// Use this for initialization void Start() { if (!(joinButton && createButton && disconnectButton && inputField && roomID && canvas && keybindMenu && KeyButtonPrefab)) { throw new System.Exception("GUI elements not defined"); } state = GetComponent <StateManager> (); state.input.Subscribe(this.KeybindMenu, Global.MENU); connectMenu = canvas.transform.Find("ConnectMenu").gameObject; RTSGUIParent = canvas.transform.Find("RTS GUI").gameObject; mapSelectParent = canvas.transform.Find("MapSelect").gameObject; mapSelect = new MapSelect(mapSelectParent); unitIcon = RTSGUIParent.transform.Find("UnitIcon").GetComponent <Image> (); unitLoadingBar = unitIcon.transform.Find("RadialLoad").GetComponent <Image> (); selectionFilter = RTSGUIParent.transform.Find("SelectionFilter"); filterIcons = selectionFilter.GetComponentsInChildren <Image>(); KeybindMenu(); for (int i = 1; i <= 4; ++i) { Transform scoreText = scores.transform.Find("Player" + i); if (scoreText != null) { scoreText.GetComponent <Text> ().color = GetColorByNetID((short)(i - 1)); } } ConnectMenu(); }
public MapCommand(MapModel model, MapSelect mapSelect) { var mapCommand = mapSelect.GetSelectPointArray().Select(p => new MapChipPoint(p, model.MapChipModel.Get(p))); var objCommand = mapSelect.GetSelectPointArray().Select(p => new ObjectChipPoint(p, model.ObjectChipModel.Get(p))); MapChipCommand = new MapChipCommand(mapCommand); ObjectChipCommand = new ObjectChipCommand(objCommand); }
public void Draw(MapModel model, int x, int y, MapSelect mapSelect) { //IDが0の場合は何もしない if (_selected.ID != 0) { model.ObjectChipModel.Set(x, y, _selected); } }
//init returns the newly-active voteInfo data public virtual VoteInfo init(MapSelect mapSelect, short voteableID) { if (decisionCallback == null) { Debug.Log("ERROR IN: " + this.gameObject.name + " object, decision callback was null!"); } //init state info and stuff voteInfo = new VoteInfo(); this.voteableID = voteableID; this.mapSelect = mapSelect; this.menuState = mapSelect.GetMapSelectState(); this.bounds = GetComponent <RectTransform> (); float votePrefabHeight = votePrefab.GetComponent <RectTransform> ().rect.height; //init and position votepip objects if (votePips == null) { votePips = new GameObject[4]; } for (short i = 0; i < 4; ++i) { if (votePips[i] == null) { votePips[i] = Instantiate(votePrefab, this.gameObject.transform); } votePips[i].GetComponent <Image> ().color = GuiManager.GetColorByNetID(i); votePips[i].SetActive(false); float scaleFactor = (float)i / 3.0f; Vector3 newPosition = new Vector3(bounds.rect.width * scaleFactor - bounds.rect.width / 2, bounds.rect.height / 2 + votePrefabHeight + topOffset, 0); votePips[i].GetComponent <RectTransform> ().localPosition = newPosition; } //setup onclick listener to toggle vote GetComponent <Button> ().onClick.RemoveAllListeners(); GetComponent <Button> ().onClick.AddListener(() => { if (StateManager.state.isServer) { RecieveVote(0, !voteInfo.votes[StateManager.state.network.networkID]); } else { //send a vote command for this object StateManager.state.network.SendMessage(new Vote { networkID = StateManager.state.network.networkID, votableID = this.voteableID, vote = !voteInfo.votes[StateManager.state.network.networkID] }); } }); //setup callback for when decision is true triggered = false; //return voteInfo back to MapSelect to be used as a reference return(voteInfo); }
void Awake() { if (instance != null) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(this); }
