Example #1
0
        public void Update()
        {
            if (!_waveStarted || WaveComplete)
            {
                return;
            }

            _spawnDelay.Update();

            if (_spawnDelay.Delayed ||
                _spawnLocations == null ||
                _spawnLocations.Count == 0 ||
                _currentEnemyOffset >= _waveEnemyTypes.Length)
            {
                return;
            }

            var roundRobin    = (int)(_spawnCount % _spawnLocations.Count);
            var spawnLocation = _spawnLocations[roundRobin];
            var enemy         = EnemyFactory.MakeEnemy(spawnLocation, _waveEnemyTypes[_currentEnemyOffset]);

            Enemies.Add(enemy);
            enemy.Spawn();
            _currentEnemyOffset++;
            _spawnCount++;
        }
Example #2
0
            internal override Model ReadEntry(BinaryReaderEx br)
            {
                ModelType type  = br.GetEnum32 <ModelType>(br.Position + 4);
                var       model = new Model(br);

                if (type == ModelType.MapPiece)
                {
                    MapPieces.Add(model);
                }
                else if (type == ModelType.Object)
                {
                    Objects.Add(model);
                }
                else if (type == ModelType.Enemy)
                {
                    Enemies.Add(model);
                }
                else if (type == ModelType.Player)
                {
                    Players.Add(model);
                }
                else if (type == ModelType.Collision)
                {
                    Collisions.Add(model);
                }
                else if (type == ModelType.Navmesh)
                {
                    Navmeshes.Add(model);
                }
                else
                {
                    throw new NotImplementedException($"Unimplemented model type: {type}");
                }
                return(model);
            }
Example #3
0
            /// <summary>
            /// Adds a part to the appropriate list for its type; returns the part.
            /// </summary>
            public Part Add(Part part)
            {
                switch (part)
                {
                case Part.MapPiece p: MapPieces.Add(p); break;

                case Part.Object p: Objects.Add(p); break;

                case Part.Enemy p: Enemies.Add(p); break;

                case Part.Player p: Players.Add(p); break;

                case Part.Collision p: Collisions.Add(p); break;

                case Part.Protoboss p: Protobosses.Add(p); break;

                case Part.Navmesh p: Navmeshes.Add(p); break;

                case Part.DummyObject p: DummyObjects.Add(p); break;

                case Part.DummyEnemy p: DummyEnemies.Add(p); break;

                case Part.ConnectCollision p: ConnectCollisions.Add(p); break;

                default:
                    throw new ArgumentException($"Unrecognized type {part.GetType()}.", nameof(part));
                }
                return(part);
            }
Example #4
0
        public Boss()
        {
            MainCharacter = Character.SpawnCharacter(mainCharacterHP, new Point(30, Program.MainWindow.Size.Y - 300), CharacterMovesAnimation.StandMainCharTexture);

            TimeToAirDrop  = 20;
            timeNowAirDrop = DateTime.Now;

            timeOnPause = 0;

            Inventory.Clear();
            Inventory.AddGun(new Pistol());
            Inventory.AddGun(new Smg());
            Inventory.AddGun(new ShotGun());

            MainCharacter.gunNow = Inventory.Guns[0];

            levelMusic = Musics.Boss;
            numLevel   = 4;

            Color mainColor = new Color(146, 191, 229);

            platformTexture.Color     = mainColor;
            platformTextureRev.Color  = mainColor;
            platform2Texture.Color    = mainColor;
            platform2TextureRev.Color = mainColor;

            Boss = Character.SpawnCharacter(1000, new Point(Program.MainWindow.Size.X - 30, Program.MainWindow.Size.Y - 300), CharacterMovesAnimation.StandEnemyTexture, new Smg());
            Enemies.Add(Boss);
        }
Example #5
0
        protected override void InitEnemies()
        {
            var rndGen = GameManager.Instance.RandomNumGen;

            //Initialize the Enemies.
            int minX = PlayField.Center.X - 100;
            int maxX = PlayField.Right - Butterfly.kWidth;
            //Makes the enemies came from bottom of screen.
            int minY = PlayField.Bottom;
            int maxY = 3 * PlayField.Bottom;

            for (int i = 0; i < kMaxButterfliesCount; ++i)
            {
                var x = rndGen.Next(minX, maxX);
                var y = rndGen.Next(minY, maxY);

                var butterfly = new Butterfly(new Vector2(x, y));
                butterfly.OnStateChangeDead  += OnEnemyStateChangeDead;
                butterfly.OnStateChangeDying += OnEnemyStateChangeDying;

