Example #1
0
        private string Run_Program(MapCleanerVm args, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var result = new Classes.Tools.MapCleaner.MapCleanerResult();

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            if (args.Paths.Length == 1)
            {
                var editor = EditorReaderStuff.GetNewestVersionOrNot(args.Paths[0], reader);

                List <TimingPoint> orgininalTimingPoints = editor.Beatmap.BeatmapTiming.TimingPoints.Select(tp => tp.Copy()).ToList();
                int oldTimingPointsCount = editor.Beatmap.BeatmapTiming.TimingPoints.Count;

                result.Add(Classes.Tools.MapCleaner.CleanMap(editor, args.MapCleanerArgs, worker));

                // Update result with removed count
                int removed = oldTimingPointsCount - editor.Beatmap.BeatmapTiming.TimingPoints.Count;
                result.TimingPointsRemoved += removed;

                List <TimingPoint> newTimingPoints = editor.Beatmap.BeatmapTiming.TimingPoints;
                Monitor_Differences(orgininalTimingPoints, newTimingPoints);

                // Save the file
                editor.SaveFile();
            }
            else
            {
                foreach (string path in args.Paths)
                {
                    var editor = EditorReaderStuff.GetNewestVersionOrNot(path, reader);

                    int oldTimingPointsCount = editor.Beatmap.BeatmapTiming.TimingPoints.Count;

                    result.Add(Classes.Tools.MapCleaner.CleanMap(editor, args.MapCleanerArgs, worker));

                    // Update result with removed count
                    int removed = oldTimingPointsCount - editor.Beatmap.BeatmapTiming.TimingPoints.Count;
                    result.TimingPointsRemoved += removed;

                    // Save the file
                    editor.SaveFile();
                }
            }

            // Do stuff
            if (args.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, reader != null));
            }

            // Make an accurate message
            string message = $"Successfully {(result.TimingPointsRemoved < 0 ? "added" : "removed")} {Math.Abs(result.TimingPointsRemoved)} {(Math.Abs(result.TimingPointsRemoved) == 1 ? "greenline" : "greenlines")}" +
                             (args.MapCleanerArgs.ResnapObjects ? $" and resnapped {result.ObjectsResnapped} {(result.ObjectsResnapped == 1 ? "object" : "objects")}" : "") +
                             (args.MapCleanerArgs.RemoveUnusedSamples ? $" and removed {result.SamplesRemoved} unused {(result.SamplesRemoved == 1 ? "sample" : "samples")}" : "") + "!";

            return(args.Quick ? string.Empty : message);
        }
        private string PlaceHitsounds(Arguments args, BackgroundWorker worker, DoWorkEventArgs _)
        {
            if (args.Zones.Count == 0)
            {
                return("There are no zones!");
            }

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (string path in args.Paths)
            {
                var      editor   = EditorReaderStuff.GetNewestVersionOrNot(path, reader);
                Beatmap  beatmap  = editor.Beatmap;
                Timeline timeline = beatmap.GetTimeline();

                for (int i = 0; i < timeline.TimelineObjects.Count; i++)
                {
                    var tlo = timeline.TimelineObjects[i];

                    var    column = args.Zones.FirstOrDefault();
                    double best   = double.MaxValue;
                    foreach (var c in args.Zones)
                    {
                        double dist = c.Distance(tlo.Origin.Pos);
                        if (dist < best)
                        {
                            best   = dist;
                            column = c;
                        }
                    }

                    if (column == null)
                    {
                        continue;
                    }

                    tlo.Filename     = column.Filename;
                    tlo.SampleSet    = column.SampleSet;
                    tlo.AdditionSet  = column.AdditionsSet;
                    tlo.CustomIndex  = column.CustomIndex;
                    tlo.SampleVolume = 0;
                    tlo.SetHitsound(column.Hitsound);
                    tlo.HitsoundsToOrigin();

                    UpdateProgressBar(worker, (int)(100f * i / beatmap.HitObjects.Count));
                }

                // Save the file
                editor.SaveFile();
            }

            // Do stuff
            RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, reader != null, args.Quick));

            return(args.Quick ? "" : "Done!");
        }
Example #3
0
        public static List <HitsoundLayer> ImportStoryboard(string path, bool volumes, bool removeDuplicates)
        {
            var     editor  = EditorReaderStuff.GetNewestVersionOrNot(path);
            Beatmap beatmap = editor.Beatmap;
            string  mapDir  = editor.GetParentFolder();

            var hitsoundLayers = ImportStoryboard(path, volumes, removeDuplicates, beatmap, mapDir);

            return(hitsoundLayers);
        }
Example #4
0
        /// <summary>
        /// Generates a temp file with the newest version of specified map and returns the path to that temp file.
        /// </summary>
        /// <param name="mapPath"></param>
        /// <returns></returns>
        private static string GetNewestVersionPath(string mapPath)
        {
            var editor = EditorReaderStuff.GetNewestVersionOrNot(mapPath);

            // Save temp version
            var tempPath = Path.Combine(MainWindow.AppDataPath, "temp.osu");

            Editor.SaveFile(tempPath, editor.Beatmap.GetLines());

            return(tempPath);
        }
        private void PeriodicBackupTimerOnTick(object sender, EventArgs e)
        {
            try {
                // Get the newest beatmap, save a temp version, get the hash and compare it to the previous hash, backup temp file
                var path = IOHelper.GetCurrentBeatmap();

                if (string.IsNullOrEmpty(path))
                {
                    return;
                }

                // Don't make period backup if the editor is not open
                if (!EditorReaderStuff.IsEditorOpen())
                {
                    return;
                }

                EditorReader reader = null;
                try {
                    reader = EditorReaderStuff.GetFullEditorReader();
                } catch (Exception ex) {
                    Console.WriteLine(ex.MessageStackTrace());
                }

                var editor = EditorReaderStuff.GetNewestVersionOrNot(path, reader);

                // Save temp version
                var tempPath = Path.Combine(MainWindow.AppDataPath, "temp.osu");

                Editor.SaveFile(tempPath, editor.Beatmap.GetLines());

                // Get MD5 from temp file
                var currentMapHash = EditorReaderStuff.GetMD5FromPath(tempPath);

                // Comparing with previously made periodic backup
                if (currentMapHash == previousPeriodicBackupHash)
                {
                    return;
                }

                // Saving backup of the map
                BackupManager.SaveMapBackup(tempPath, true, Path.GetFileName(path), "PB");  // PB stands for Periodic Backup

                previousPeriodicBackupHash = currentMapHash;
            } catch (Exception ex) {
                Console.WriteLine(ex.Message);
            }
        }
Example #6
0
        public static List <double> TimesFromStack(string path, double x, double y)
        {
            List <double> times  = new List <double>();
            var           editor = EditorReaderStuff.GetNewestVersionOrNot(path);

            bool xIgnore = x == -1;
            bool yIgnore = y == -1;

            foreach (HitObject ho in editor.Beatmap.HitObjects)
            {
                if ((Math.Abs(ho.Pos.X - x) < 3 || xIgnore) && (Math.Abs(ho.Pos.Y - y) < 3 || yIgnore))
                {
                    times.Add(ho.Time);
                }
            }
            return(times);
        }
        private static string Copy_Metadata(MetadataManagerVm arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var paths    = arg.ExportPath.Split('|');
            var mapsDone = 0;

