Beispiel #1
0
        public override Weapon DropWeapon()
        {
            Weapon wg = new EmptyWeaponSlot();

            wg.Create();
            return(wg);
        }
 public override Weapon DropWeapon()
 {
     random = new Random();
     if (random.Next(0, 100) <= dropRate)
     {
         Weapon wg = new WarHammer();
         wg.Create();
         return(wg);
     }
     else
     {
         Weapon wg = new EmptyWeaponSlot();
         wg.Create();
         return(wg);
     }
 }
Beispiel #3
0
 public override Weapon DropWeapon()
 {
     random = new Random();
     if (random.Next(0, 100) <= dropRate)
     {
         Weapon wg = new FlamingFeatherDarts();
         wg.Create();
         return(wg);
     }
     else
     {
         Weapon wg = new EmptyWeaponSlot();
         wg.Create();
         return(wg);
     }
 }