public override void InitAppearanceData(Monster m, EnemyData data) { Vector3 current = data.GetBody().transform.localScale; data.GetBody().transform.localScale = new Vector3(current.x * (1.1f * (m.Level)), current.y * (1.1f * (m.Level))); }
public override void InitAppearanceData(Monster m, EnemyData data) { Vector3 current = data.GetBody().transform.localScale; data.GetBody().transform.localScale = new Vector3(current.x * (1.1f * (m.Level)), current.y * (1.1f * (m.Level))); }