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (var path in paths)
            {
                var editor  = EditorReaderStuff.GetNewestVersionOrNot(path, reader);
                var beatmap = editor.Beatmap;

                beatmap.Metadata["ArtistUnicode"].Value = arg.Artist;
                beatmap.Metadata["Artist"].Value        = arg.RomanisedArtist;
                beatmap.Metadata["TitleUnicode"].Value  = arg.Title;
                beatmap.Metadata["Title"].Value         = arg.RomanisedTitle;
                beatmap.Metadata["Creator"].Value       = arg.BeatmapCreator;
                beatmap.Metadata["Source"].Value        = arg.Source;
                beatmap.Metadata["Tags"].Value          = arg.Tags;

                beatmap.General["PreviewTime"] = new TValue(arg.PreviewTime.ToRoundInvariant());
                if (arg.UseComboColours)
                {
                    beatmap.ComboColours = new List <ComboColour>(arg.ComboColours);
                    beatmap.SpecialColours.Clear();
                    foreach (var specialColour in arg.SpecialColours)
                    {
                        beatmap.SpecialColours.Add(specialColour.Name, specialColour);
                    }
                }

                // Save the file with name update because we updated the metadata
                editor.SaveFileWithNameUpdate();

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            // Make an accurate message
            var message = $"Successfully exported metadata to {mapsDone} {(mapsDone == 1 ? "beatmap" : "beatmaps")}!";

            return(message);
        }
Example #8
0
        private string ExportPattern(PatternGalleryVm args, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();
            var editor = EditorReaderStuff.GetNewestVersionOrNot(IOHelper.GetCurrentBeatmapOrCurrentBeatmap(), reader);

            var pattern = args.Patterns.FirstOrDefault(o => o.IsSelected);

            if (pattern == null)
            {
                throw new Exception("No pattern has been selected to export.");
            }

            var patternBeatmap = pattern.GetPatternBeatmap(args.FileHandler);

            var patternPlacer = args.OsuPatternPlacer;

            if (reader != null)
            {
                patternPlacer.PlaceOsuPatternAtTime(patternBeatmap, editor.Beatmap, reader.EditorTime(), false);
            }
            else
            {
                patternPlacer.PlaceOsuPattern(patternBeatmap, editor.Beatmap, protectBeatmapPattern: false);
            }

            editor.SaveFile();

            // Increase pattern use count and time
            pattern.UseCount++;
            pattern.LastUsedTime = DateTime.Now;

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            if (args.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, reader != null));
            }

            return("Successfully exported pattern!");
        }
Example #9
0
        private string Complete_Sliders(SliderCompletionatorVm arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            int slidersCompleted = 0;

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot(out var editorReaderException1);

            if (arg.ImportModeSetting == SliderCompletionatorVm.ImportMode.Selected && editorReaderException1 != null)
            {
                throw new Exception("Could not fetch selected hit objects.", editorReaderException1);
            }

            foreach (string path in arg.Paths)
            {
                var editor = EditorReaderStuff.GetNewestVersionOrNot(path, reader, out var selected, out var editorReaderException2);

                if (arg.ImportModeSetting == SliderCompletionatorVm.ImportMode.Selected && editorReaderException2 != null)
                {
                    throw new Exception("Could not fetch selected hit objects.", editorReaderException2);
                }

                Beatmap beatmap = editor.Beatmap;
                Timing  timing  = beatmap.BeatmapTiming;

                List <HitObject> markedObjects = arg.ImportModeSetting switch {
                    SliderCompletionatorVm.ImportMode.Selected => selected,
                    SliderCompletionatorVm.ImportMode.Bookmarked => beatmap.GetBookmarkedObjects(),
                    SliderCompletionatorVm.ImportMode.Time => beatmap.QueryTimeCode(arg.TimeCode).ToList(),
                    SliderCompletionatorVm.ImportMode.Everything => beatmap.HitObjects,
                    _ => throw new ArgumentException("Unexpected import mode.")
                };

                for (int i = 0; i < markedObjects.Count; i++)
                {
                    HitObject ho = markedObjects[i];
                    if (ho.IsSlider)
                    {
                        double mpb = timing.GetMpBAtTime(ho.Time);

                        double oldDuration = timing.CalculateSliderTemporalLength(ho.Time, ho.PixelLength);
                        double oldLength   = ho.PixelLength;
                        double oldSv       = timing.GetSvAtTime(ho.Time);

                        double newDuration = arg.UseEndTime ? arg.EndTime == -1 ? oldDuration : arg.EndTime - ho.Time :
                                             arg.Duration == -1 ? oldDuration : timing.WalkBeatsInMillisecondTime(arg.Duration, ho.Time) - ho.Time;
                        double newLength = arg.Length == -1 ? oldLength : ho.GetSliderPath(fullLength: true).Distance *arg.Length;
                        double newSv     = arg.SliderVelocity == -1 ? oldSv : -100 / arg.SliderVelocity;

                        switch (arg.FreeVariableSetting)
                        {
                        case SliderCompletionatorVm.FreeVariable.Velocity:
                            newSv = -10000 * timing.SliderMultiplier * newDuration / (newLength * mpb);
                            break;

                        case SliderCompletionatorVm.FreeVariable.Duration:
                            // This actually doesn't get used anymore because the .osu doesn't store the duration
                            newDuration = newLength * newSv * mpb / (-10000 * timing.SliderMultiplier);
                            break;

                        case SliderCompletionatorVm.FreeVariable.Length:
                            newLength = -10000 * timing.SliderMultiplier * newDuration / (newSv * mpb);
                            break;

                        default:
                            throw new ArgumentException("Unexpected free variable setting.");
                        }

                        if (double.IsNaN(newSv))
                        {
                            throw new Exception("Encountered NaN slider velocity. Make sure none of the inputs are zero.");
                        }

                        if (newDuration < 0)
                        {
                            throw new Exception("Encountered slider with negative duration. Make sure the end time is greater than the end time of all selected sliders.");
                        }

                        ho.SliderVelocity = newSv;
                        ho.PixelLength    = newLength;

                        // Scale anchors to completion
                        if (arg.MoveAnchors)
                        {
                            ho.SetAllCurvePoints(SliderPathUtil.MoveAnchorsToLength(
                                                     ho.GetAllCurvePoints(), ho.SliderType, ho.PixelLength, out var pathType));
                            ho.SliderType = pathType;
                        }

                        slidersCompleted++;
                    }
                    if (worker != null && worker.WorkerReportsProgress)
                    {
                        worker.ReportProgress(i / markedObjects.Count);
                    }
                }

                // Reconstruct SliderVelocity
                List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();
                // Add Hitobject stuff
                foreach (HitObject ho in beatmap.HitObjects)
                {
                    // SliderVelocity changes
                    if (ho.IsSlider)
                    {
                        if (markedObjects.Contains(ho) && arg.DelegateToBpm)
                        {
                            var tpAfter = timing.GetRedlineAtTime(ho.Time).Copy();
                            var tpOn    = tpAfter.Copy();

                            tpAfter.Offset = ho.Time;
                            tpOn.Offset    = ho.Time - 1; // This one will be on the slider

                            tpAfter.OmitFirstBarLine = true;
                            tpOn.OmitFirstBarLine    = true;

                            // Express velocity in BPM
                            tpOn.MpB *= ho.SliderVelocity / -100;
                            // NaN SV results in removal of slider ticks
                            ho.SliderVelocity = arg.RemoveSliderTicks ? double.NaN : -100;

