private IEnumerator Endbattle() { ability1.DisAllow(); ability2.DisAllow(); PlayerStats.CurrentHealth = AllyHp1; yield return(new WaitForSeconds(2)); exp.gainedExp(500 + (CurrentFight * 100)); //SceneManager.LoadScene ("Test",LoadSceneMode.Additive); EnemyEncounter.EndBattle(); SceneManager.UnloadSceneAsync("BattleScene"); }