Example #1
0
        public async Task <EncounterResponse> EncounterPokemon(ulong encounterId, string spawnPointGuid)
        {
            var message = new EncounterMessage
            {
                EncounterId     = encounterId,
                SpawnPointId    = spawnPointGuid,
                PlayerLatitude  = _client.CurrentLatitude,
                PlayerLongitude = _client.CurrentLongitude
            };

            return(await PostProtoPayload <Request, EncounterResponse>(RequestType.Encounter, message));
        }
 public async Task<EncounterResponse> EncounterPokemon(ulong encounterId, string spawnPointGuid)
 {
     var message = new EncounterMessage
     {
         EncounterId = encounterId,
         SpawnPointId = spawnPointGuid,
         PlayerLatitude = _client.CurrentLatitude,
         PlayerLongitude = _client.CurrentLongitude
     };
     
     return await PostProtoPayload<Request, EncounterResponse>(RequestType.Encounter, message);
 }
Example #3
0
        public async Task <EncounterResponse> EncounterPokemon(ulong encounterId, string spawnPointGuid)
        {
            EncounterMessage encounterPokemonMessage = new EncounterMessage()
            {
                EncounterId     = encounterId,
                SpawnPointId    = spawnPointGuid,
                PlayerLatitude  = CurrentLat,
                PlayerLongitude = CurrentLng,
            };

            return(await AwaitableOnResponseFor <EncounterMessage, EncounterResponse>(encounterPokemonMessage, RequestType.Encounter));
        }
Example #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="encounterId"></param>
        /// <param name="spawnPointGuid"></param>
        /// <returns></returns>
        public bool QueueEncounterPokemonRequest(ulong encounterId, string spawnPointGuid)
        {
            var message = new EncounterMessage
            {
                EncounterId     = encounterId,
                SpawnPointId    = spawnPointGuid,
                PlayerLatitude  = Client.CurrentPosition.Latitude,
                PlayerLongitude = Client.CurrentPosition.Longitude
            };

            return(Client.QueueRequest(RequestType.Encounter, message));
        }