                            // Add redlines
                            timingPointsChanges.Add(new TimingPointsChange(tpOn, mpb: true, unInherited: true, omitFirstBarLine: true, fuzzyness: Precision.DOUBLE_EPSILON));
                            timingPointsChanges.Add(new TimingPointsChange(tpAfter, mpb: true, unInherited: true, omitFirstBarLine: true, fuzzyness: Precision.DOUBLE_EPSILON));

                            ho.Time -= 1;
                        }

                        TimingPoint tp = ho.TimingPoint.Copy();
                        tp.Offset = ho.Time;
                        tp.MpB    = ho.SliderVelocity;
                        timingPointsChanges.Add(new TimingPointsChange(tp, mpb: true, fuzzyness: Precision.DOUBLE_EPSILON));
                    }
                }

                // Add the new SliderVelocity changes
                TimingPointsChange.ApplyChanges(timing, timingPointsChanges);

                // Save the file
                editor.SaveFile();
            }

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, reader != null, arg.Quick));

            // Make an accurate message
            string message = "";

            if (Math.Abs(slidersCompleted) == 1)
            {
                message += "Successfully completed " + slidersCompleted + " slider!";
            }
            else
            {
                message += "Successfully completed " + slidersCompleted + " sliders!";
            }
            return(arg.Quick ? "" : message);
        }
Example #10
0
        private string Complete_Sliders(SliderCompletionatorVm arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            int slidersCompleted = 0;

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot(out var editorReaderException1);

            if (arg.ImportModeSetting == SliderCompletionatorVm.ImportMode.Selected && editorReaderException1 != null)
            {
                throw new Exception("Could not fetch selected hit objects.", editorReaderException1);
            }

            foreach (string path in arg.Paths)
            {
                var editor = EditorReaderStuff.GetNewestVersionOrNot(path, reader, out var selected, out var editorReaderException2);

                if (arg.ImportModeSetting == SliderCompletionatorVm.ImportMode.Selected && editorReaderException2 != null)
                {
                    throw new Exception("Could not fetch selected hit objects.", editorReaderException2);
                }

                Beatmap          beatmap       = editor.Beatmap;
                Timing           timing        = beatmap.BeatmapTiming;
                List <HitObject> markedObjects = arg.ImportModeSetting == SliderCompletionatorVm.ImportMode.Selected ? selected :
                                                 arg.ImportModeSetting == SliderCompletionatorVm.ImportMode.Bookmarked ? beatmap.GetBookmarkedObjects() :
                                                 arg.ImportModeSetting == SliderCompletionatorVm.ImportMode.Time ? beatmap.QueryTimeCode(arg.TimeCode).ToList() :
                                                 beatmap.HitObjects;

                for (int i = 0; i < markedObjects.Count; i++)
                {
                    HitObject ho = markedObjects[i];
                    if (ho.IsSlider)
                    {
                        double oldSpatialLength = ho.PixelLength;
                        double newSpatialLength = arg.SpatialLength != -1 ? ho.GetSliderPath(fullLength: true).Distance *arg.SpatialLength : oldSpatialLength;

                        double oldTemporalLength = timing.CalculateSliderTemporalLength(ho.Time, ho.PixelLength);
                        double newTemporalLength = arg.TemporalLength != -1 ? timing.GetMpBAtTime(ho.Time) * arg.TemporalLength : oldTemporalLength;

                        double oldSv = timing.GetSvAtTime(ho.Time);
                        double newSv = oldSv / ((newSpatialLength / oldSpatialLength) / (newTemporalLength / oldTemporalLength));

                        if (double.IsNaN(newSv))
                        {
                            throw new Exception("Encountered NaN slider velocity. Make sure none of the inputs are zero.");
                        }

                        ho.SliderVelocity = newSv;
                        ho.PixelLength    = newSpatialLength;

                        // Scale anchors to completion
                        if (arg.MoveAnchors)
                        {
                            ho.SetAllCurvePoints(SliderPathUtil.MoveAnchorsToLength(
                                                     ho.GetAllCurvePoints(), ho.SliderType, ho.PixelLength, out var pathType));
                            ho.SliderType = pathType;
                        }

                        slidersCompleted++;
                    }
                    if (worker != null && worker.WorkerReportsProgress)
                    {
                        worker.ReportProgress(i / markedObjects.Count);
                    }
                }

                // Reconstruct SliderVelocity
                List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();
                // Add Hitobject stuff
                foreach (HitObject ho in beatmap.HitObjects)
                {
                    if (ho.IsSlider) // SliderVelocity changes
                    {
                        TimingPoint tp = ho.TimingPoint.Copy();
                        tp.Offset = ho.Time;
                        tp.MpB    = ho.SliderVelocity;
                        timingPointsChanges.Add(new TimingPointsChange(tp, mpb: true));
                    }
                }

                // Add the new SliderVelocity changes
                TimingPointsChange.ApplyChanges(timing, timingPointsChanges);

                // Save the file
                editor.SaveFile();
            }

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            if (arg.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, reader != null));
            }

            // Make an accurate message
            string message = "";

            if (Math.Abs(slidersCompleted) == 1)
            {
                message += "Successfully completed " + slidersCompleted + " slider!";
            }
            else
            {
                message += "Successfully completed " + slidersCompleted + " sliders!";
            }
            return(arg.Quick ? "" : message);
        }
Example #11
0
        /// <summary>
        /// Extract every used sample in a beatmap and return them as hitsound layers.
        /// </summary>
        /// <param name="path">The path to the beatmap.</param>
        /// <param name="volumes">Taking the volumes from the map and making different layers for different volumes.</param>
        /// <param name="detectDuplicateSamples">Detect duplicate samples and optimise hitsound layer count with that.</param>
        /// <param name="removeDuplicates">Removes duplicate sounds at the same millisecond.</param>
        /// <param name="includeStoryboard">Also imports storyboarded samples.</param>
        /// <returns>The hitsound layers</returns>
        public static List <HitsoundLayer> ImportHitsounds(string path, bool volumes, bool detectDuplicateSamples, bool removeDuplicates, bool includeStoryboard)
        {
            var      editor   = EditorReaderStuff.GetNewestVersionOrNot(path);
            Beatmap  beatmap  = editor.Beatmap;
            Timeline timeline = beatmap.GetTimeline();

            GameMode mode   = (GameMode)beatmap.General["Mode"].IntValue;
            string   mapDir = editor.GetParentFolder();
            Dictionary <string, string> firstSamples = AnalyzeSamples(mapDir, false, detectDuplicateSamples);

            List <HitsoundLayer> hitsoundLayers = new List <HitsoundLayer>();

            foreach (TimelineObject tlo in timeline.TimelineObjects)
            {
                if (!tlo.HasHitsound)
                {
                    continue;
                }

                double volume = volumes ? tlo.FenoSampleVolume / 100 : 1;

                List <string> samples = tlo.GetPlayingFilenames(mode);

                foreach (string filename in samples)
                {
                    bool isFilename = tlo.UsesFilename;

                    SampleSet sampleSet = isFilename ? tlo.FenoSampleSet : GetSamplesetFromFilename(filename);
                    Hitsound  hitsound  = isFilename ? tlo.GetHitsound() : GetHitsoundFromFilename(filename);

                    string samplePath      = Path.Combine(mapDir, filename);
                    string fullPathExtLess = Path.Combine(
                        Path.GetDirectoryName(samplePath) ?? throw new InvalidOperationException(),
                        Path.GetFileNameWithoutExtension(samplePath));

