public virtual void Init(Vector3 spawnLocation, Map map, int level) { // init sr size values if (!overrideSrSize) { srSize = sr.bounds.size; } // init abilities InitAbilities(); if (OnEnemyInit != null) { OnEnemyInit(); } // init default values DEFAULT_LAYER = body.gameObject.layer; DEFAULT_SPEED = body.moveSpeed; this.level = level; this.map = map; maxHealth = EnemyHealthEquation(level, baseHealth); // calculate health based on level health = maxHealth; deathPropPool = ObjectPooler.GetObjectPooler("DeathProp"); // instantiate set object pooler // init movement and action movementMethod.Init(this, player); action.Init(this, ToMoveState); Spawn(spawnLocation); }
public override void Init(Enemy e, OnActionStateChanged onActionFinished) { base.Init(e, onActionFinished); action.Init(e, onActionFinished); }