public Expr MapSelect(Expr map, params Expr[] indices) { if (!map.Type.IsMap) { throw new ExprTypeCheckException("map must be of map type"); } if (indices.Length < 1) { throw new ArgumentException("Must pass at least one index"); } if (map.Type.AsMap.MapArity != indices.Length) { throw new ArgumentException("the number of arguments does not match the map arity"); } // Use Cache MapSelect ms = null; try { ms = MapSelectCache[indices.Length]; } catch (KeyNotFoundException) { ms = new MapSelect(Token.NoToken, indices.Length); MapSelectCache[indices.Length] = ms; } var argList = new List <Expr>() { map }; for (int index = 0; index < indices.Length; ++index) { argList.Add(indices[index]); } // Type check each argument foreach (var typePair in map.Type.AsMap.Arguments.Zip(indices.Select(i => i.ShallowType))) { if (!typePair.Item1.Equals(typePair.Item2)) { throw new ExprTypeCheckException("Map argument type mismatch. " + typePair.Item1.ToString() + " != " + typePair.Item2.ToString()); } } var result = GetNAry(ms, argList); result.Type = map.Type.AsMap.Result; return(result); }
public override VoteInfo init(MapSelect mapSelect, short voteableID) { voteableGroup = this.transform.parent.GetComponent <VoteableGroup> (); if (voteableGroup == null) { Debug.Log("Voteable Group parent not set!"); } rt = GetComponent <RectTransform> (); voteableGroup.RegisterGroupMember(this); return(base.init(mapSelect, voteableID)); }
// Update is called once per frame void Update() { if (IsGameOver) { redWin = GameCount.Instance.redWin; blueWin = GameCount.Instance.blueWin; role_Red = GameCount.Instance.roles_Red; role_Blue = GameCount.Instance.roles_Blue; camp = GameCount.Instance.camp; mapSelect = UIManager.instance.mapSelect; } }
void Awake() { if (ms == null) { DontDestroyOnLoad(gameObject); ms = this; } else if (ms != this) { Destroy(gameObject); } }
void Start() { charSelect = new CharacterSelect[4] { GameObject.Find("Character0").GetComponent <CharacterSelect>(), GameObject.Find("Character1").GetComponent <CharacterSelect>(), GameObject.Find("Character2").GetComponent <CharacterSelect>(), GameObject.Find("Character3").GetComponent <CharacterSelect>() }; map = GameObject.Find("MapCanvas").GetComponent <MapSelect>(); gameMode = GameObject.Find("SelectPlayMode").GetComponent <SetModeType>(); gameMode = gameMode.GetComponent <SetModeType>(); }
public List <int> needStars; //过关需要的星星数 private void Awake() { RectTransform mapSelectRect = mapSelectPrefab.GetComponent <RectTransform>(); RectTransform comeSoonRect = comeSoonPrefab.GetComponent <RectTransform>(); float passWidth = mapSelectRect.sizeDelta.x; //关卡的宽 float passHeight = mapSelectRect.sizeDelta.y; //关卡的高 float spaceWidth = 0.15f * Screen.height; //每个预制体之间的间隔 float scale = Screen.height * 0.6f / passHeight; //计算缩放比例 passWidth *= scale; mapSelectRect.sizeDelta = new Vector2(passWidth, Screen.height * 0.6f); //设置主物体大小 RectTransform rect1 = mapSelectPrefab.transform.GetChild(0).GetComponent <RectTransform>(); RectTransform rect2 = mapSelectPrefab.transform.GetChild(1).GetComponent <RectTransform>(); rect1.sizeDelta = new Vector2(passWidth, Screen.height * 0.6f); //背景大小 rect2.localScale = new Vector2(scale * rect2.localScale.x, scale * rect2.localScale.y); //缩放一下 comeSoonRect.sizeDelta = new Vector2(passWidth, Screen.height * 0.6f); //马上见的尺寸 int panelWidth = (int)(spaceWidth * (mapBg.Count + 2) + passWidth * (mapBg.Count + 1)); //面板的宽度 GetComponent <HorizontalLayoutGroup>().padding = new RectOffset((int)spaceWidth, 0, (int)(0.1f * Screen.height), (int)(0.3f * Screen.height)); //上面0.1 屏幕高的距离 下面 0.3屏幕高的距离 for (int i = 0; i < mapBg.Count; i++) { GameObject mapSelectGameObject = Instantiate(mapSelectPrefab); //生成一个地图选择预制体 mapSelectGameObject.transform.parent = transform; //挂载到自身身上 MapSelect mapSelect = mapSelectGameObject.GetComponent <MapSelect>(); //地图选择 mapSelect.SetBg(mapBg[i]); //设一下背景 mapSelect.needStartNum = needStars[i]; //设一下需要的星星数 mapSelect.SetNowIndex(i); //设置是哪个关卡 } GameObject comeSoon = Instantiate(comeSoonPrefab); //生成一个预制体 comeSoon.transform.parent = transform; //挂载到自身上 GetComponent <RectTransform>().offsetMax = new Vector2(panelWidth - Screen.width, GetComponent <RectTransform>().offsetMax.y); }