                    // Get the first occurence of this sound to not get duplicated
                    if (firstSamples.Keys.Contains(fullPathExtLess))
                    {
                        samplePath = firstSamples[fullPathExtLess];
                    }
                    else
                    {
                        // Sample doesn't exist
                        if (!isFilename)
                        {
                            samplePath = Path.Combine(
                                Path.GetDirectoryName(samplePath) ?? throw new InvalidOperationException(),
                                $"{sampleSet.ToString().ToLower()}-hit{hitsound.ToString().ToLower()}-1.wav");
                        }
                    }

                    string extLessFilename = Path.GetFileNameWithoutExtension(samplePath);
                    var    importArgs      = new LayerImportArgs(ImportType.Hitsounds)
                    {
                        Path   = path, SamplePath = samplePath,
                        Volume = volume, DetectDuplicateSamples = detectDuplicateSamples, DiscriminateVolumes = volumes, RemoveDuplicates = removeDuplicates
                    };

                    // Find the hitsoundlayer with this path
                    HitsoundLayer layer = hitsoundLayers.Find(o => o.ImportArgs == importArgs);

                    if (layer != null)
                    {
                        // Find hitsound layer with this path and add this time
                        layer.Times.Add(tlo.Time);
                    }
                    else
                    {
                        // Add new hitsound layer with this path
                        HitsoundLayer newLayer = new HitsoundLayer(extLessFilename,
                                                                   sampleSet,
                                                                   hitsound,
                                                                   new SampleGeneratingArgs(samplePath)
                        {
                            Volume = volume
                        },
                                                                   importArgs);
                        newLayer.Times.Add(tlo.Time);

                        hitsoundLayers.Add(newLayer);
                    }
                }
            }

            if (includeStoryboard)
            {
                hitsoundLayers.AddRange(ImportStoryboard(path, volumes, removeDuplicates, beatmap, mapDir, "SB: "));
            }

            // Sort layers by name
            hitsoundLayers = hitsoundLayers.OrderBy(o => o.Name).ToList();

            if (removeDuplicates)
            {
                foreach (var hitsoundLayer in hitsoundLayers)
                {
                    hitsoundLayer.Times.Sort();
                    hitsoundLayer.RemoveDuplicates();
                }
            }

            return(hitsoundLayers);
        }
        private string Adjust_Timing(Arguments arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            // Count
            int RedlinesAdded = 0;

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (string path in arg.Paths)
            {
                // Open beatmap
                var     editor  = EditorReaderStuff.GetNewestVersionOrNot(path, reader);
                Beatmap beatmap = editor.Beatmap;
                Timing  timing  = beatmap.BeatmapTiming;

                // Get all the times to snap
                List <Marker> markers = new List <Marker>();
                if (arg.Objects)
                {
                    foreach (HitObject ho in beatmap.HitObjects)
                    {
                        markers.Add(new Marker(ho.Time));
                    }
                }
                if (arg.Bookmarks)
                {
                    foreach (double time in beatmap.GetBookmarks())
                    {
                        markers.Add(new Marker(time));
                    }
                }
                if (arg.Greenlines)
                {
                    // Get the offsets of greenlines
                    foreach (TimingPoint tp in timing.TimingPoints)
                    {
                        if (tp.Uninherited == false)
                        {
                            markers.Add(new Marker(tp.Offset));
                        }
                    }
                }
                if (arg.Redlines)
                {
                    // Get the offsets of redlines
                    foreach (TimingPoint tp in timing.TimingPoints)
                    {
                        if (tp.Uninherited == true)
                        {
                            markers.Add(new Marker(tp.Offset));
                        }
                    }
                }

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(20);
                }

                // Sort the markers
                markers = markers.OrderBy(o => o.Time).ToList();

                // Calculate the beats between time and the last time or redline for each time
                // Time the same is 0
                // Time a little after is smallest snap
                for (int i = 0; i < markers.Count; i++)
                {
                    Marker marker = markers[i];
                    double time   = marker.Time;

                    TimingPoint redline = timing.GetRedlineAtTime(time - 1);

                    // Resnap to that redline only
                    double resnappedTime = timing.Resnap(time, arg.BeatDivisors, false, tp: redline);

                    // Calculate beats from the redline
                    double beatsFromRedline = (resnappedTime - redline.Offset) / redline.MpB;

                    // Avoid problems
                    if (MathHelper.ApproximatelyEquivalent(beatsFromRedline, 0, 0.0001))
                    {
                        beatsFromRedline = arg.BeatDivisors.Max(o => o.GetValue());
                    }
                    if (time == redline.Offset)
                    {
                        beatsFromRedline = 0;
                    }

                    // Initialize the beats from last marker
                    double beatsFromLastMarker = beatsFromRedline;

                    // Get the times between redline and this time
                    List <Marker> timesBefore = markers.Where(o => o.Time <time && o.Time> redline.Offset).ToList();

                    if (timesBefore.Count > 0)
                    {
                        // Get the last time info
                        double lastTime       = timesBefore.Last().Time;
                        double resnappedTimeL = timing.Resnap(lastTime, arg.BeatDivisors, false);

                        // Change the beats from last marker
                        beatsFromLastMarker = (resnappedTime - resnappedTimeL) / redline.MpB;

                        // Avoid problems
                        if (MathHelper.ApproximatelyEquivalent(beatsFromLastMarker, 0, 0.0001))
                        {
                            beatsFromLastMarker = arg.BeatDivisors.Max(o => o.GetValue());
                        }
                        if (lastTime == time)
                        {
                            beatsFromLastMarker = 0;
                        }
                    }

                    // Set the variable
                    marker.BeatsFromLastMarker = beatsFromLastMarker;
                }

                // Remove redlines except the first redline
                if (!arg.Redlines)
                {
                    var first = timing.TimingPoints.FirstOrDefault(o => o.Uninherited);
                    timing.RemoveAll(o => o.Uninherited && o != first);
                }

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(40);
                }

                // Loop through all the markers
                for (int i = 0; i < markers.Count; i++)
                {
                    Marker marker = markers[i];
                    double time   = marker.Time;

                    TimingPoint redline = timing.GetRedlineAtTime(time - 1);

                    double beatsFromLastMarker = arg.BeatsBetween != -1 ? arg.BeatsBetween : marker.BeatsFromLastMarker;

                    // Skip if 0 beats from last marker
                    if (beatsFromLastMarker == 0)
                    {
                        continue;
                    }

                    // Get the times between redline and this time including this time
                    List <Marker> markersBefore = markers.Where(o => o.Time <time && o.Time> redline.Offset).ToList();
                    markersBefore.Add(marker);

                    // Calculate MpB
                    // Average MpB from timesBefore and use time from redline
                    double mpb = 0;
                    double beatsFromRedline = 0;
                    foreach (Marker markerB in markersBefore)
                    {
                        beatsFromRedline += markerB.BeatsFromLastMarker;
                        mpb += GetMpB(markerB.Time - redline.Offset, beatsFromRedline, 0);
                    }
                    mpb /= markersBefore.Count;

                    // Check if this MpB doesn't make the markers go offsnap too far
                    bool canChangeRedline = CheckMpB(mpb, markersBefore, redline, arg);

                    // Make changes
                    if (canChangeRedline)
                    {
                        // Round the MpB to human values first
                        mpb = HumanRoundMpB(mpb, markersBefore, redline, arg);