                Enemies.Add(butterfly);
            }

            AliveEnemies = kMaxButterfliesCount;
        }
Example #6
0
    private static void WriteLobbyConstants(string teamMate1Username, int teamMate1Id, string teamMate2Username, int teamMate2Id, string teamMate3Username, int teamMate3Id, string enemy1Username, int enemy1Id, string enemy2Username, int enemy2Id, string enemy3Username, int enemy3Id)
    {
        Debug.Log("WriteLobbyConstants");

        if (teamMate1Username == Username)
        {
            TeamMates.Add(teamMate2Id, teamMate2Username);
            TeamMates.Add(teamMate3Id, teamMate3Username);
        }
        else if (teamMate2Username == Username)
        {
            TeamMates.Add(teamMate1Id, teamMate1Username);
            TeamMates.Add(teamMate3Id, teamMate3Username);
        }
        else
        {
            TeamMates.Add(teamMate1Id, teamMate1Username);
            TeamMates.Add(teamMate2Id, teamMate2Username);
        }

        Enemies.Add(enemy1Id, enemy1Username);
        Enemies.Add(enemy2Id, enemy2Username);
        Enemies.Add(enemy3Id, enemy3Username);

        UIObjects.Instance.inGameUi.GetComponentInChildren <Canvas>().enabled = false;
        SceneManager.LoadScene(2);
    }
Example #7
0
        protected override void InitEnemies()
        {
            var rndGen = GameManager.Instance.RandomNumGen;

            //Initialize the Enemies.
            int minY = PlayField.Top + Slime.kHeight;
            int maxY = PlayField.Bottom - Slime.kHeight;
            //Makes the enemies came from right of screen.
            int minX = PlayField.Right;
            int maxX = 3 * PlayField.Right;

            for (int i = 0; i < kMaxSlimesCount; ++i)
            {
                var x = rndGen.Next(minX, maxX);
                var y = rndGen.Next(minY, maxY);

                var slime = new Slime(new Vector2(x, y));
                slime.OnStateChangeDead  += OnEnemyStateChangeDead;
                slime.OnStateChangeDying += OnEnemyStateChangeDying;

                Enemies.Add(slime);
            }

            AliveEnemies = kMaxSlimesCount;
        }
Example #8
0
        public void EditActor(Actor oldActor, Actor newActor)
        {
            if (oldActor is PlayerActor)
            {
                var foundCharacter = Characters.Where(character => character == oldActor).FirstOrDefault();

                if (foundCharacter != null)
                {
                    Characters.Remove(oldActor as PlayerActor);
                    Characters.Add(newActor as PlayerActor);
                    Modified = true;
                }
            }
            else if (oldActor is Creature)
            {
                var foundEnemy = Enemies.Where(enemy => enemy == oldActor).FirstOrDefault();

                if (foundEnemy != null)
                {
                    Enemies.Remove(oldActor as Creature);
                    Enemies.Add(newActor as Creature);
                    Modified = true;
                }
            }
        }
Example #9
0
    public void AddAttacker(IAttackCard attacker)
    {
        if (Enemies.Count >= Combat.MaxCountAttackers)
        {
            return; // Уже атакует максимум врагов
        }
        Action <int> Final = (x) => attacker.View.Frame(false).SetSortingOrder(x);

        if (Enemies.Count > 0)
        {
            if (Enemies[0].Combat.Initiative > attacker.Combat.Initiative)
            {
                // Поменять атакующие карты местами
                attacker.Moving.SetPosition(new Vector3(View.Position.x + x1, View.Position.y - y1, 0)).Run(0.3f, () => Final(1));
                Enemies[0].Moving.SetPosition(new Vector3(View.Position.x + x2, View.Position.y - y2, 0)).Run(0.3f, () => Enemies[0].View.SetSortingOrder(2));
            }
            else
            {
                // Назначить второй атакующей
                attacker.Moving.SetPosition(new Vector3(View.Position.x + x2, View.Position.y - y2, 0)).Run(0.3f, () => Final(2));
            }
        }
        else
        {
            // Назначить первой атакующей
            attacker.Moving.SetPosition(new Vector3(View.Position.x + x1, View.Position.y - y1, 0)).Run(0.3f, () => Final(1));
        }

