Example #1
0
 protected override void SetupTableData()
 {
     StateRates.Setup("PassiveEffect", "State", "State Rates", new List <string> {
         "State", "%"
     });
     ElementRates.Setup("PassiveEffect", "TypesLists", "Elements", "Element Rates", new List <string> {
         "Element", "%"
     });
     StateRates.AttributeName   = "Vulnerability";
     ElementRates.AttributeName = "ElementRates";
 }
Example #2
0
 protected override void SetupTableData()
 {
     EnemyClassData = new ComboBoxInputData("BattlerClass_ID", "Name", "BaseObject JOIN BattlerClass", "BaseObjectID = BaseObject_ID", "Name", ComboBoxInputData.ADD_NULL_INPUT);
     StateRates.Setup("Enemy", "State", "State Rates", new List <string> {
         "State", "%"
     });
     ElementRates.Setup("Enemy", "TypesLists", "Elements", "Element Rates", new List <string> {
         "Element", "%"
     });
     WidthInput.ItemsSource      = SizeOptions;
     HeightInput.ItemsSource     = SizeOptions;
     BossTypeInput.ItemsSource   = BossTypeOptions;
     EnemyClassInput.ItemsSource = EnemyClassData.OptionsListNames;
     StateRates.AttributeName    = "Vulnerability";
     ElementRates.AttributeName  = "ElementRates";
 }
Example #3
0
 protected override void SetupTableData()
 {
     ClassChoices.Setup("Player", "BattlerClass", "Possible Classes", new List <string> {
         "Class"
     });
     Skills.Setup("Player", "Skill", "Skill Set", new List <string> {
         "Skill", "Level"
     });
     StateRates.Setup("Player", "State", "State Rates", new List <string> {
         "State", "%"
     });
     ElementRates.Setup("Player", "TypesLists", "Elements", "Element Rates", new List <string> {
         "Element", "%"
     });
     Relations.Setup("Player", "Player", "Compatibilities", new List <string> {
         "Player", "Comp."
     });
     Skills.AttributeName       = "LevelRequired";
     StateRates.AttributeName   = "Vulnerability";
     ElementRates.AttributeName = "ElementRates";
     Relations.AttributeName    = "CompanionshipTo";
 }