public void Draw(MapModel model, int x, int y, MapSelect mapSelect) { if (mapSelect.Contains(x, y)) { //�͈͂�h��Ԃ� DrawArea(model, mapSelect); } else { //���łɓ����`�b�v���u����Ă���ꍇ��Draw��s��Ȃ� var chip = _mapChipLibrary.GetByID(_selected); model.MapChipModel.Set(x, y, chip); } }
private void Awake() { string data = File.ReadAllText("Assets/Resources/database/mapSelect.json"); //print(data); MapLists = JsonUtility.FromJson <MapLists>(data); index = 0; indexC = 0; Instance = this; PhotonView = GetComponent <PhotonView>(); //if (PhotonNetwork.isMasterClient == false) //{ // Map.GetComponent<Transform>().Find("Next").gameObject.GetComponent<Image>().sprite = null; // Map.GetComponent<Transform>().Find("Back").gameObject.GetComponent<Image>().sprite = null; //} }
public MapCommand(Point point, MapModel model, MapSelect mapSelect) { //�lj��ꏊ���I��͈͂Ȃ�A���͈̔͂�L�^�����R�}���h�� if (mapSelect.Contains(point)) { var mapCommand = mapSelect.GetMapChipList(model.MapChipModel); var objCommand = mapSelect.GetObjectChipList(model.ObjectChipModel); MapChipCommand = new MapChipCommand(mapCommand); ObjectChipCommand = new ObjectChipCommand(objCommand); } else { MapChipCommand = new MapChipCommand(point, model.MapChipModel.Get(point)); ObjectChipCommand = new ObjectChipCommand(point, model.ObjectChipModel.Get(point)); } }
public void Select_3V3() { canvas03.SetActive(true); mapChoice.SetActive(false); canvas02.SetActive(false); cameraShow.SetActive(true); mapSelect = MapSelect.threeVSthree; if (Login.mapSelect == MapSelect.threeVSthree) { x = new GameObject[4]; x [0] = GameObject.Find("Canvas/HeroPanel/HeroHead_A/X1"); x [1] = GameObject.Find("Canvas/HeroPanel/HeroHead_A/X2"); x [2] = GameObject.Find("Canvas/HeroPanel/HeroHead_B/X1"); x [3] = GameObject.Find("Canvas/HeroPanel/HeroHead_B/X2"); for (int i = 0; i < x.Length; i++) { x [i].SetActive(false); } } }
void Start() { Instance = this; AllMaps = new List <string>(MapController.GetAllMapNames()); SelectedMaps = new List <string>(); //string path = Path.Combine(Application.streamingAssetsPath, "Maps"); //string[] files = Directory.GetFiles(path,"*.map"); //foreach(string file in files) { // AllMaps.Add(Path.GetFileNameWithoutExtension(file)); //} CurrentlyInList = new List <string>(AllMaps); playerNumToMaps = new Dictionary <int, List <string> >(); nameToMapSelect = new Dictionary <string, MapSelect>(); foreach (string map in AllMaps) { MapSelect go = Instantiate(MapPrefab); go.mapName = map; go.OnSelect += OnMapClick; go.transform.SetParent(MapContent.transform, false); go.GetComponentInChildren <Text>().text = map; go.Select(false); nameToMapSelect[map] = go; int.TryParse(MapController.GetMapFile(map)[1], out int playerNum); if (playerNumToMaps.ContainsKey(playerNum)) { playerNumToMaps[playerNum].Add(map); } else { playerNumToMaps.Add(playerNum, new List <string> { map }); } } SelectedMaps.AddRange(AllMaps); }
public override void Initialize() { this.Window.Title = "战舰少女 Remix"; isNightMode = true; FileStream harborbg; if (isNightMode) { harborbg = new FileStream(@"Content\dark_harbor.png", FileMode.Open, FileAccess.Read); } else { harborbg = new FileStream(@"Content\day_harbor.png", FileMode.Open, FileAccess.Read); } _msgfont = new Font("msyh.ttc", 20) { EnableBorder = true, BorderColor = Color.Black }; harbor = new Harbor() { Texture = Texture2D.FromStream(GraphicsDevice, harborbg), }; factory = new Factory() { Texture = Sprite.CreateTextureFromFile(@"Content\factbg.png"), }; this.KeyDown += Game1_KeyDown; select = new MapSelect(); Scenes.Add("Harbor", harbor); Scenes.Add("Factory", factory); Scenes.Add("Select", select); base.Initialize(); Scenes.Navigate("Harbor"); }