        Enemies.Add(attacker.Warrior);
        attacker.Warrior.AttackTargetID = Id;
    }
Example #10
0
        private void SpawnEnemies(double bonusChance = 0.0)                             // спавн бомжей
        {
            if (SpawnsRemain == 0)
            {
                return;
            }

            for (int i = 0; i < Options.MaxSpawnPerTurn; i++)
            {
                var roll = Random.NextDouble();
                if (roll < Options.SpawnChance + bonusChance)
                {
                    Vector2Int pos;
                    do
                    {
                        pos = GetRandomPos();                                            // генерируем рандомную позицию для бомжа
                    } while (Map.GetTileType(pos) != TileType.Empty);

                    var enemy = new Enemy(SpawnsRemain + 1, pos);
                    Enemies.Add(enemy);                                          // ставим бомжа в найденную клетку

                    Map[pos] = enemy.Id;

                    SpawnsRemain--;
                    if (SpawnsRemain == 0)
                    {
                        return;
                    }
                }
            }
        }
Example #11
0
        protected override void InitEnemies()
        {
            var rndGen = GameManager.Instance.RandomNumGen;

            //Initialize the Enemies.
            int minWindY = PlayField.Top - Wind.kHeight;
            int maxWindY = PlayField.Bottom - Wind.kHeight;

            //Makes the enemies came from right of screen.
            int minWindX = PlayField.Right;
            int maxWindX = 3 * PlayField.Right;

            for (int i = 0; i < kMaxWindsCount; ++i)
            {
                var x = rndGen.Next(minWindX, maxWindX);
                var y = rndGen.Next(minWindY, maxWindY);

                var wind = new Wind(new Vector2(x, y));
                wind.OnStateChangeDead  += OnEnemyStateChangeDead;
                wind.OnStateChangeDying += OnEnemyStateChangeDying;

                Enemies.Add(wind);
            }

            AliveEnemies = kMaxWindsCount;
        }
Example #12
0
            /// <summary>
            /// Adds a model to the appropriate list for its type; returns the model.
            /// </summary>
            public Model Add(Model model)
            {
                switch (model)
                {
                case Model.MapPiece m: MapPieces.Add(m); break;

                case Model.Object m: Objects.Add(m); break;

                case Model.Enemy m: Enemies.Add(m); break;

                case Model.Item m: Items.Add(m); break;

                case Model.Player m: Players.Add(m); break;

                case Model.Collision m: Collisions.Add(m); break;

                case Model.Navmesh m: Navmeshes.Add(m); break;

                case Model.Other m: Others.Add(m); break;

                default:
                    throw new ArgumentException($"Unrecognized type {model.GetType()}.", nameof(model));
                }
                return(model);
            }
Example #13
0
            internal override Model ReadEntry(BinaryReaderEx br)
            {
                ModelType type = br.GetEnum32 <ModelType>(br.Position + 8);

                switch (type)
                {
                case ModelType.MapPiece:
                    var mapPiece = new Model.MapPiece(br);
                    MapPieces.Add(mapPiece);
                    return(mapPiece);

                case ModelType.Object:
                    var obj = new Model.Object(br);
                    Objects.Add(obj);
                    return(obj);

                case ModelType.Enemy:
                    var enemy = new Model.Enemy(br);
                    Enemies.Add(enemy);
                    return(enemy);

                case ModelType.Player:
                    var player = new Model.Player(br);
                    Players.Add(player);
                    return(player);

                case ModelType.Collision:
                    var collision = new Model.Collision(br);
                    Collisions.Add(collision);
                    return(collision);

                default:
                    throw new NotImplementedException($"Unimplemented model type: {type}");
                }
            }
Example #14
0
        protected override void InitEnemies()
        {
            var rndGen = GameManager.Instance.RandomNumGen;

            //Initialize the Enemies.
            int minFireballY = PlayField.Top - Fireball.kHeight;
            int maxFireballY = PlayField.Bottom - Fireball.kHeight;

