Example #1
0
    IEnumerator PushEnemyPool()
    {
        yield return(new WaitForSeconds(5.0f));

        isDie           = false;
        _enemyDamage.hp = 100.0f;

        _enemyDamage.ShowHpBar();

        gameObject.tag = "ENEMY";
        _state         = State.PATROL;
        GetComponent <CapsuleCollider>().enabled = true;
        gameObject.SetActive(false);
    }