public override Weapon DropWeapon() { Weapon wg = new EmptyWeaponSlot(); wg.Create(); return(wg); }
public override Weapon DropWeapon() { random = new Random(); if (random.Next(0, 100) <= dropRate) { Weapon wg = new WarHammer(); wg.Create(); return(wg); } else { Weapon wg = new EmptyWeaponSlot(); wg.Create(); return(wg); } }
public override Weapon DropWeapon() { random = new Random(); if (random.Next(0, 100) <= dropRate) { Weapon wg = new FlamingFeatherDarts(); wg.Create(); return(wg); } else { Weapon wg = new EmptyWeaponSlot(); wg.Create(); return(wg); } }