Detects elements encountered by the collider associated to the GameObject which contains this ElementObserver.
Inheritance: MonoBehaviour
	private void TreatElement(ElementObserver elementObs)
	{
		elementObs.isTreated = true;
		EffectTransformation eTransf = elementObs.ElementDetected.Effect(true);
		if (isJumping || !eTransf.isChangingSomething)
			return;
		TreatmentIfObstacle(eTransf);//Evite Un cas de bug ou on passerait sur un obstacle
		if (eTransf.isWinner)
		{
			OnPlayerWin ();
			return;
		}
		if(eTransf.isStartingJump)
		{
			OnPlayerJump();
		}
		if (eTransf.isWater && playerAssociated!=null)
		{
			playerAssociated.FallInWater();
		}
		if (eTransf.newDirection != null)
		{
			transform.position = CurrentDirection.calculFavoritePos(transform.position);
			CurrentDirection = eTransf.newDirection;
		}
		if (eTransf.newPosition != new Vector3())
		{
			transform.position = CurrentDirection.calculFavoritePos(eTransf.newPosition);
		}
	}
	private void TreatObstacleElement(ElementObserver elementObs)
	{
		elementObs.isTreated = true;
		EffectTransformation eTransf = elementObs.ElementDetected.Effect();
		if(isJumping && !eTransf.isTall)
		{
			return;
		}
		TreatmentIfObstacle (eTransf);
	}