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C# (CSharp) EnemyMaster.ShowWeapon Examples
Programming Language:
C# (CSharp)
Class/Type:
EnemyMaster
Method/Function:
ShowWeapon
Examples at hotexamples.com:
1
C# (CSharp) EnemyMaster.ShowWeapon - 1 examples found
. These are the top rated real world C# (CSharp) examples of
EnemyMaster.ShowWeapon
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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UpdateCurrentState(11)
GetTarget(8)
CallEventEnemyWalking(4)
SetActive(3)
GetComponent(3)
TurnTowardsPlayer(2)
CallEventEnemyReachedNavTarget(2)
CallEventEnemySetNavTarget(2)
CallEnemyWalking(2)
GetWallCollisionArray(2)
ChangeColor(2)
RetractWeapon(2)
ResetRotation(2)
IgnoreNeighbours(2)
ShowWeapon(1)
subCount(1)
RemoveNeighbour(1)
Init(1)
IncreaseAmmo(1)
HitDamage(1)
ShootBolt(1)
AdjustHealth(1)
GetDamage(1)
CallEnemyLostTarget(1)
DetectNeighbours(1)
DefaultColor(1)
DecreaseAmmo(1)
CleanEnemyListsOfDeadEnemies(1)
ChangeElectricMode(1)
CancelElectricMode(1)
CallEventFollowingPlayer(1)
CallEventEnemyLostTarget(1)
CallEventEnemyBattle(1)
CallEnemySetNavTarget(1)
CallEnemyReachedTarget(1)
update(1)
Frequently Used Methods
UpdateCurrentState (11)
GetTarget (8)
CallEventEnemyWalking (4)
SetActive (3)
GetComponent (3)
TurnTowardsPlayer (2)
CallEventEnemyReachedNavTarget (2)
CallEventEnemySetNavTarget (2)
CallEnemyWalking (2)
GetWallCollisionArray (2)
Frequently Used Methods
ChangeColor (2)
RetractWeapon (2)
ResetRotation (2)
IgnoreNeighbours (2)
ShowWeapon (1)
subCount (1)
RemoveNeighbour (1)
Init (1)
IncreaseAmmo (1)
HitDamage (1)
ShootBolt (1)
AdjustHealth (1)
GetDamage (1)
CallEnemyLostTarget (1)
DetectNeighbours (1)
DefaultColor (1)
DecreaseAmmo (1)
CleanEnemyListsOfDeadEnemies (1)
ChangeElectricMode (1)
CancelElectricMode (1)
Frequently Used Methods
ShootBolt (1)
AdjustHealth (1)
GetDamage (1)
CallEnemyLostTarget (1)
DetectNeighbours (1)
DefaultColor (1)
DecreaseAmmo (1)
CleanEnemyListsOfDeadEnemies (1)
ChangeElectricMode (1)
CancelElectricMode (1)
CallEventFollowingPlayer (1)
CallEventEnemyLostTarget (1)
CallEventEnemyBattle (1)
CallEnemySetNavTarget (1)
CallEnemyReachedTarget (1)
update (1)
Frequently Used Methods
CallEventFollowingPlayer (1)
CallEventEnemyLostTarget (1)
CallEventEnemyBattle (1)
CallEnemySetNavTarget (1)
CallEnemyReachedTarget (1)
update (1)
Example #1
0
Show file
public override void EnterState() { enemy.ShowWeapon(); enemy.lr.enabled = true; }
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