                        // Change the MpB of the redline
                        redline.MpB = mpb;
                    }
                    else
                    {
                        // Get the last time info and not the current
                        markersBefore.Remove(marker);
                        double lastTime = markersBefore.Last().Time;

                        // Make new redline
                        TimingPoint newRedline    = redline.Copy();
                        TimingPoint lastHitsounds = timing.GetTimingPointAtTime(lastTime + 5);
                        newRedline.Offset           = lastTime;
                        newRedline.OmitFirstBarLine = arg.OmitBarline; // Set omit to the argument
                        newRedline.Kiai             = lastHitsounds.Kiai;
                        newRedline.SampleIndex      = lastHitsounds.SampleIndex;
                        newRedline.SampleSet        = lastHitsounds.SampleSet;
                        newRedline.Volume           = lastHitsounds.Volume;
                        timing.Add(newRedline);

                        // Set the MpB
                        newRedline.MpB = GetMpB(time - lastTime, beatsFromLastMarker, arg.Leniency);

                        // Update the counter
                        RedlinesAdded++;
                    }

                    // Update progressbar
                    if (worker != null && worker.WorkerReportsProgress)
                    {
                        worker.ReportProgress(i * 60 / markers.Count + 40);
                    }
                }

                // Save the file
                editor.SaveFile();
            }


            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Make an accurate message
            string message = "Successfully added ";

            message += RedlinesAdded;
            if (Math.Abs(RedlinesAdded) == 1)
            {
                message += " redlines!";
            }
            else
            {
                message += " redlines!";
            }
            return(message);
        }
        private static string Export_ComboColours(ComboColourStudioVm arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var paths    = arg.ExportPath.Split('|');
            var mapsDone = 0;

            var orderedColourPoints = arg.Project.ColourPoints.OrderBy(o => o.Time).ToList();
            var orderedComboColours = arg.Project.ComboColours.OrderBy(o => o.Name).ToList();

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (var path in paths)
            {
                var editor  = EditorReaderStuff.GetNewestVersionOrNot(path, reader);
                var beatmap = editor.Beatmap;

                // Setting the combo colours
                beatmap.ComboColours = new List <ComboColour>(arg.Project.ComboColours);

                // Setting the combo skips
                if (beatmap.HitObjects.Count > 0 && orderedColourPoints.Count > 0)
                {
                    int lastColourPointColourIndex = -1;
                    var lastColourPoint            = orderedColourPoints[0];
                    int lastColourIndex            = 0;
                    var exceptions = new List <ColourPoint>();
                    foreach (var newCombo in beatmap.HitObjects.Where(o => o.ActualNewCombo && !o.IsSpinner))
                    {
                        int comboLength = GetComboLength(newCombo, beatmap.HitObjects);
                        //Console.WriteLine(comboLength);

                        // Get the colour point for this new combo
                        var colourPoint    = GetColourPoint(orderedColourPoints, newCombo.Time, exceptions, comboLength <= arg.Project.MaxBurstLength);
                        var colourSequence = colourPoint.ColourSequence.ToList();

                        // Add the colour point to the exceptions so it doesnt get used again
                        if (colourPoint.Mode == ColourPointMode.Burst)
                        {
                            exceptions.Add(colourPoint);
                        }

                        // Get the last colour index on the sequence of this colour point
                        lastColourPointColourIndex = lastColourPointColourIndex == -1 || lastColourPoint.Equals(colourPoint) ?
                                                     lastColourPointColourIndex :
                                                     colourSequence.FindIndex(o => o.Name == orderedComboColours[lastColourIndex].Name);

                        // Get the next colour index on this colour point
                        // Check if colourSequence count is 0 to prevent division by 0
                        var colourPointColourIndex = lastColourPointColourIndex == -1 || colourSequence.Count == 0
                            ? 0
                            : lastColourPoint.Equals(colourPoint) ?
                                                     MathHelper.Mod(lastColourPointColourIndex + 1, colourSequence.Count) :
                                                     // If the colour point changed try going back to index 0
                                                     lastColourPointColourIndex == 0 && colourSequence.Count > 1 ? 1 : 0;

                        //Console.WriteLine("colourPointColourIndex: " + colourPointColourIndex);
                        //Console.WriteLine("colourPointColour: " + colourPoint.ColourSequence[colourPointColourIndex].Name);

                        // Find the combo index of the chosen colour in the sequence
                        // Check if the colourSequence count is 0 to prevent an out-of-range exception
                        var colourIndex = colourSequence.Count == 0 ? MathHelper.Mod(lastColourIndex + 1, orderedComboColours.Count) :
                                          orderedComboColours.FindIndex(o => o.Name == colourSequence[colourPointColourIndex].Name);

                        if (colourIndex == -1)
                        {
                            throw new ArgumentException($"Can not use colour {colourSequence[colourPointColourIndex].Name} of colour point at offset {colourPoint.Time} because it does not exist in the combo colours.");
                        }

                        //Console.WriteLine("colourIndex: " + colourIndex);

                        var comboIncrease = MathHelper.Mod(colourIndex - lastColourIndex, arg.Project.ComboColours.Count);

                        // Do -1 combo skip since it always does +1 combo colour for each new combo which is not on a spinner
                        newCombo.ComboSkip = MathHelper.Mod(comboIncrease - 1, arg.Project.ComboColours.Count);

                        // Set new combo to true for the case this is the first object and new combo is false
                        if (!newCombo.NewCombo && newCombo.ComboSkip != 0)
                        {
                            newCombo.NewCombo = true;
                        }

                        //Console.WriteLine("comboSkip: " + newCombo.ComboSkip);

                        lastColourPointColourIndex = colourPointColourIndex;
                        lastColourPoint            = colourPoint;
                        lastColourIndex            = colourIndex;
                    }
                }

                // Save the file
                editor.SaveFile();

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            // Make an accurate message
            var message = $"Successfully exported colours to {mapsDone} {(mapsDone == 1 ? "beatmap" : "beatmaps")}!";

            return(message);
        }
Example #14
0
        private string Run_Program(AutoFailDetectorVm args, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var reader  = EditorReaderStuff.GetFullEditorReaderOrNot();
            var editor  = EditorReaderStuff.GetNewestVersionOrNot(args.Paths[0], reader);
            var beatmap = editor.Beatmap;

            // Get approach time and radius of the 50 score hit window
            var ar = args.ApproachRateOverride == -1
                ? editor.Beatmap.Difficulty["ApproachRate"].DoubleValue
                : args.ApproachRateOverride;
            var approachTime = (int)Beatmap.GetApproachTime(ar);

            var od = args.OverallDifficultyOverride == -1
                ? editor.Beatmap.Difficulty["OverallDifficulty"].DoubleValue
                : args.OverallDifficultyOverride;
            var window50 = (int)Math.Ceiling(200 - 10 * od);

            // Start time and end time
            var mapStartTime = (int)beatmap.GetMapStartTime();
            var mapEndTime   = (int)beatmap.GetMapEndTime();
            var autoFailTime = (int)beatmap.GetAutoFailCheckTime();

            // Detect auto-fail
            var autoFailDetector = new Classes.Tools.AutoFailDetector(beatmap.HitObjects,
                                                                      mapStartTime, mapEndTime, autoFailTime,
                                                                      approachTime, window50, args.PhysicsUpdateLeniency);

            var autoFail = autoFailDetector.DetectAutoFail();

