Example #1
0
    void Update()
    {
        if (enemyEncounter.DoneSpawning)
        {
            BringIdleEnemiesInToTheFight();

            if (fightingEnemies.Length > 0)
            {
                var positions = findFightPositions.GetEnemyPositions(fightingEnemies);

                for (int i = 0; i < fightingEnemies.Length; i++)
                {
                    if (fightingEnemies[i] != null)
                    {
                        fightingEnemies[i].GetComponent <Enemy>().Destination = positions[i];
                    }
                }
            }
            else
            {
                enemyEncounter.EnemyEncounterFinished();
            }
        }
    }