            //Makes the enemies came from right of screen.
            int minFireballX = PlayField.Right;
            int maxFireballX = 2 * PlayField.Right;


            for (int i = 0; i < kMaxFireballsCount; ++i)
            {
                var x = rndGen.Next(minFireballX, maxFireballX);
                var y = rndGen.Next(minFireballY, maxFireballY);

                var fireball = new Fireball(new Vector2(x, y));
                fireball.OnStateChangeDead  += OnEnemyStateChangeDead;
                fireball.OnStateChangeDying += OnEnemyStateChangeDying;

                Enemies.Add(fireball);
            }

            AliveEnemies = kMaxFireballsCount;
        }
Example #15
0
 public void AddEnemy(Vector2 enemyPosition)
 {
     if (!Enemies.Contains(enemyPosition))
     {
         Enemies.Add(enemyPosition);
     }
 }
        public void AddPartyEnemy(CreatureObject PartyEnemy)
        {
            if (PartyEnemy == null)
            {
                throw new ApplicationException("Trying to add party enemy, but that creature does not exist.");
            }
            if (!Enemies.Contains(PartyEnemy))
            {
                Enemies.Add(PartyEnemy);
            }

            if (CanPartySee(PartyEnemy))
            {
                int EnemyArmorRank = PartyEnemy.Script.GetArmorRank(PartyEnemy.Script.GetItemInSlot(CLRScriptBase.INVENTORY_SLOT_CARMOUR, PartyEnemy.ObjectId));
                if ((EnemyArmorRank == CLRScriptBase.ARMOR_RANK_HEAVY ||
                     EnemyArmorRank == CLRScriptBase.ARMOR_RANK_MEDIUM) &&
                    !EnemyHardTargets.Contains(PartyEnemy))
                {
                    EnemyHardTargets.Add(PartyEnemy);
                }
                if (EnemyArmorRank == CLRScriptBase.ARMOR_RANK_LIGHT ||
                    EnemyArmorRank == CLRScriptBase.ARMOR_RANK_NONE)
                {
                    EnemySoftTargets.Add(PartyEnemy);
                }
                if (_LooksLikeSpellcaster(PartyEnemy))
                {
                    EnemySpellcasters.Add(PartyEnemy);
                }
            }
            else
            {
                EnemiesLost.Add(PartyEnemy);
            }
        }
Example #17
0
        public static void GenerateEnemy(int x, int y)
        {
            WaveEnemiesCount++;
            switch (enemyTypeCounter)
            {
            case 0:
                Enemies.Add(new Skeleton(x, y));
                break;

            case 1:
                Enemies.Add(new Goblin(x, y));
                break;

            case 2:
                Enemies.Add(new Zombie(x, y));
                break;

            case 3:
                Enemies.Add(new GrimReaper(x, y));
                break;

            default:
                enemyTypeCounter = 0;
                Enemies.Add(new Skeleton(x, y));
                break;
            }
        }
Example #18
0
        public GameObject CreateHornet(Vector2 position)
        {
            GameObject enemy = (GameObject)Instantiate(hornet, position, Quaternion.identity);

            Enemies.Add(enemy);
            return(enemy);
        }
Example #19
0
        /// <summary>
        /// Add edited enemy.
        /// </summary>
        public async void Insert(string enemyType)
        {
            await _data.Set(_mapper.Map <EnemyProtModel>(_editedEnemy));

            Enemies.Add(new EnemyProtDisplay(_editedEnemy));
            SelectedEnemy = null;
        }
Example #20
0
        private void GameLoop(object sender, EventArgs e)
        {
            HighScore += ScoreForTick;
            if (Enemies.Any(enemy => CollisionDetector.AreCollided(Batwing, enemy)))
            {
                timer.Stop();
                renderer.ShowEndGameScreen(HighScore);
                return;
            }

            renderer.Clear();
            renderer.Draw(Batwing);

            if (rand.Next(100) < SpawnEnemyChange)
            {
                var enemy = enemiesFactory.Get(renderer.ScreenWidth, rand.Next(renderer.ScreenHeight));
                Enemies.Add(enemy);
                GameObjects.Add(enemy);
            }

            KillEnemiesIfColliding();

            HighScore += Enemies.Count(enemy => !enemy.IsAlive) * ScoreForKill;
            RemoveNotAliveGameObjects();
            UpdateObjectsPositions();
            DrawGameObjects();
        }
Example #21
0
        public void AddEnemy(Vector3 enemyPosition)
        {
            Enemy enemy = new Enemy();

            enemy.SetPosition(enemyPosition);

