/// <summary>
    /// 构建项目,给命令行使用
    /// </summary>
    public static void BuildProject_Debug_CommandLine()
    {
        EditorRunTypeWindow.RunFromCommandLine();
        CreateFileHelper(GetCommand_BuildingDebugProjectPath());
        AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }
    public static void BuildFullPackage64_CommandLine()
    {
        EditorRunTypeWindow.RunFromCommandLine();

        CreateFileHelper(GetCommand_PackingAssetsPath64());
        AssetBundleManagerEditor uv = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }
    public static void OpenAssetBundleImporterFixedEditorFromCommandLine()
    {
        EditorRunTypeWindow.RunFromCommandLine();

        AssetBundleManagerEditor uv1 = EditorWindow.GetWindow <AssetBundleManagerEditor>(false, "AssetBundle管理理器", false);

        uv1.Close();

        AssetBundleImporterFixedEditor uv = EditorWindow.GetWindow <AssetBundleImporterFixedEditor>(false, "导入修复管理理器", true);

        uv.Show();
        uv.autoRepaintOnSceneChange = true;
    }