Example #1
0
 public void RandomizeEnemies()
 {
     if (killCount.killCount <= maxKillCount)
     {
         var RandomEnemy = Random.value;
         if (Time.time > NextSpawn)
         {
             EnemiesSpawner enemy;
             if (RandomEnemy >= 0.5f)
             {
                 enemy = EnemiesSpawner.GetNewRed();
                 maxEnemies++;
             }
             else
             {
                 enemy = EnemiesSpawner.GetNewBlue();
                 maxEnemies++;
             }
             SpawnNewEnemy(enemy);
             NextSpawn = Time.time + SpawnRate;
         }
     }
 }