//-------------------------------------------------------------------------------------------------------Menu private static void Menus(EventArgs args) { if (Hero.ChampionName != "Katarina") return; Menu = MainMenu.AddMenu(HeroName, HeroName); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddGroupLabel("★★☆☆☆ Segure [ Only Kill ] "); Menu.AddLabel("This mode is Recommended always, it will only make the"); Menu.AddLabel("Combo Skill With 'E' if you really Kill."); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddGroupLabel("★★★★☆ Burst [ Full Combo ] "); Menu.AddLabel("This mode is recommended if you are very strong,"); Menu.AddLabel("As always Ira Make Full Combo"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddLabel("✔ Info - Choose With Game Mode Your Agreement,Read the Instructions Below the Mode"); Menu.Add("M.E1", new ComboBox(" ❖ " + HeroName + " - [ Jump E ] Combo Mode ", 1, "Burst [Full Combo]", "Segure [Only Kill]")); Menu.Add("SkinHack", new ComboBox(" ❖ "+HeroName+ " - [SkinHack ] Select Now ", 8, "Classic Katarina", "Mercenary Katarina", "Red Card Katarina", "Bilgewater Katarina", "Kitty Cat Katarina", "High Command Katarina", "Sandstorm Katarina", "Slay Belle Katarina", "Warring Kingdoms Katarina")); Menu.Add("SkinLoad", new KeyBind(" ♯ Select Your Skin [ And Press ]", false, KeyBind.BindTypes.HoldActive, 'N')); Menu.Add("C.F", new KeyBind(" ♯ Fast Changes [ Combo Mode ]", false, KeyBind.BindTypes.HoldActive, 'M')); Menu.Add("E.C", new KeyBind(" ♯ Fast Changes [ Evade Mode ]", false, KeyBind.BindTypes.HoldActive, 'L')); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Ward Jump"); Menu.Add("W.J", new KeyBind(" ♯ Auto Ward & Jump [ E ] And Press ->", false, KeyBind.BindTypes.HoldActive, 'V')); Hero.SetSkinId(5);//Set Skin Padrao Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Combo"); Menu.Add("Q.1", new CheckBox(" ❖ " + HeroName + " - [ Q ] Enemy", true)); Menu.Add("W.1", new CheckBox(" ❖ " + HeroName + " - [ W ] Enemy ", true)); Menu.Add("E.1", new CheckBox(" ❖ " + HeroName + " - [ E ] Enemy", true)); Menu.Add("R.1", new CheckBox(" ❖ " + HeroName + " - [ R ] Enemy", true)); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Humanize Delay"); Menu.Add("H.K", new CheckBox(" ❖ " + HeroName + " - [ To also ] KS", false)); Menu.AddLabel("Important: Enable if Suspecting You. Recommend [ Mark Off ]"); Menu.Add("HumanMin", new Slider(" ❖ " + HeroName + " - [ Humanize ] Jump [ E ] Min ", 200, 100, 1000)); Menu.Add("HumanMax", new Slider(" ❖ " + HeroName + " - [ Humanize ] Jump [ E ] Max ", 450, 300, 1000)); Menu.AddLabel("Important: Recommend Delay Min: [ 200 To 500 ] & Delay Max: [ 450 To 1000 ]"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Auto Harras"); Menu.Add("H.H", new CheckBox(" ❖ " + HeroName + " - [ Q / W ] Auto Harras", false)); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ KillSteal"); Menu.Add("K.S", new CheckBox(" ❖ " + HeroName + " - [ KS ] Enemy", true)); Menu.Add("K.W", new CheckBox(" ❖ " + HeroName + " - [ Jump ] All Objects", true)); Menu.AddLabel("Use [ E ] Jump To Ward / Ally / Minions / Object, to get closes "); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Farm"); Menu.Add("F.L", new CheckBox(" ❖ " + HeroName + " - [ Q/W ] Farm", true)); Menu.Add("F.H", new CheckBox(" ❖ " + HeroName + " - [ Q/W ] LastHit", true)); Menu.Add("F.J", new CheckBox(" ❖ " + HeroName + " - [ Q/W ] Jungle", true)); Menu.Add("F.K", new CheckBox(" ❖ " + HeroName + " - [ KillSteal ] Jungle", true)); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Draw"); Menu.Add("D.Q", new CheckBox(" ❖ " + HeroName + " - [ Q ] Range", true)); Menu.Add("D.W", new CheckBox(" ❖ " + HeroName + " - [ W ] Range", false)); Menu.Add("D.E", new CheckBox(" ❖ " + HeroName + " - [ E ] Range", false)); Menu.Add("D.R", new CheckBox(" ❖ " + HeroName + " - [ R ] Range", false)); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Draw 2"); Menu.Add("T.R", new CheckBox(" ❖ " + HeroName + " - [ Text ] Modes State", true)); Menu.Add("T.N", new CheckBox(" ❖ " + HeroName + " - [ Circle ] Enemy Kill", true)); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Misc"); Menu.AddLabel("Important: For Him Not Spending ability to Allies Clear them in"); Menu.AddLabel("Menu EB > Core > GapCloser = Clear its Allies are Marked"); Menu.Add("E.G", new CheckBox(" ❖ " + HeroName + " - [ E ] Ant-Gapcloser", true)); Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); // EVADE---------------------------------------------------------------------------------------------------- Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇ Evade"); Menu.Add("E.E", new CheckBox(" ❖ [ E ] Evade Spells [If possible]", false)); Menu.AddLabel("Important: Not Enabled during Combo Non Loses Kill"); // Menu.AddSeparator(2); foreach (AIHeroClient Inimigo in EntityManager.Heroes.Enemies) { var HabilidadeQ = Inimigo.Spellbook.GetSpell(SpellSlot.Q).SData.Name.ToString(); var HabilidadeW = Inimigo.Spellbook.GetSpell(SpellSlot.W).SData.Name.ToString(); var HabilidadeE = Inimigo.Spellbook.GetSpell(SpellSlot.E).SData.Name.ToString(); var HabilidadeR = Inimigo.Spellbook.GetSpell(SpellSlot.R).SData.Name.ToString(); Menu.AddLabel(Inimigo.ChampionName); Menu.Add(Inimigo.ChampionName + "Q1", new CheckBox("Q [ "+ HabilidadeQ +" ]", true)); Menu.Add(Inimigo.ChampionName + "W1", new CheckBox("W [ "+ HabilidadeW +" ]", true)); Menu.Add(Inimigo.ChampionName + "E1", new CheckBox("E [ "+ HabilidadeE +" ]", true)); Menu.Add(Inimigo.ChampionName + "R1", new CheckBox("R [ "+ HabilidadeE + " ]", true)); } Menu.AddLabel("⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇⑇"); // EVADE---------------------------------------------------------------------------------------------------- Drawing.OnDraw += Game_OnDraw; Drawing.OnDraw += Game_OnDraw1; Game.OnUpdate += Game_OnUpdate; Game.OnUpdate += Game_OnUpdate1; Obj_AI_Base.OnProcessSpellCast += Evade; //Gapcloser.OnGapcloser += AntiGapcloserOnOnEnemyGapcloser; //---------------------------------------------------------------------------------------------------Notificação var Notificação = new EloBuddy.SDK.Notifications.SimpleNotification("UnrealSkill", "Katarina {666} Load 1.0"); EloBuddy.SDK.Notifications.Notifications.Show(Notificação, 5000); }
private static void Menus(EventArgs args) { if (Hero.ChampionName != "Draven") return; Menu = MainMenu.AddMenu(NomeHeroi, NomeHeroi); Menu.AddSeparator(1); Menu.AddLabel("Creator: UnrealSkill-VIP"); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddGroupLabel("〈〈〈〈 Explaining Modes 〉〉〉〉"); Menu.AddLabel("✔ Information - If You have Problems With the (Challenge Mode) or (C# Developer Mode)"); Menu.AddLabel(" Use (Normal Mode), and Set Down Delay. ' Ping 1 to 120 ' Use Delay 100 or 350"); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddLabel("★★☆☆☆ [Normal Mode] - It is More Humanized and you can"); Menu.AddLabel("configure the Catch Axes time. Posibilitando if the player is a high ping also"); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddLabel("★★★☆☆ [Challenger Mode] - Try to focus on not losing Axe No Way"); Menu.AddLabel("70% probability of not losing the ax combo, but can not be configured delay"); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddLabel("★★★★★ [C# Developer Mode] - Unbelievable Mechanica 2-3 Axes"); Menu.AddLabel("(You Need This Item With ' Ghost Dancer ' and Speed Boot for 3 Axes) "); Menu.AddLabel("______________________________________________________________________________________"); Menu.Add("ModeAxe", new ComboBox("〈〈〈〈 Select Player Mode 〉〉〉〉Always Test Other Modes",0, "1 - [Challenger Mode]", "2 - [Normal Mode]", "3 - [C# Developer