void OnTriggerEnter(Collider col) { zombie = transform.parent.gameObject.GetComponent <EnemyIA>(); if (zombie.GetComponent <Stats>().hp > 0 && !zombie.target && col.gameObject.CompareTag("Player")) { zombie.target = col.gameObject; zombie.anim.SetBool("run", true); } }
void OnTriggerExit(Collider col) { if (zombie.GetComponent <Stats>().hp > 0 && zombie.target == col.gameObject) { zombie.target = null; zombie.anim.SetBool("run", false); zombie.nav.destination = zombie.transform.position; } }