void Start() { particlePos = GameObject.Find("BossParticleParent").transform; ani = GetComponent <Animator>(); enemyParticleConScript = GetComponent <EnemyParticleCon>(); bossPatternStorageToCheckLastOneState = BossPatternStorageToCheckLastOne.patternZero; }
private void Start() { enemyParticleConScript = GetComponent <EnemyParticleCon>(); }