/// <summary> /// 攻撃終了 /// </summary> public virtual void EndAttack() { attackNow = false; animator.SetBool("attackEnd", true); ResetFixedSpeed(); EnemyCtrl.StopMove(); SetAIState(AISTATE.WAIT, 2.0f); }
/// <summary> /// trueならAI関数の呼び出しをやめる /// </summary> /// <param name="flag"></param> protected void SetAIStop(bool flag) { StopAIAction = flag; EnemyCtrl.StopMove(); }