Example #1
0
        private static void NeutralNonCollect(IDictionary <string, Power> cards)
        {
            // ---------------------------------- ENCHANTMENT - NEUTRAL
            // [FP1_005e] Consume (*) - COST:0
            // - Set: naxx,
            // --------------------------------------------------------
            // Text: Increased stats.
            // --------------------------------------------------------
            cards.Add("FP1_005e", new Power {
                Enchant = new OngoingEnchant(Effects.AttackHealth_N(1))
            });

            // ---------------------------------- ENCHANTMENT - NEUTRAL
            // [FP1_028e] Darkness Calls (*) - COST:0
            // - Set: naxx,
            // --------------------------------------------------------
            // Text: Increased stats.
            // --------------------------------------------------------
            cards.Add("FP1_028e", new Power {
                Enchant = new OngoingEnchant(Effects.Attack_N(1))
            });

            // ---------------------------------- ENCHANTMENT - NEUTRAL
            // [FP1_030e] Necrotic Aura (*) - COST:0
            // - Set: naxx,
            // --------------------------------------------------------
            // Text: Your spells cost (5) more this turn.
            // --------------------------------------------------------
            cards.Add("FP1_030e", new Power {
                Aura = new Aura(AuraType.OP_HAND, Effects.AddCost(5))
                {
                    Condition     = SelfCondition.IsSpell,
                    RemoveTrigger = (TriggerType.TURN_END, SelfCondition.IsOpTurn)
                }
            });