Example #1
0
 void FixedUpdate()
 {
     enemyActionType = enemyAction.action;
 }
Example #2
0
 void FixedUpdate()
 {
     enemyActionType = enemyAction.action;
     collider        = this.GetComponent <Collider>();
 }
 private void FixedUpdate()
 {
     _enemyActionType = _enemyAction.action;
 }