void AddEnemy()
    {
        SceneObject sceneObject = Data.Instance.sceneObjectsPool.GetObjectForType("enemyFrontal_real", false);

        if (sceneObject)
        {
            sceneObject.isActive = false;
            Vector3 pos = transform.position;
            pos.z -= 4;
            pos.y += 2;
            sceneObject.Restart(pos);
            EnemyRunnerBehavior comp = sceneObject.GetComponent <EnemyRunnerBehavior> ();
            if (comp != null)
            {
                comp.speed = 2;
            }
            else
            {
                EnemyRunnerBehavior newComp = sceneObject.gameObject.AddComponent <EnemyRunnerBehavior>() as EnemyRunnerBehavior;
                newComp.speed = 2;
            }
        }
    }
Ejemplo n.º 2
0
    public void replaceSceneObject(Area area, float areasLength, int areasX, bool oposite = false)
    {
        print(area.name + " AREA");
        borderTransforms = new List <Transform> ();
        this.area        = area;
        GameObject[] gos     = area.getSceneObjects();
        bool         nubesOn = false;

        foreach (GameObject go in gos)
        {
            SceneObject sceneObject = null;
            Vector3     pos         = go.transform.position;
            pos.z += areasLength;
            pos.x += areasX;
            if (oposite)
            {
                pos.z *= -1;
            }


            //  if (!nubesOn)
            //  {
            //  nubesOn = true;
            //   addDecoration("Nubes_real", pos, new Vector3(0, Random.Range(0,2), 5));

            //  }

            switch (go.name)
            {
            case "extralargeBlock1":
            case "flyer":
            case "largeBlock1":
            case "mediumBlock1":
            case "smallBlock1":
            case "extraSmallBlock1":
            case "Coin":
            case "bloodx1":
            //case "Yuyo":
            case "enemyFrontal":
            case "enemyWater":
            case "enemySide":
            case "enemyBack":
            case "castle":
            case "SideMountain":
            case "bonusEntrance":
            case "Cascade":
            case "firewall":
            case "Baranda1":
            case "Tumba":
            case "enemyNaveSimple":

                if (go.name == "smallBlock1" || go.name == "extraSmallBlock1")
                {
                    sceneObject = Pool.GetObjectForType(go.name + "_real", true);
                }
                else
                {
                    sceneObject = Pool.GetObjectForType(go.name + "_real", false);
                }

                if (sceneObject)
                {
                    sceneObject.isActive = false;
                    sceneObject.Restart(pos);
                    sceneObject.transform.rotation = go.transform.rotation;

                    //if (go.name == "Yuyo")
                    //	sceneObject.SetMaterialByVideoGame ();

                    //sceneObject.changeMaterial("pasto");

                    if (go.name == "extralargeBlock1")
                    {
                        //GameObject goNew = new GameObject ();
                        //goNew.transform.position = pos;
                        //goNew.transform.rotation = go.transform.rotation;
                        //borderTransforms.Add (goNew.transform);

//						int num = Random.Range(1, 4);
//						string decorationName = "";
//						if (num == 1)
//							decorationName = "flores1_real";
//						if (num == 2)
//							decorationName = "flores2_real";
//						else if (num == 3)
//							decorationName = "floorFlowers_real";
//
//						if (decorationName != "")
//							addDecoration(decorationName, pos, Vector3.zero);
                    }
                    //  }
                    if (go.GetComponent <DecorationManager>())
                    {
                        addDecoration("Baranda1_real", pos, new Vector3(5.5f, 0, 3));
                        addDecoration("Baranda1_real", pos, new Vector3(-5.5f, 0, 3));
                        addDecoration("Baranda1_real", pos, new Vector3(5.5f, 0, -3));
                        addDecoration("Baranda1_real", pos, new Vector3(-5.5f, 0, -3));
                    }
                }
                else
                {
                    Debug.LogError("___________NO EXISTIO EL OBJETO: " + go.name);
                    Data.Instance.events.ForceFrameRate(0);
                }
                break;
            }



            SceneObject clone = null;


            if (go.name == "FloorSurface")
            {
                clone = FloorSurface;
            }
            if (go.name == "PisoPinche")
            {
                clone = PisoPinche;
            }
            else if (go.name == "house1")
            {
                clone = house1;
            }
            else if (go.name == "house2")
            {
                clone = house2;
            }
            else if (go.name == "house3")
            {
                clone = house3;
            }
            else if (go.name == "house4")
            {
                clone = house4;
            }
            else if (go.name == "rampa")
            {
                clone = rampa;
            }
            else if (go.name == "rampaHuge")
            {
                clone = rampaHuge;
            }
            else if (go.name == "wallBig")
            {
                //  addDecorationWithRotation("Graffiti_Real", pos, go.transform.localEulerAngles);
                clone = wallBig;
            }
            else if (go.name == "wallMedium")
            {
                clone = wallMedium;
            }
            else if (go.name == "wallSmall")
            {
                clone = wallSmall;
            }
            else if (go.name == "wallSuperSmall")
            {
                clone = wallSuperSmall;
            }
            else if (go.name == "jumper")
            {
                clone = jumper;
            }
            else if (go.name == "Lava")
            {
                clone = Lava;
            }
            else if (go.name == "Water")
            {
                clone = Water;
            }
            else if (go.name == "Boss1")
            {
                clone = Boss1;
            }
            else if (go.name == "Boss2")
            {
                clone = Boss2;
            }
            else if (go.name == "BossCalecitas1")
            {
                clone = BossCalecitas1;
            }
            else if (go.name == "BossCreator")
            {
                clone = BossCreator;
            }
            else if (go.name == "BossSpace1")
            {
                clone = BossSpace1;
            }
            else if (go.name == "BossPacmans")
            {
                clone = BossPacmans;
            }
            else if (go.name == "BossGalaga")
            {
                clone = BossGalaga;
            }
            else if (go.name == "BossPacmansIntro")
            {
                clone = BossPacmansIntro;
            }
            else if (go.name == "Calecita")
            {
                clone = Calecita;
            }
            else if (go.name == "Starting")
            {
                clone = Starting;
            }
            else if (go.name == "bomb1")
            {
                clone = bomb1;
            }
            else if (go.name == "tunel1")
            {
                clone = tunel1;
            }
            else if (go.name == "tunel2")
            {
                clone = tunel2;
            }
            else if (go.name == "cilindro")
            {
                clone = cilindro;
            }
            else if (go.name == "enemyGhost")
            {
                clone = enemyGhost;
            }
            else if (go.name == "palmTall")
            {
                clone = palm_tall;
                go.transform.localEulerAngles = new Vector3(0, Random.Range(0, 4) * 90, 0);
            }
            else if (go.name == "palm")
            {
                int ran = Random.Range(0, 60);
                if (ran < 20)
                {
                    clone = palm;
                }
                else if (ran < 40)
                {
                    clone = palm2;
                }
                else
                {
                    clone = palm3;
                }

