private void AddTriggersToEvents() { JustBeforeFirstAction += () => Active.Turn.CharacterThatTookActionInTurn = this; JustBeforeFirstAction += () => Console.GameLog($"ACTION TAKEN: {this}"); HealthPoints.StatChanged += RemoveIfDead; AfterAttack += (targetCharacter, damage) => Console.Log( $"{this.FormattedFirstName()} atakuje {targetCharacter.FormattedFirstName()}, zadając <color=red><b>{damage.Value}</b></color> obrażeń!"); AfterAttack += (targetCharacter, damage) => AnimationPlayer.Add(new Tilt(targetCharacter.CharacterObject.transform)); AfterAttack += (targetCharacter, damage) => AnimationPlayer.Add(new ShowInfo(targetCharacter.CharacterObject.transform, damage.Value.ToString(), Color.red)); AfterHeal += (targetCharacter, valueHealed) => AnimationPlayer.Add(new ShowInfo(targetCharacter.CharacterObject.transform, valueHealed.ToString(), Color.blue)); HealthPoints.StatChanged += () => { if (Active.CharacterOnMap == this) { MainHPBar.Instance.UpdateHPAmount(this); } }; OnDeath += () => Effects.Clear(); AfterHeal += (targetCharacter, value) => Console.Log(targetCharacter != this ? $"{this.FormattedFirstName()} ulecza {targetCharacter.FormattedFirstName()} o <color=blue><b>{value}</b></color> punktów życia!" : $"{this.FormattedFirstName()} ulecza się o <color=blue><b>{value}</b></color> punktów życia!"); }
private void OnGameStarted() { DisplayLevel(0); DisplayClearedLines(0); DisplayScore(0); Effects.Clear(); _gameStartTime = DateTime.Now; ElapsedTime = TimeSpan.FromSeconds(0); _timer.Start(); }
public void SetMonsterGroup(IEnumerable <Monster> group) { Effects.Clear(); foreach (var monster in group) { Effects.Add(new EffectDice((short)EffectsEnum.Effect_SoulStoneSummon, (short)monster.Template.Id, (short)monster.Grade.GradeId, 0, new EffectBase())); } Invalidate(); }
public override void UnloadContent() { foreach (var fx in Effects.Values) { fx.Dispose(); } Effects.Clear(); //WaveOutDevice.Dispose(); base.UnloadContent(); }
protected internal override void UnloadContent() { particleEffectSheet = null; lightSheet = null; lightSourceMap.Dispose(); LightSources.Clear(); LightSources = null; Effects.Clear(); Effects = null; }
public void LoadEffectsFromNameList(IEnumerable <string> effectNames) { Effects.Clear(); foreach (var effectName in effectNames) { Effects.Add(new Effect { Name = effectName }); } Effects = Effects.OrderBy(eff => eff.Name).ToList(); }
public void ClearEffects() { if (Effects == null) { Effects = new List <Effect>(); } Effects.Clear(); if (Stats == null) { return; } Stats.Status = Constants.StatusTypes.None; }
/// <summary> /// Removes all light objects. /// </summary> public void Clear() { WaterPlanes.Clear(); Objects.Clear(); NPCs.Clear(); Buildings.Clear(); Sounds.Clear(); Effects.Clear(); Animations.Clear(); MonsterSpawns.Clear(); WarpPoints.Clear(); CollisionObjects.Clear(); EventObjects.Clear(); }
public void LoadEffects() { // Effects collection is not rebuild. Effects.Clear(); var orchestrator = OrchestratorCollection.GetOrchestratorForDevice(UserSettings.Settings.ActiveDevice); var effects = orchestrator.GetCustomEffectAsEffects(); effects.AddRange(UserSettings.Settings.ActiveDevice.Effects); foreach (var effect in effects) { Effects.Add(effect); } }
public void Clear() { IsUpdate = false; VoiceType = PlayerInformation.Info.PType; BehType = BehaviorType.None; Targets.Clear(); Damages.Clear(); Abnormals.Clear(); IsHit.Clear(); //IsDeath.Clear(); KillList.Clear(); Effects.Clear(); Sounds.Clear(); Voices.Clear(); Messages.Clear(); }
protected override void Died() { if (!transformed) { Effects.Clear(); audioSource.clip = explosionChargeSound; audioSource.Play(); Alive = false; slowEffect.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); anim.speed = 0; explosionAnim.SetTrigger("Explode"); } else { base.Died(); anim.SetTrigger("Died"); } }
