Example #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.layer == Globals.playerLayer)
     {
         if (type == LevelTriggerType.End)
         {
             PlayerActions.playerActions.EndLevel();
             startEnemy.EnableEnemy();
         }
         else //if(type == LevelTriggerType.Half)
         {
             endEnemy.EnableEnemy();
             tank.PlayerDetected();
         }
     }
 }