            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(33);
            }

            // Fix auto-fail
            if (args.GetAutoFailFix)
            {
                var placedFix = autoFailDetector.AutoFailFixDialogue(args.AutoPlaceFix);

                if (placedFix)
                {
                    editor.SaveFile();
                }
            }

            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(67);
            }

            // Set the timeline lists
            _unloadingObjects          = args.ShowUnloadingObjects ? autoFailDetector.UnloadingObjects : new List <double>();
            _potentialUnloadingObjects = args.ShowPotentialUnloadingObjects ? autoFailDetector.PotentialUnloadingObjects : new List <double>();
            _potentialDisruptors       = args.ShowPotentialDisruptors ? autoFailDetector.Disruptors : new List <double>();

            // Set end time for the timeline
            _endTimeMonitor = mapEndTime;

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, false, args.Quick));

            return(autoFail ? $"{autoFailDetector.UnloadingObjects.Count} unloading objects detected and {autoFailDetector.PotentialUnloadingObjects.Count} potential unloading objects detected!" :
                   autoFailDetector.PotentialUnloadingObjects.Count > 0 ? $"No auto-fail, but {autoFailDetector.PotentialUnloadingObjects.Count} potential unloading objects detected." :
                   "No auto-fail detected.");
        }
Example #15
0
        public static void ExportHitsounds(List <HitsoundEvent> hitsounds, string baseBeatmap, string exportFolder, string exportMapName, GameMode exportGameMode, bool useGreenlines, bool useStoryboard)
        {
            var     editor  = EditorReaderStuff.GetNewestVersionOrNot(baseBeatmap);
            Beatmap beatmap = editor.Beatmap;

            if (useStoryboard)
            {
                beatmap.StoryboardSoundSamples.Clear();
                foreach (var h in hitsounds.Where(h => !string.IsNullOrEmpty(h.Filename)))
                {
                    beatmap.StoryboardSoundSamples.Add(new StoryboardSoundSample(h.Time, 0, h.Filename, h.Volume * 100));
                }
            }
            else
            {
                // Make new timing points
                // Add red lines
                List <TimingPoint>        timingPoints        = beatmap.BeatmapTiming.GetAllRedlines();
                List <TimingPointsChange> timingPointsChanges = timingPoints.Select(tp =>
                                                                                    new TimingPointsChange(tp, mpb: true, meter: true, inherited: true, omitFirstBarLine: true))
                                                                .ToList();

                // Add hitsound stuff
                // Replace all hitobjects with the hitsounds
                beatmap.HitObjects.Clear();
                foreach (HitsoundEvent h in hitsounds)
                {
                    if (useGreenlines)
                    {
                        TimingPoint tp = beatmap.BeatmapTiming.GetTimingPointAtTime(h.Time + 5).Copy();
                        tp.Offset      = h.Time;
                        tp.SampleIndex = h.CustomIndex;
                        h.CustomIndex  = 0; // Set it to default value because it gets handled by greenlines now
                        tp.Volume      = Math.Round(tp.Volume * h.Volume);
                        h.Volume       = 0; // Set it to default value because it gets handled by greenlines now
                        timingPointsChanges.Add(new TimingPointsChange(tp, index: true, volume: true));
                    }

                    beatmap.HitObjects.Add(new HitObject(h.Pos, h.Time, 5, h.GetHitsounds(), h.SampleSet, h.Additions,
                                                         h.CustomIndex, h.Volume * 100, h.Filename));
                }

                // Replace the old timingpoints
                beatmap.BeatmapTiming.TimingPoints.Clear();
                TimingPointsChange.ApplyChanges(beatmap.BeatmapTiming, timingPointsChanges);
            }

            // Change version to hitsounds
            beatmap.General["StackLeniency"] = new TValue("0.0");
            beatmap.General["Mode"]          = new TValue(((int)exportGameMode).ToInvariant());
            beatmap.Metadata["Version"]      = new TValue(exportMapName);

            if (exportGameMode == GameMode.Mania)
            {
                // Count the number of distinct X positions
                int numXPositions = new HashSet <double>(hitsounds.Select(h => h.Pos.X)).Count;
                int numKeys       = MathHelper.Clamp(numXPositions, 1, 18);

                beatmap.Difficulty["CircleSize"] = new TValue(numKeys.ToInvariant());
            }
            else
            {
                beatmap.Difficulty["CircleSize"] = new TValue("4");
            }

            // Save the file to the export folder
            editor.SaveFile(Path.Combine(exportFolder, beatmap.GetFileName()));
        }
        private string Merge_Sliders(SliderMergerVm arg, BackgroundWorker worker)
        {
            var slidersMerged = 0;

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot(out var editorReaderException1);

            if (arg.ImportModeSetting == 0 && editorReaderException1 != null)
            {
                throw new Exception("Could not fetch selected hit objects.", editorReaderException1);
            }

            foreach (var path in arg.Paths)
            {
                var editor = EditorReaderStuff.GetNewestVersionOrNot(path, reader, out var selected, out var editorReaderException2);

                if (arg.ImportModeSetting == SliderMergerVm.ImportMode.Selected && editorReaderException2 != null)
                {
                    throw new Exception("Could not fetch selected hit objects.", editorReaderException2);
                }

                var beatmap       = editor.Beatmap;
                var markedObjects = arg.ImportModeSetting == 0 ? selected :
                                    arg.ImportModeSetting == SliderMergerVm.ImportMode.Bookmarked ? beatmap.GetBookmarkedObjects() :
                                    arg.ImportModeSetting == SliderMergerVm.ImportMode.Time ? beatmap.QueryTimeCode(arg.TimeCode).ToList() :
                                    beatmap.HitObjects;

                var mergeLast = false;
                for (var i = 0; i < markedObjects.Count - 1; i++)
                {
                    if (worker != null && worker.WorkerReportsProgress)
                    {
                        worker.ReportProgress(i / markedObjects.Count);
                    }

                    var ho1 = markedObjects[i];
                    var ho2 = markedObjects[i + 1];

                    var lastPos1 = ho1.IsSlider
                        ? arg.MergeOnSliderEnd ? ho1.GetSliderPath().PositionAt(1) : ho1.CurvePoints.Last()
                        : ho1.Pos;

                    double dist = Vector2.Distance(lastPos1, ho2.Pos);

                    if (dist > arg.Leniency)
                    {
                        mergeLast = false;
                        continue;
                    }

                    if (ho1.IsSlider && ho2.IsSlider)
                    {
                        if (arg.MergeOnSliderEnd)
                        {
                            // In order to merge on the slider end we first move the anchors such that the last anchor is exactly on the slider end
                            // After that merge as usual
                            ho1.SetAllCurvePoints(SliderPathUtil.MoveAnchorsToLength(
                                                      ho1.GetAllCurvePoints(), ho1.SliderType, ho1.PixelLength, out var pathType));
                            ho1.SliderType = pathType;
                        }

                        var sp1 = BezierConverter.ConvertToBezier(ho1.SliderPath).ControlPoints;
                        var sp2 = BezierConverter.ConvertToBezier(ho2.SliderPath).ControlPoints;

                        double extraLength = 0;
                        switch (arg.ConnectionModeSetting)
                        {
                        case SliderMergerVm.ConnectionMode.Move:
                            Move(sp2, sp1.Last() - sp2.First());
                            break;

                        case SliderMergerVm.ConnectionMode.Linear:
                            sp1.Add(sp1.Last());
                            sp1.Add(sp2.First());
                            extraLength = (ho1.CurvePoints.Last() - ho2.Pos).Length;
                            break;
                        }

