Example #1
0
 public CyclopsAttack(CyclopsData characterData, EffectManager attackCollider) : base(characterData)
 {
     if (attackCollider)
     {
         attackCollider.Clear();
         this.attackCollider = attackCollider;
     }
 }
Example #2
0
 public void Back()
 {
     EffectManager.Clear();
     GameManager.LoadLevel("Start");
     UseDone();
 }