public void RandomizeEnemies() { if (killCount.killCount <= maxKillCount) { var RandomEnemy = Random.value; if (Time.time > NextSpawn) { EnemiesSpawner enemy; if (RandomEnemy >= 0.5f) { enemy = EnemiesSpawner.GetNewRed(); maxEnemies++; } else { enemy = EnemiesSpawner.GetNewBlue(); maxEnemies++; } SpawnNewEnemy(enemy); NextSpawn = Time.time + SpawnRate; } } }