public void Draw(MapModel model, Point point, MapSelect mapSelect) { Draw(model, point.X, point.Y, mapSelect); }
public Term Visit(MapSelect mapSelect) { throw new NotImplementedException(); }
public void Delete(MapModel model, MapSelect mapSelect) { mapSelect.GetSelectPointArray() .ToList() .ForEach(p => model.ObjectChipModel.Set(p.X, p.Y, ObjectChip.Empty())); }
public void Delete(MapModel model, MapSelect mapSelect) { mapSelect.GetSelectPointArray() .ToList() .ForEach(p => model.MapChipModel.Set(p.X, p.Y, _mapChipLibrary.GetChip(0, 0))); }
public MapCommand(int x, int y, MapModel model, MapSelect mapSelect) : this(new Point(x, y), model, mapSelect) { }
/// <summary> /// �͈͂�h��Ԃ� /// </summary> private void DrawArea(MapModel model, MapSelect mapSelect) { mapSelect.GetSelectPointArray() .ToList() .ForEach(p => model.MapChipModel.Set(p.X, p.Y, _mapChipLibrary.GetByID(_selected))); }
protected void LoadHigh() { int mapWidth = MapTileWidth; int mapHeight = MapTileHeight; w2 = (mapWidth) * 2; h2 = (mapHeight) * 2; mapHighWorldX2 = new int[w2, h2]; for (int tx = 0; tx < mapWidth; ++tx) { for (int ty = 0; ty < mapHeight; ++ty) { // MapSelect.GetHighRef(tx, ty); bool isHasPaint = GetAutoTile(tx, ty, 0).Id >= 0; int h = -1; if (isHasPaint) { h = MapSelect.GetHighRef(tx, ty); if (h < 0) { h = 0; } } int tx2 = tx * 2; int ty2 = ty * 2; mapHighWorldX2[tx2, ty2] = h; mapHighWorldX2[tx2 + 1, ty2] = h; mapHighWorldX2[tx2, ty2 + 1] = h; mapHighWorldX2[tx2 + 1, ty2 + 1] = h; } } if (true) {//Noi suy int offset = 0; for (int h = 8; h >= 2; h--) { for (int x = offset; x < w2 - offset; x++) { for (int y = offset; y < h2 - offset; y++) { int v = getHighX2(x, y); if (v == h) { { //[4] 4 2 2 0 0 -> [4] 4 3 2 1 0 int[] a = { v, v - 2, v - 2, v - 4, v - 4 }; SetHighHelp(x, y, a, 2, v - 1, 4, v - 3); } // int v_low_1 = v - 1; // int v_low_2 = v - 2; // int v_low_3 = v - 3; // int v_low_4 = v - 4; // Case [4] 2 2 0 0 -> [4] 3 2 0 0 // SetHighHelp(x, y, v - 2, v - 2, v - 4, v - 4, 1, v - 1); // Case 4 3 1 1 -> 4 3 2 1 // SetHighHelp(x, y, v - 1, v - 3, v - 3, 2, v - 2); // Case [2] 1 1 0 -> [2] 1 0 0 // SetHighHelp(x, y, v - 2, v - 2, v - 2, 1, v - 1); //Fix BR // FixOffset( x, y, 1, 1, v); // FixOffset( x, y, -1, 1, v); // FixOffset( x, y, 1, -1, v); // FixOffset( x, y, -1, -1, v); /* * bool isX0Y0 = (getHighX2( x - 1, y) == v_half * && getHighX2( x, y - 1) == v_half * && getHighX2( x - 1, y - 1) == v_low); * bool isX0Y1 = (getHighX2( x - 1, y) == v_half * && getHighX2( x, y + 1) == v_half * && getHighX2( x - 1, y + 1) == v_low); * bool isX1Y0 = (getHighX2( x + 1, y) == v_half * && getHighX2( x, y - 1) == v_half * && getHighX2( x + 1, y - 1) == v_low); * bool isX1Y1 = (getHighX2( x + 1, y) == v_half * && getHighX2( x, y + 1) == v_half * && getHighX2( x + 1, y + 1) == v_low); * if(isX0Y0){ * setHighX2(x - 1, y - 1, v_half); * } * if(isX0Y1){ * setHighX2(x - 1, y + 1, v_half); * } * if(isX1Y0){ * setHighX2(x + 1, y - 1, v_half); * } * if(isX1Y1){ * setHighX2(x + 1, y + 1, v_half); * } */ //Check DOUBLE_EXT_CORNER // { // CheckDOUBLE_EXT_CORNER( NS, x, y, mapHighWorldX2); // } } } } } /* * for(int NS = 8; NS >= 1; NS--){ * for ( int x = 1; x < w2 - 1; x++ ){ * for ( int y = 1; y < h2 - 1; y++ ){ * int v = mapHighWorldX2[ x, y]; * if(v == NS){ * CheckDOUBLE_EXT_CORNER( NS, x, y, mapHighWorldX2); * } * } * } * } */ } //Fill AB // mapAB_X_WorldX2 = new int[w2 ,h2]; // for ( int y = 0; y < h2; y++ ){ // int lastX = 0; // int lastValue = mapHighWorldX2[ lastX, y]; // for ( int x = 0; x < w2; x++ ){ // if(lastValue == mapHighWorldX2[x, y]){ // mapAB_X_WorldX2[x, y] = lastX; // }else{ // lastX = x; // lastValue = mapHighWorldX2[x, y]; // mapAB_X_WorldX2[x, y] = lastX; // } // } // } }
public void SelectRandomMode() { mapSelect = MapSelect.threeVSthree; randomMode = true; }