                go.transform.localEulerAngles = new Vector3(0, Random.Range(0, 4) * 90, 0);
                //}
            }
            else if (go.name == "streetFloor")
            {
                clone = streetFloor;
            }
            else if (go.name == "streetFloorSmall")
            {
                clone = streetFloorSmall;
            }
            else if (go.name == "levelSignal")
            {
                clone = levelSignal;
            }
            else if (go.name == "GrabbableJetpack")
            {
                clone = GrabbableJetpack;
            }
            else if (go.name == "GrabbableInvensible")
            {
                clone = GrabbableInvensible;
            }
            else if (go.name == "borde1")
            {
                clone = borde1;
            }
            else if (go.name == "fences")
            {
                clone = fences;
            }
            else if (go.name == "rainbow")
            {
                clone = rainbow;
            }
            else if (go.name == "Listener")
            {
                clone = Listener;
            }
            else if (go.name == "cruz")
            {
                clone = cruz;
            }
            else if (go.name == "CruzGrande")
            {
                clone = CruzGrande;
            }
            else if (go.name == "rueda1")
            {
                clone = rueda1;
            }
            else if (go.name == "helice1")
            {
                clone = helice1;
            }
            else if (go.name == "helice2")
            {
                clone = helice2;
            }
            else if (go.name == "subibaja")
            {
                clone = subibaja;
            }
            else if (go.name == "cepillo")
            {
                clone = cepillo;
            }
            else if (go.name == "pisoRotatorio")
            {
                clone = pisoRotatorio;
            }
            else if (go.name == "sombrilla")
            {
                clone = sombrilla;
            }
            else if (go.name == "GrabbableMissile")
            {
                clone = GrabbableMissile;
            }
            else if (go.name == "FloorSlider")
            {
                clone = FloorSlider;
            }


            if (clone)
            {
                sceneObject = Instantiate(clone, pos, Quaternion.identity) as SceneObject;
                sceneObject.transform.parent   = Pool.Scene.transform;
                sceneObject.transform.rotation = go.transform.rotation;

                if (go.GetComponent <BossSettings>())
                {
                    BossSettings mo = go.GetComponent <BossSettings>();
                    CopyComponent(mo, sceneObject.gameObject);
                }

                sceneObject.Restart(pos);
            }
            if (go.GetComponent <Move>() && sceneObject.GetComponent <Move>() == null)
            {
                Move mo = go.GetComponent <Move>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <MoveObject>())
            {
                MoveObject mo = go.GetComponent <MoveObject>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <Dropper>())
            {
                Dropper mo = go.GetComponent <Dropper>();
                CopyComponent(mo, sceneObject.gameObject);
            }

            if (go.GetComponent <EnemyPathRunnerBehavior>())
            {
                EnemyPathRunnerBehavior mo = go.GetComponent <EnemyPathRunnerBehavior>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <EnemyShooter>())
            {
                EnemyShooter mo = go.GetComponent <EnemyShooter>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <EnemyRunnerBehavior>())
            {
                EnemyRunnerBehavior mo = go.GetComponent <EnemyRunnerBehavior>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <Jump>())
            {
                Jump mo = go.GetComponent <Jump>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <EnemyPathsMultiples>())
            {
                EnemyPathsMultiples mo = go.GetComponent <EnemyPathsMultiples>();
                CopyComponent(mo, sceneObject.gameObject);
            }



            if (go.GetComponent <Subibaja>())
            {
                Subibaja mo = go.GetComponent <Subibaja>();
                CopyComponent(mo, sceneObject.gameObject);
            }

            if (go.GetComponent <ListenerDispatcher>())
            {
                ListenerDispatcher mo = go.GetComponent <ListenerDispatcher>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <FlyingBehavior>())
            {
                FlyingBehavior mo = go.GetComponent <FlyingBehavior>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <FullRotation>())
            {
                FullRotation mo = go.GetComponent <FullRotation>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <Bumper>())
            {
                Bumper mo = go.GetComponent <Bumper>();
                CopyComponent(mo, sceneObject.gameObject);
            }
            if (go.GetComponent <RandomPosition>())
            {
                RandomPosition mo = go.GetComponent <RandomPosition>();
                pos = mo.getPosition(pos);
            }
        }
        //AddBorders ();
    }