public void NormalBullet(Collision collision) { Vector3 incomingVec = transform.position - BeforePos; // 입사각 => 충돌지점 - 출발지점 Vector3 normalVec = collision.contacts[0].normal; // 법선벡터 Vector3 reflecVec = Vector3.Reflect(incomingVec, normalVec); //반사각 transform.rotation = Quaternion.LookRotation(reflecVec); BeforePos = transform.position; // 이전 위치 갱신 item.hitCount--; if (collision.collider.CompareTag("ENEMY")) { //Destroy(collision.collider.gameObject); EnemyCtrl enemy = collision.collider.GetComponent <EnemyCtrl>(); enemy.Stop = true; //Transform StopPosition = this.gameObject.transform; //enemy.target = StopPosition; enemy.Invoke("UnStop", 2.0f); //Invoke("enemy.GetNextWaypoint()", 2.0f); Destroy(transform.gameObject); GameManager.Instance.m_cItemManager.DestroyBullet(this.transform, item); } if (item.hitCount == 0) { Destroy(transform.gameObject); //총알로 사용할 경우 4번째 충돌시 파괴 GameManager.Instance.m_cItemManager.DestroyBullet(this.transform, item); } }