSmall") { clone = streetFloorSmall; } else if (go.name == "levelSignal") { clone = levelSignal; } else if (go.name == "GrabbableJetpack") { clone = GrabbableJetpack; } else if (go.name == "GrabbableInvensible") { clone = GrabbableInvensible; } else if (go.name == "borde1") { clone = borde1; } else if (go.name == "fences") { clone = fences; } else if (go.name == "rainbow") { clone = rainbow; } else if (go.name == "Listener") { clone = Listener; } else if (go.name == "cruz") { clone = cruz; } else if (go.name == "CruzGrande") { clone = CruzGrande; } else if (go.name == "rueda1") { clone = rueda1; } else if (go.name == "helice1") { clone = helice1; } else if (go.name == "helice2") { clone = helice2; } else if (go.name == "subibaja") { clone = subibaja; } else if (go.name == "cepillo") { clone = cepillo; } else if (go.name == "pisoRotatorio") { clone = pisoRotatorio; } else if (go.name == "sombrilla") { clone = sombrilla; } else if (go.name == "GrabbableMissile") { clone = GrabbableMissile; } else if (go.name == "FloorSlider") { clone = FloorSlider; } if (clone) { sceneObject = Instantiate(clone, pos, Quaternion.identity) as SceneObject; sceneObject.transform.parent = Pool.Scene.transform; sceneObject.transform.rotation = go.transform.rotation; if (go.GetComponent <BossSettings>()) { BossSettings mo = go.GetComponent <BossSettings>(); CopyComponent(mo, sceneObject.gameObject); } sceneObject.Restart(pos); } if (go.GetComponent <Move>() && sceneObject.GetComponent <Move>() == null) { Move mo = go.GetComponent <Move>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <MoveObject>()) { MoveObject mo = go.GetComponent <MoveObject>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <Dropper>()) { Dropper mo = go.GetComponent <Dropper>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <EnemyPathRunnerBehavior>()) { EnemyPathRunnerBehavior mo = go.GetComponent <EnemyPathRunnerBehavior>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <EnemyShooter>()) { EnemyShooter mo = go.GetComponent <EnemyShooter>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <EnemyRunnerBehavior>()) { EnemyRunnerBehavior mo = go.GetComponent <EnemyRunnerBehavior>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <Jump>()) { Jump mo = go.GetComponent <Jump>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <EnemyPathsMultiples>()) { EnemyPathsMultiples mo = go.GetComponent <EnemyPathsMultiples>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <Subibaja>()) { Subibaja mo = go.GetComponent <Subibaja>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <ListenerDispatcher>()) { ListenerDispatcher mo = go.GetComponent <ListenerDispatcher>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <FlyingBehavior>()) { FlyingBehavior mo = go.GetComponent <FlyingBehavior>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <FullRotation>()) { FullRotation mo = go.GetComponent <FullRotation>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <Bumper>()) { Bumper mo = go.GetComponent <Bumper>(); CopyComponent(mo, sceneObject.gameObject); } if (go.GetComponent <RandomPosition>()) { RandomPosition mo = go.GetComponent <RandomPosition>(); pos = mo.getPosition(pos); } } //AddBorders (); }