            Enemies.Add(enemy);
        }
Example #22
0
        public override void AddEnemies()
        {
            ImpEnemy imp1 = new ImpEnemy();
            ImpEnemy imp2 = new ImpEnemy();

            Enemies.Add(imp1);
            Enemies.Add(imp2);
        }
Example #23
0
        public void AddEnemy(Guild g)
        {
            if (!Enemies.Contains(g))
            {
                Enemies.Add(g);

                g.AddEnemy(this);
            }
        }
 private static void SpawnEnemy()
 {
     if (EnemyStopwatch.ElapsedMilliseconds > 500)
     {
         Enemies.Add(new Enemy());
         EnemyStopwatch.Reset();
         EnemyStopwatch.Start();
     }
 }
Example #25
0
        private void Awake()
        {
            MyEnemyDatabase = this;

            foreach (Enemy enemy in GetComponents <Enemy>())
            {
                Enemies.Add(enemy);
            }
        }
    public void AddToken(Token token)
    {
        Type listType;

        listType = Heroes.GetListType();
        if (listType.IsCompatibleWith(token.GetType()))
        {
            AllTokens.Add(token);
            Heroes.Add((Hero)token);
            return;
        }

        listType = Enemies.GetListType();
        if (listType.IsCompatibleWith(token.GetType()))
        {
            AllTokens.Add(token);
            Enemies.Add((Enemy)token);
            return;
        }

        listType = Farmers.GetListType();
        if (listType.IsCompatibleWith(token.GetType()))
        {
            AllTokens.Add(token);
            Farmers.Add((Farmer)token);
            return;
        }

        if (token is Fog)
        {
            AllTokens.Add(token);
            return;
        }

        if (token is Well)
        {
            AllTokens.Add(token);
            Well = (Well)token;
            return;
        }

        if (token is Witch)
        {
            AllTokens.Add(token);
            return;
        }

        if (token is Thorald)
        {
            AllTokens.Add(token);
            return;
        }

        // if none of these options means its an item
        AddItem(token);
    }
Example #27
0
        void SpawnFast(Barrels barrel)
        {
            // create the enemy
            Skeleton temp = new Skeleton(Sprites.Fast, Sprites.FastSchedule);

            // set the position and velocity
            Fire(temp, barrel, SPEED_HOR_FAST);
            // add it to the list
            Enemies.Add(temp);
        }
Example #28
0
        void SpawnSword2(Barrels barrel)
        {
            // create the enemy
            Skeleton temp = new Skeleton(Sprites.Sword2, Sprites.Sword2Schedule);

            // set the position and velocity
            Fire(temp, barrel, SPEED_HOR_SLOWER);
            // add it to the list
            Enemies.Add(temp);
        }
Example #29
0
        private void Awake()
        {
            Instance = this;

            foreach (Enemy enemy in GetComponents <Enemy>())
            {
                Debug.Log("Found enemy!");
                Enemies.Add(enemy);
            }
        }
Example #30
0
 public void addEnemy()
 {
     addMeteor();
     if (NumOfEnemies < 20)
     {
         Enemies.Add(new Enemy(this.Width, this.Height));
         NumOfEnemies++;
     }
     NextLevel();
 }
Example #31
0
        /// <summary>
        /// �K�v�ȃR���e���c�̓ǂݍ��݂�s���܂�
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Content.RootDirectory = @"Content\gameContent";
            Model model1 = this.Content.Load<Model> ("untitled");
            CharactorPalameter playerPara = new CharactorPalameter();
            playerPara.pos = new Vector3(0);
            playerPara.Dir = new Vector3(0, 0, 1);
            playerPara.MaxSpeed = 1;
            player = new Player(this.Content.Load<Model>("untitled"), playerPara);
            enemies = new Enemies();
            CharactorPalameter planePara = new CharactorPalameter();
            planePara.pos = new Vector3(0,0,10);
            planePara.Dir = new Vector3(1,0,0);
            PlaneEnemy plane = new PlaneEnemy(this.Content.Load<Model>("untitled"), planePara);
            enemies.Add(plane);

            mainCamera = new PlayerCamera(player, MathHelper.ToRadians(45.0f),
                                          (float)this.GraphicsDevice.Viewport.Width /
                                            (float)this.GraphicsDevice.Viewport.Height);

            base.LoadContent();
        }