Example #1
0
 public bool collideRadius(Enemies.Enemy enemy)
 {
     float x = (enemy.getPos().X) - (position.X * gWidth);
     float y = (enemy.getPos().Y) - (position.Y * gHeight);
     int hyp = (int)Math.Sqrt((x * x) + (y * y));
     if (hyp <= radius)
         return true;
     return false;
 }
Example #2
0
 public Bullet(int dmg, int spd, bool isFlying, bool isGround, bool isHoming, bool isPiercing, int x, int y, Texture2D sprite, int w, int h, Enemies.Enemy t)
 {
     flying = isFlying;
     ground = isGround;
     homing = isHoming;
     piercing = isPiercing;
     power = dmg;
     speed = spd;
     width = w;
     height = h;
     image = sprite;
     position = new Vector2(x,y);
     target = t;
     objectPosition = t.getPos();
     angleChange(objectPosition);
     isDead = false;
 }