                        var mergedAnchors = sp1.Concat(sp2).ToList();
                        mergedAnchors.Round();

                        var linearLinear = arg.LinearOnLinear && IsLinearBezier(sp1) && IsLinearBezier(sp2);
                        if (linearLinear)
                        {
                            for (var j = 0; j < mergedAnchors.Count - 1; j++)
                            {
                                if (mergedAnchors[j] != mergedAnchors[j + 1])
                                {
                                    continue;
                                }
                                mergedAnchors.RemoveAt(j);
                                j--;
                            }
                        }

                        var mergedPath = new SliderPath(linearLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(),
                                                        ho1.PixelLength + ho2.PixelLength + extraLength);
                        ho1.SliderPath = mergedPath;

                        beatmap.HitObjects.Remove(ho2);
                        markedObjects.Remove(ho2);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else if (ho1.IsSlider && ho2.IsCircle)
                    {
                        var sp1 = BezierConverter.ConvertToBezier(ho1.SliderPath).ControlPoints;

                        sp1.Add(sp1.Last());
                        sp1.Add(ho2.Pos);
                        var extraLength = (ho1.CurvePoints.Last() - ho2.Pos).Length;

                        var mergedAnchors = sp1;
                        mergedAnchors.Round();

                        var linearLinear = arg.LinearOnLinear && IsLinearBezier(sp1);
                        if (linearLinear)
                        {
                            for (var j = 0; j < mergedAnchors.Count - 1; j++)
                            {
                                if (mergedAnchors[j] != mergedAnchors[j + 1])
                                {
                                    continue;
                                }
                                mergedAnchors.RemoveAt(j);
                                j--;
                            }
                        }

                        var mergedPath = new SliderPath(linearLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(), ho1.PixelLength + extraLength);
                        ho1.SliderPath = mergedPath;

                        beatmap.HitObjects.Remove(ho2);
                        markedObjects.Remove(ho2);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else if (ho1.IsCircle && ho2.IsSlider)
                    {
                        var sp2 = BezierConverter.ConvertToBezier(ho2.SliderPath).ControlPoints;

                        sp2.Insert(0, sp2.First());
                        sp2.Insert(0, ho1.Pos);
                        var extraLength = (ho1.Pos - ho2.Pos).Length;

                        var mergedAnchors = sp2;
                        mergedAnchors.Round();

                        var linearLinear = arg.LinearOnLinear && IsLinearBezier(sp2);
                        if (linearLinear)
                        {
                            for (var j = 0; j < mergedAnchors.Count - 1; j++)
                            {
                                if (mergedAnchors[j] != mergedAnchors[j + 1])
                                {
                                    continue;
                                }
                                mergedAnchors.RemoveAt(j);
                                j--;
                            }
                        }

                        var mergedPath = new SliderPath(linearLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(), ho2.PixelLength + extraLength);
                        ho2.SliderPath = mergedPath;

                        beatmap.HitObjects.Remove(ho1);
                        markedObjects.Remove(ho1);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else if (ho1.IsCircle && ho2.IsCircle)
                    {
                        var mergedAnchors = new List <Vector2> {
                            ho1.Pos, ho2.Pos
                        };

                        var mergedPath = new SliderPath(arg.LinearOnLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(), (ho1.Pos - ho2.Pos).Length);
                        ho1.SliderPath    = mergedPath;
                        ho1.IsCircle      = false;
                        ho1.IsSlider      = true;
                        ho1.Repeat        = 1;
                        ho1.EdgeHitsounds = new List <int> {
                            ho1.GetHitsounds(), ho2.GetHitsounds()
                        };
                        ho1.EdgeSampleSets = new List <SampleSet> {
                            ho1.SampleSet, ho2.SampleSet
                        };
                        ho1.EdgeAdditionSets = new List <SampleSet> {
                            ho1.AdditionSet, ho2.AdditionSet
                        };

                        beatmap.HitObjects.Remove(ho2);
                        markedObjects.Remove(ho2);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else
                    {
                        mergeLast = false;
                    }
                }

                // Save the file
                editor.SaveFile();
            }

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            if (arg.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, reader != null));
            }

            // Make an accurate message
            var message = "";

            if (Math.Abs(slidersMerged) == 1)
            {
                message += "Successfully merged " + slidersMerged + " slider!";
            }
            else
            {
                message += "Successfully merged " + slidersMerged + " sliders!";
            }
            return(arg.Quick ? "" : message);
        }
        private string TransformProperties(PropertyTransformerVm vm, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (string path in vm.ExportPaths)
            {
                Editor editor;
                if (Path.GetExtension(path) == ".osb")
                {
                    editor = new StoryboardEditor(path);
                }
                else
                {
                    editor = EditorReaderStuff.GetNewestVersionOrNot(path, reader);
                }

                if (editor is BeatmapEditor beatmapEditor)
                {
                    Beatmap beatmap = beatmapEditor.Beatmap;

                    List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();
                    foreach (TimingPoint tp in beatmap.BeatmapTiming.TimingPoints)
                    {
                        // Offset
                        if (vm.TimingpointOffsetMultiplier != 1 || vm.TimingpointOffsetOffset != 0)
                        {
                            if (Filter(tp.Offset, tp.Offset, vm))
                            {
                                tp.Offset = Math.Round(tp.Offset * vm.TimingpointOffsetMultiplier +
                                                       vm.TimingpointOffsetOffset);
                            }
                        }

                        // BPM
                        if (vm.TimingpointBPMMultiplier != 1 || vm.TimingpointBPMOffset != 0)
                        {
                            if (tp.Uninherited)
                            {
                                if (Filter(tp.GetBpm(), tp.Offset, vm))
                                {
                                    double newBPM = tp.GetBpm() * vm.TimingpointBPMMultiplier + vm.TimingpointBPMOffset;
                                    newBPM = vm.ClipProperties
                                        ? MathHelper.Clamp(newBPM, 15, 10000)
                                        : newBPM; // Clip the value if specified
                                    tp.MpB = 60000 / newBPM;
                                }
                            }
                        }

                        // Slider Velocity
                        if (vm.TimingpointSVMultiplier != 1 || vm.TimingpointSVOffset != 0)
                        {
                            if (Filter(beatmap.BeatmapTiming.GetSvMultiplierAtTime(tp.Offset), tp.Offset, vm))
                            {
                                TimingPoint tpchanger = tp.Copy();
                                double      newSV     =
                                    beatmap.BeatmapTiming.GetSvMultiplierAtTime(tp.Offset) *
                                    vm.TimingpointSVMultiplier + vm.TimingpointSVOffset;
                                newSV = vm.ClipProperties
                                    ? MathHelper.Clamp(newSV, 0.1, 10)
                                    : newSV; // Clip the value if specified
                                tpchanger.MpB = -100 / newSV;
                                timingPointsChanges.Add(new TimingPointsChange(tpchanger, mpb: true));
                            }
                        }

                        // Index
                        if (vm.TimingpointIndexMultiplier != 1 || vm.TimingpointIndexOffset != 0)
                        {
                            if (Filter(tp.SampleIndex, tp.Offset, vm))
                            {
                                int newIndex =
                                    (int)Math.Round(tp.SampleIndex * vm.TimingpointIndexMultiplier +
                                                    vm.TimingpointIndexOffset);
                                tp.SampleIndex = vm.ClipProperties ? MathHelper.Clamp(newIndex, 0, int.MaxValue) : newIndex;
                            }
                        }

