// Use this for initialization void Start() { level = 0; targets = new List <GameObject> (); electrofield = GameObject.Find("ElectroField"); //ball = Instantiate (ballPrefab, new Vector3(0f,0f), transform.rotation); efscript = electrofield.GetComponent <ElectroFieldScript> (); NewLevel(1, 4); }
// Use this for initialization void Start() { outOfField = false; direction = new Vector3(Random.Range(-.5f, .5f), -1.2f, 0f); electroCollider = GameObject.Find("ElectroField").GetComponent <BoxCollider2D> (); myRB = GetComponent <Rigidbody2D> (); nextLvl = GameObject.Find("NextLvl").transform; gm = GameObject.FindObjectOfType <GameManager> (); efscript = GameObject.FindObjectOfType <ElectroFieldScript> (); }