Mode]")); Menu.AddLabel("______________________________________________________________________________________"); Menu.Add("DelayAX", new Slider("Delay Pick Axes Only - (Normal Mode)", 250, 0, 500)); Menu.AddLabel("Config in Core > Ticks Per Second: 20 a 25 '"); Menu.AddLabel("______________________________________________________________________________________"); Menu.Add("UseSkinHack", new CheckBox("❐ " + NomeHeroi + " Use SkinHack", true)); var Skin = Menu.Add("SkinHack", new ComboBox("✔ Select your Skin Hack", 6, "Classic Draven", "Soul Reaver Draven", "Gladiator Draven", "Primetime Draven", "Pool Party Draven", "Beast Hunter Draven", "Draven Draven")); Skin.OnValueChange += delegate { var Notificação = new EloBuddy.SDK.Notifications.SimpleNotification("SkinHack" ,"New Select: "+ Skin.SelectedText); EloBuddy.SDK.Notifications.Notifications.Show(Notificação, 5000); }; Menu.Add("ModeE", new ComboBox("✔ Select Game Mode Using [E] (Recommecd Secure)", 1, "Mode [Aggressive]", "Mode [Safe]", "Mode [GapCloser]")); Menu.Add("AxeGet", new ComboBox("✔ Select the Pick Axes Method (Recommecd Aways)", 0, "Mode [Always]", "Mode [Combo]", "Never")); Menu.Add("AT", new CheckBox("❐ " + NomeHeroi + " - Catch [ Axe ] In Tower Enemy", false)); Menu.Add("CR", new Slider("Catch Axes Distance [ Cursor Mouse ] (Recommend 255) ", 255, 210, 700)); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddLabel(" ◣ " + NomeHeroi + " ◥ Combo"); Menu.Add("Q", new CheckBox("❐ " + NomeHeroi + " - [ Q ]", true)); Menu.Add("W", new CheckBox("❐ " + NomeHeroi + " - [ W ] ", true)); Menu.Add("E", new CheckBox("❐ " + NomeHeroi + " - [ E ]", true)); Menu.Add("R", new CheckBox("❐ " + NomeHeroi + " - [ R ]", true)); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddLabel(" ◣ " + NomeHeroi + " ◥ Farm"); Menu.Add("FF", new CheckBox("❐ " + NomeHeroi + " - [ Q ] Farm", true)); Menu.Add("FJ", new CheckBox("❐ " + NomeHeroi + " - [ Q ] Jungle", true)); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddLabel(" ◣ " + NomeHeroi + " ◥ Draw"); Menu.Add("DAX", new CheckBox("❐ " + NomeHeroi + " - [ Axe ] Radius", true)); Menu.Add("DE", new CheckBox("❐ " + NomeHeroi + " - [ E ] Range", true)); Menu.Add("DK", new CheckBox("❐ " + NomeHeroi + " - [ Text ] Kill", true)); Menu.Add("DM", new CheckBox("❐ " + NomeHeroi + " - [ Text ] Modes", true)); Menu.Add("DCR", new CheckBox("❐ " + NomeHeroi + " - [ Radius ] Catch Axe", true)); Menu.AddLabel("______________________________________________________________________________________"); Menu.AddLabel(" ◣ " + NomeHeroi + " ◥ Misc"); Menu.AddLabel("Important: For Him Not Spending ability to Allies Clear them in"); Menu.AddLabel("Menu EB > Core > GapCloser = Clear its Allies are Marked"); Menu.Add("EG", new CheckBox("❐ " + NomeHeroi + " - [ E ] Ant-Gapcloser", true)); Menu.Add("EI", new CheckBox("❐ " + NomeHeroi + " - [ E ] Interrupt", true)); Menu.AddLabel(" ◣ " + NomeHeroi + " ◥ KillSteal & Item"); Menu.Add("KS", new CheckBox("❐ " + NomeHeroi + " - [ E & R ] KS", true)); Menu.Add("IT", new CheckBox("❐ " + NomeHeroi + " - [ Items ] Use", true)); Menu.AddLabel("______________________________________________________________________________________"); Drawing.OnDraw += Draw; Game.OnUpdate += UpdateGame; Gapcloser.OnGapcloser += AntiGapcloserOnOnEnemyGapcloser; Interrupter.OnInterruptableSpell += Interrupter2OnOnInterruptableTarget; var version = "1.4"; Chat.Print("|| Draven 2016 || UnrealSkill99|| " + version + " || ", Color.DeepPink); Chat.Print("|| Draven 2016 || UnrealSkill99|| " + version + " ||", Color.WhiteSmoke); Chat.Print("|| Draven 2016 || UnrealSkill99|| " + version + " ||", Color.DeepSkyBlue); Chat.Print("|| Draven 2016 || UnrealSkill99|| " + version + " ||", Color.DeepPink); Chat.Print("|| Draven 2016 || UnrealSkill99|| " + version + " ||", Color.WhiteSmoke); Chat.Print("|| Draven 2016 || UnrealSkill99|| " + version + " ||", Color.DeepSkyBlue); }