/// <summary> /// 构建项目,给命令行使用 /// </summary> public static void BuildProject_Debug_CommandLine() { EditorRunTypeWindow.RunFromCommandLine(); CreateFileHelper(GetCommand_BuildingDebugProjectPath()); AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }
public static void BuildFullPackage64_CommandLine() { EditorRunTypeWindow.RunFromCommandLine(); CreateFileHelper(GetCommand_PackingAssetsPath64()); AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }
public static void OpenAssetBundleImporterFixedEditorFromCommandLine() { EditorRunTypeWindow.RunFromCommandLine(); AssetBundleManagerEditor uv1 = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", false); uv1.Close(); AssetBundleImporterFixedEditor uv = EditorWindow.GetWindow <AssetBundleImporterFixedEditor>(false, "导入修复管理理器", true); uv.Show(); uv.autoRepaintOnSceneChange = true; }