public void Purge(Game game) { Textures.Clear(); Texture2Ds.Clear(); Texture3Ds.Clear(); Models.Clear(); Effects.Clear(); Fonts.Clear(); Textures = new List <ContentResource <Texture> >(); Texture2Ds = new List <ContentResource <Texture2D> >(); Texture3Ds = new List <ContentResource <Texture3D> >(); Models = new List <ContentResource <Model> >(); Effects = new List <ContentResource <Effect> >(); Fonts = new List <ContentResource <SpriteFont> >(); game.Content.Unload(); }
private void Version1_4_Load(Stream stream) { int i, count; string effectName; // Remove all current effects foreach (StatEffect effect in Effects) { onEffectRemoved?.Invoke(effect); } foreach (StatValue stat in Stats) { stat.Load(stream, 1.4f); } damageModifiers.Clear(); count = stream.ReadInt(); for (i = 0; i < count; i++) { DamageModifier instance = ScriptableObject.CreateInstance <DamageModifier>(); instance.Load(stream, 1.4f); damageModifiers.Add(instance); } Effects.Clear(); count = stream.ReadInt(); for (i = 0; i < count; i++) { effectName = stream.ReadStringPacket(); foreach (StatEffect effect in effectList.availableEffects) { if (effect.name == effectName) { StatEffect instance = InstanceStatEffect(effect); instance.RemainingTime = stream.ReadFloat(); Effects.Add(instance); onEffectAdded?.Invoke(instance); break; } } } }
public void InitializeEffects(Mount mount) { if (Effects.Count > 0) { Effects.Clear(); } Effects.Add(m_mountEffect = new EffectMount(EffectsEnum.Effect_ViewMountCharacteristics, mount.Id, DateTime.Now, mount.Template.Id)); if (mount.Owner != null) { Effects.Add(m_belongsToEffect = new EffectString(EffectsEnum.Effect_BelongsTo, mount.Owner.Name)); } Effects.Add(m_nameEffect = new EffectString(EffectsEnum.Effect_Name, mount.Name)); Effects.Add(m_validityEffect = new EffectDuration(EffectsEnum.Effect_Validity, MountManager.MountStorageValidity)); Mount = mount; mount.StoredSince = DateTime.Now; Owner.SetOwnedMount(mount); }
//Loads the cache into the current data, without deleting the cache public void RestoreCache() { Name = CachedName; Moves.Clear(); Moves.AddRange(CachedMoves); Passive = CachedPassive; Picture = CachedPicture; Dead = CachedDead; TotalHP = CachedTotalHP; CurrentHP = CachedCurrentHP; TotalActions = CachedTotalActions; Actions = CachedActions; IsPuppet = CachedIsPuppet; CanPassTurn = CachedCanPassTurn; DeathMessage = CachedDeathMessage; Effects.Clear(); Effects.AddRange(Effects); Markers.Clear(); Markers.AddRange(CachedMarkers); }
public bool RefreshInitData(int attempts = 1) { if (!SendPacket("heap", attempts)) { return(false); } XmlNode interfaceXml = InterfaceData; var interfaceData = interfaceXml.ChildNodes[0].ChildNodes; var effectsData = interfaceData[6].ChildNodes[1].ChildNodes; Effects.Clear(); foreach (XmlNode effectNode in effectsData) { if (effectNode.Name == "options") { Effects.Add(new Effect(int.Parse(effectNode.ChildNodes[1].InnerText), effectNode.ChildNodes[0].InnerText)); } } return(true); }
//Copies all essential elements from one card to this one public void CopyCard(BasicCard card) { Name = card.Name; Moves.Clear(); Moves.AddRange(card.Moves); Passive = card.Passive; Picture = card.Picture; HasUltimate = card.HasUltimate; HasPassive = card.HasPassive; Dead = card.Dead; TotalHP = card.TotalHP; CurrentHP = card.CurrentHP; TotalActions = card.TotalActions; Actions = card.Actions; IsPuppet = card.IsPuppet; CanPassTurn = card.CanPassTurn; DeathMessage = card.DeathMessage; Effects.Clear(); Effects.AddRange(card.Effects); Markers.Clear(); Markers.AddRange(card.Markers); }
public void RemoveExcess() { if (Effects.Count > 1 && !ran) { Debug.Log("Remove called"); ran = true; List <EffectType> tempList = new List <EffectType>(); for (int i = 0; i < Effects.Count; i++) { EffectType toCheck = Effects[i]; if (!tempList.Contains(toCheck)) { Debug.Log("Adding " + toCheck); tempList.Add(toCheck); } } Effects.Clear(); foreach (EffectType e in tempList) { Effects.Add(e); } } }
