IEnumerator BeginReview()
    {
        generator.SetSlots(3);
        yield return(new WaitForSecondsRealtime(1f));

        CreateMonster();
        monster.GetComponent <Monster> ().spriteRenderer.sortingLayerName = "UI";
        monster.GetComponent <Monster> ().spriteRenderer.sortingOrder     = 6;
        isReviewRunning          = true;
        EmotionCard.CheckEmotion = CheckEmotion;
        StartCoroutine(generator.CreateNextEmotions(0.5f, ContinueGame));
    }
 public void DrawCards(float waitPeriod)
 {
     drawingCardsCoroutine = StartCoroutine(generator.CreateNextEmotions(waitPeriod, ContinueGame));
 }