// Use this for initialization void Start() { player = GameObject.FindWithTag("Player").GetComponent<Player>(); player.setListener(this); isPlayersTurn = true; enemy = GameObject.FindWithTag("Enemy").GetComponent<Enemy>(); enemy.setListener(this); }
// Use this for initialization void Start() { player = GameObject.FindWithTag("Player").GetComponent<Player>(); player.setListener(this); isPlayersTurn = true; enemy = GameObject.FindWithTag("Enemy").GetComponent<Enemy>(); enemy.setListener(this); }