/// <summary>
 /// 攻撃終了
 /// </summary>
 public virtual void EndAttack()
 {
     attackNow = false;
     animator.SetBool("attackEnd", true);
     ResetFixedSpeed();
     EnemyCtrl.StopMove();
     SetAIState(AISTATE.WAIT, 2.0f);
 }
 /// <summary>
 /// trueならAI関数の呼び出しをやめる
 /// </summary>
 /// <param name="flag"></param>
 protected void SetAIStop(bool flag)
 {
     StopAIAction = flag;
     EnemyCtrl.StopMove();
 }