Example #1
0
    private IEnumerator Endbattle()
    {
        ability1.DisAllow();
        ability2.DisAllow();
        PlayerStats.CurrentHealth = AllyHp1;
        yield return(new WaitForSeconds(2));

        exp.gainedExp(500 + (CurrentFight * 100));
        //SceneManager.LoadScene ("Test",LoadSceneMode.Additive);
        EnemyEncounter.EndBattle();
        SceneManager.UnloadSceneAsync("BattleScene");
    }