Example #1
0
 public static int indexOf(List <Element16> hiddens, Element16 ele)
 {
     for (int i = 0; i < hiddens.Count; i++)
     {
         if ((int)hiddens[i].transform.position.x == ele.transform.position.x)
         {
             if ((int)hiddens[i].transform.position.y == ele.transform.position.y)
             {
                 return(i);
             }
         }
     }
     return(-1);
 }
Example #2
0
 public static void addthisele(List <Element16> section, Element16 elem)
 {
     section.Add(elem);
     foreach (Element16 ele in playfield16.elements)
     {
         if (!section.Contains(ele) && ele.GetComponent <SpriteRenderer>().sprite != ele.defaultTexture && ele.GetComponent <SpriteRenderer>().sprite != ele.flagTexture && ele.GetComponent <SpriteRenderer>().sprite != ele.emptyTexture)
         {
             List <Element16> hidd        = Hidden_ones(ele);
             List <Element16> actual_hidd = Hidden_ones(elem);
             for (int k = 0; k < hidd.Count; k++)
             {
                 if (actual_hidd.Contains(hidd[k]))
                 {
                     addthisele(section, ele);
                     break;
                 }
             }
         }
     }
 }
Example #3
0
    public static List <Element16> Hidden_ones(Element16 ele)
    {
        List <Element16> list = new List <Element16>();
        int i = (int)ele.transform.position.x;
        int j = (int)ele.transform.position.y;

        if (i > 0 && elements[i - 1, j].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i - 1, j]);
        }
        if (i < w - 1 && elements[i + 1, j].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i + 1, j]);
        }
        if (i > 0 && j > 0 && elements[i - 1, j - 1].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i - 1, j - 1]);
        }
        if (i < w - 1 && j > 0 && elements[i + 1, j - 1].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i + 1, j - 1]);
        }
        if (i > 0 && j < h - 1 && elements[i - 1, j + 1].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i - 1, j + 1]);
        }
        if (i < w - 1 && j < h - 1 && elements[i + 1, j + 1].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i + 1, j + 1]);
        }
        if (j < h - 1 && elements[i, j + 1].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i, j + 1]);
        }
        if (j > 0 && elements[i, j - 1].GetComponent <SpriteRenderer>().sprite == ele.defaultTexture)
        {
            list.Add(elements[i, j - 1]);
        }
        return(list);
    }