public void MonsterDeath(Player player) { player.InCombat = false; InCombat = false; Effects.Clear(); string defeatString = $"You have defeated the {Name}!"; OutputHelper.Display.StoreUserOutput( Settings.FormatSuccessOutputText(), Settings.FormatDefaultBackground(), defeatString); string expGainString = $"You have gained {ExperienceProvided} experience!"; OutputHelper.Display.StoreUserOutput( Settings.FormatSuccessOutputText(), Settings.FormatDefaultBackground(), expGainString); foreach (IItem loot in MonsterItems.Where(item => item is IEquipment)) { IEquipment equippableItem = loot as IEquipment; equippableItem.Equipped = false; } Name = $"Dead {Name}"; Desc = "A corpse of a monster you killed."; player.Experience += ExperienceProvided; PlayerHelper.LevelUpCheck(player); if (player.QuestLog == null) { return; } foreach (Quest quest in player.QuestLog) { quest.UpdateQuestProgress(this); } }
public void ResetEffects() { Effects.Clear(); EffectsCount = 0; EnvironmentalEffect = null; }
/// <summary> /// 値をセットする /// </summary> /// <param name="paramName">フィールド名</param> /// <param name="value">値</param> public void SetValue(string paramName, object value) { switch (paramName) { case "id": Id = (int)((double)(value)); break; case "animationId": AnimationId = (int)((double)(value)); break; case "consumable": Consumable = (bool)(value); break; case "damage": Damage = (DamageEffect)(value); break; case "description": Description = (string)(value); break; case "effects": Effects.Clear(); Effects.AddRange((List <Effect>)(value)); break; case "hitType": HitType = (int)((double)(value)); break; case "iconIndex": IconIndex = (int)((double)(value)); break; case "itypeId": ItemTypeId = (int)((double)(value)); break; case "name": Name = (string)(value); break; case "note": Note = (string)(value); break; case "occasion": Occasion = (int)((double)(value)); break; case "price": Price = (int)((double)(value)); break; case "repeats": Repeats = (int)((double)(value)); break; case "scope": Scope = (int)((double)(value)); break; case "speed": Speed = (int)((double)(value)); break; case "successRate": SuccessRate = (int)((double)(value)); break; case "tpGain": TpGain = (int)((double)(value)); break; } }
public void StartCombat() { Effects.Clear(); CurrentHealth = BaseHealth; }
public void ClearEffect() { Effects.Clear(); }
public void StartBattle() { CurHP = MaxHP; Effects.Clear(); }
public void RemoveAllBuffs() { Effects.Clear(); }
//Swaps current data with the cache public void SwapCache() { var tempName = Name; Name = CachedName; CachedName = tempName; List <BasicMove> tempMoves = new List <BasicMove>(); tempMoves.AddRange(Moves); Moves.Clear(); Moves.AddRange(CachedMoves); CachedMoves.Clear(); CachedMoves.AddRange(tempMoves); var tempPassive = Passive; Passive = CachedPassive; CachedPassive = tempPassive; var tempPicture = Picture; Picture = CachedPicture; CachedPicture = tempPicture; var tempDead = Dead; Dead = CachedDead; CachedDead = tempDead; var tempTotalHP = TotalHP; TotalHP = CachedTotalHP; CachedTotalHP = tempTotalHP; var tempCurrentHP = CurrentHP; CurrentHP = CachedCurrentHP; CachedCurrentHP = tempCurrentHP; var tempTotalActions = TotalActions; TotalActions = CachedTotalActions; CachedTotalActions = tempTotalActions; var tempActions = Actions; Actions = CachedActions; CachedActions = tempActions; var tempIsPuppet = IsPuppet; IsPuppet = CachedIsPuppet; CachedIsPuppet = tempIsPuppet; var tempCanPassTurn = CanPassTurn; CanPassTurn = CachedCanPassTurn; CachedCanPassTurn = tempCanPassTurn; var tempDeathMessage = DeathMessage; DeathMessage = CachedDeathMessage; CachedDeathMessage = tempDeathMessage; List <BuffDebuff> tempEffects = new List <BuffDebuff>(); tempEffects.AddRange(Effects); Effects.Clear(); Effects.AddRange(CachedEffects); CachedEffects.Clear(); CachedEffects.AddRange(tempEffects); List <Marker> tempMarkers = new List <Marker>(); tempMarkers.AddRange(Markers); Markers.Clear(); Markers.AddRange(CachedMarkers); CachedMarkers.Clear(); CachedMarkers.AddRange(tempMarkers); }
public virtual void StartEncounter() { Effects.Clear(); NotifyPropertyChanged("Effects"); }