void Start() { player = FindObjectOfType <FirstPersonControls>().gameObject; pat = gameObject.GetComponent <EnemyPatrolScript>(); ani = gameObject.GetComponent <Animator>(); destination = pat.getFirst(); }
// Use this for initialization void Start() { currentHealth = maxHealth; anim = GetComponent <Animator> (); rb2d = GetComponent <Rigidbody2D> (); enemy = GetComponent <EnemyPatrolScript> (); }