// Use this for initialization void Start() { mainLogicScript = (EnemyMainLogic)this.transform.parent.GetComponent<EnemyMainLogic>(); moveScript = (EnemyMoveBase)this.transform.parent.GetComponent<EnemyMoveBase>(); InitalizeAnimationClips(); }
/////////////////////////////////////////////////////////////////////////////// // function /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // mono // ------------------------------------------------------------------ protected void Awake() { enemyMainLogic = transform.GetComponent<EnemyMainLogic>() as EnemyMainLogic; audioSource = gameObject.AddComponent<AudioSource>(); }