/** * There is a debug code. * incomplete:: shld be read settings file */ protected override void Start() { base.Start(); Debug.Log("사람 나타남"); hpDB = new int[6] { 31, 37, 64, 72, 106, 119 }; atkDB = new int[6] { 2, 2, 4, 5, 7, 9 }; defDB = new int[6] { 1, 1, 3, 4, 6, 7 }; dropDB = new int[6] { 10, 10, 15, 15, 20, 20 }; nDropDB = new int[6] { 20, 20, 30, 30, 40, 40 }; level = boardManager.WhichFloor; attack = atkDB[level]; //shld be decided by level and setting file defense = defDB[level]; maxhp = hpDB[level]; hp = maxhp; debuffPercent = 0.0f; enemyAction = new EnemyAction(this); debuff = null; player = GameObject.Find("Player").GetComponent <Player>(); }
public override void Enter() { base.Enter(); _animator = _go.GetComponent <Animator>(); _enemyAction = (EnemyAction)_attributes.Find(x => x.GetType() == typeof(EnemyAction)); _aiController = (AIController)_attributes.Find(x => x.GetType() == typeof(AIController)); _playerAnimator = GameObject.FindGameObjectWithTag("Player").GetComponent <Animator>(); _enemyAction.action = EnemyAction.EnemyActionType.Injured; foreach (AnimationClip clip in _animator.runtimeAnimatorController.animationClips) { if (!clip.name.Contains("takeDMG")) { continue; } _injuredAction = new AnimationAction(clip); _animTime = _injuredAction.AnimationClipLength * 2; } _played = false; /* * if (!_playerAnimator.GetCurrentAnimatorStateInfo(0).IsTag("HT")) * _animTime /= 4;*/ }
public void gotScared() { if (enemyAction == EnemyAction.Walking) { enemyAction = EnemyAction.Scared; animator.SetBool("Scared", true); rgdb.velocity = new Vector2(0, 0); } }
public void DelTransition(EnemyTrans trans, EnemyAction actionID) { if (!map.ContainsKey(trans)) { Debug.Log("failure,The Enemy Transition:" + trans + " has not existed! "); return; } map.Remove(trans); Debug.Log("Success,The Enemy Transition has removed!"); }
public void AddTransition(EnemyTrans trans, EnemyAction actionID) { if (map.ContainsKey(trans)) { Debug.Log("failure,The Enemy Transition has existed! "); return; } map.Add(trans, actionID); Debug.Log("Success,The Enemy Transition:" + trans + " has added!"); }
void LateUpdate() { //base.LateUpdate(); ai_state.LateUpdateState(); // stop action on state change if (is_state_changed) { if (current_action != null) { if (current_action == next_action) current_action.OnRestart(); else current_action.OnStop(); } } current_action = next_action; is_state_changed = false; }
private void ChangeState(ai_states next_state, EnemyAction action) { next_action = action; ai_state.ChangeState(next_state); is_state_changed = true; }
private void setAction(EnemyData.Behavior behavior) { if (behavior == EnemyData.Behavior.DoNothing) currentAction = doNothing; else if (behavior == EnemyData.Behavior.Follow) currentAction = follow; else if (behavior == EnemyData.Behavior.RunAway) currentAction = runAway; else if (behavior == EnemyData.Behavior.Die) currentAction = die; }
public EnemyReturn(EnemyAction action, Object[] values) { this.action = action; this.values = values; }
public virtual void Setup() { _action = new EnemyAction(); }
public void refreshText(EnemyAction ea) { panelUIEdit.transform.FindChild("LabelAction").GetComponent<UILabel>().text = convertMoveToString(ea.state); panelUIEdit.transform.FindChild("Input").GetComponent<UIInput>().text = ea.timeWait.ToString("0.0"); }