                        // Volume
                        if (vm.TimingpointVolumeMultiplier != 1 || vm.TimingpointVolumeOffset != 0)
                        {
                            if (Filter(tp.Volume, tp.Offset, vm))
                            {
                                int newVolume =
                                    (int)Math.Round(tp.Volume * vm.TimingpointVolumeMultiplier +
                                                    vm.TimingpointVolumeOffset);
                                tp.Volume = vm.ClipProperties ? MathHelper.Clamp(newVolume, 5, 100) : newVolume;
                            }
                        }
                    }

                    UpdateProgressBar(worker, 20);

                    // Hitobject time
                    if (vm.HitObjectTimeMultiplier != 1 || vm.HitObjectTimeOffset != 0)
                    {
                        foreach (HitObject ho in beatmap.HitObjects)
                        {
                            // Get the end time early because the start time gets modified
                            double oldEndTime = ho.GetEndTime(false);

                            if (Filter(ho.Time, ho.Time, vm))
                            {
                                ho.Time = Math.Round(ho.Time * vm.HitObjectTimeMultiplier + vm.HitObjectTimeOffset);
                            }

                            // Transform end time of hold notes and spinner
                            if ((ho.IsHoldNote || ho.IsSpinner) &&
                                Filter(oldEndTime, oldEndTime, vm))
                            {
                                ho.EndTime = Math.Round(oldEndTime * vm.HitObjectTimeMultiplier + vm.HitObjectTimeOffset);
                            }
                        }
                    }

                    UpdateProgressBar(worker, 30);

                    // Bookmark time
                    if (vm.BookmarkTimeMultiplier != 1 || vm.BookmarkTimeOffset != 0)
                    {
                        List <double> newBookmarks = new List <double>();
                        List <double> bookmarks    = beatmap.GetBookmarks();
                        foreach (double bookmark in bookmarks)
                        {
                            if (Filter(bookmark, bookmark, vm))
                            {
                                newBookmarks.Add(
                                    Math.Round(bookmark * vm.BookmarkTimeMultiplier + vm.BookmarkTimeOffset));
                            }
                            else
                            {
                                newBookmarks.Add(bookmark);
                            }
                        }

                        beatmap.SetBookmarks(newBookmarks);
                    }

                    UpdateProgressBar(worker, 40);

                    // Storyboarded event time
                    if (vm.SBEventTimeMultiplier != 1 || vm.SBEventTimeOffset != 0)
                    {
                        foreach (Event ev in beatmap.StoryboardLayerBackground.Concat(beatmap.StoryboardLayerFail)
                                 .Concat(beatmap.StoryboardLayerPass).Concat(beatmap.StoryboardLayerForeground)
                                 .Concat(beatmap.StoryboardLayerOverlay))
                        {
                            TransformEventTime(ev, vm.SBEventTimeMultiplier, vm.SBEventTimeOffset, vm);
                        }
                    }

                    UpdateProgressBar(worker, 50);

                    // Storyboarded sample time
                    if (vm.SBSampleTimeMultiplier != 1 || vm.SBSampleTimeOffset != 0)
                    {
                        foreach (StoryboardSoundSample ss in beatmap.StoryboardSoundSamples)
                        {
                            if (Filter(ss.StartTime, ss.StartTime, vm))
                            {
                                ss.StartTime =
                                    (int)Math.Round(ss.StartTime * vm.SBSampleTimeMultiplier + vm.SBSampleTimeOffset);
                            }
                        }
                    }

                    UpdateProgressBar(worker, 60);

                    // Break time
                    if (vm.BreakTimeMultiplier != 1 || vm.BreakTimeOffset != 0)
                    {
                        foreach (Break br in beatmap.BreakPeriods)
                        {
                            if (Filter(br.StartTime, br.StartTime, vm))
                            {
                                br.StartTime =
                                    (int)Math.Round(br.StartTime * vm.BreakTimeMultiplier + vm.BreakTimeOffset);
                            }

                            if (Filter(br.EndTime, br.EndTime, vm))
                            {
                                br.EndTime = (int)Math.Round(br.EndTime * vm.BreakTimeMultiplier + vm.BreakTimeOffset);
                            }
                        }
                    }

                    UpdateProgressBar(worker, 70);

                    // Video start time
                    if (vm.VideoTimeMultiplier != 1 || vm.VideoTimeOffset != 0)
                    {
                        foreach (Event ev in beatmap.BackgroundAndVideoEvents)
                        {
                            if (ev is Video video)
                            {
                                if (Filter(video.StartTime, video.StartTime, vm))
                                {
                                    video.StartTime =
                                        (int)Math.Round(video.StartTime * vm.VideoTimeMultiplier + vm.VideoTimeOffset);
                                }
                            }
                        }
                    }

                    UpdateProgressBar(worker, 80);

                    // Preview point time
                    if (vm.PreviewTimeMultiplier != 1 || vm.PreviewTimeOffset != 0)
                    {
                        if (beatmap.General.ContainsKey("PreviewTime") &&
                            beatmap.General["PreviewTime"].IntValue != -1)
                        {
                            var previewTime = beatmap.General["PreviewTime"].DoubleValue;
                            if (Filter(previewTime, previewTime, vm))
                            {
                                var newPreviewTime =
                                    Math.Round(previewTime * vm.PreviewTimeMultiplier + vm.PreviewTimeOffset);
                                beatmap.General["PreviewTime"].SetDouble(newPreviewTime);
                            }
                        }
                    }

                    UpdateProgressBar(worker, 90);

                    TimingPointsChange.ApplyChanges(beatmap.BeatmapTiming, timingPointsChanges);

                    // Save the file
                    beatmapEditor.SaveFile();

                    UpdateProgressBar(worker, 100);
                }
                else if (editor is StoryboardEditor storyboardEditor)
                {
                    StoryBoard storyboard = storyboardEditor.StoryBoard;

                    // Storyboarded event time
                    if (vm.SBEventTimeMultiplier != 1 || vm.SBEventTimeOffset != 0)
                    {
                        foreach (Event ev in storyboard.StoryboardLayerBackground.Concat(storyboard.StoryboardLayerFail)
                                 .Concat(storyboard.StoryboardLayerPass).Concat(storyboard.StoryboardLayerForeground)
                                 .Concat(storyboard.StoryboardLayerOverlay))
                        {
                            TransformEventTime(ev, vm.SBEventTimeMultiplier, vm.SBEventTimeOffset, vm);
                        }
                    }

                    UpdateProgressBar(worker, 50);

                    // Storyboarded sample time
                    if (vm.SBSampleTimeMultiplier != 1 || vm.SBSampleTimeOffset != 0)
                    {
                        foreach (StoryboardSoundSample ss in storyboard.StoryboardSoundSamples)
                        {
                            if (Filter(ss.StartTime, ss.StartTime, vm))
                            {
                                ss.StartTime =
                                    (int)Math.Round(ss.StartTime * vm.SBSampleTimeMultiplier + vm.SBSampleTimeOffset);
                            }
                        }
                    }

                    UpdateProgressBar(worker, 70);

                    // Video start time
                    if (vm.VideoTimeMultiplier != 1 || vm.VideoTimeOffset != 0)
                    {
                        foreach (Event ev in storyboard.BackgroundAndVideoEvents)
                        {
                            if (ev is Video video)
                            {
                                if (Filter(video.StartTime, video.StartTime, vm))
                                {
                                    video.StartTime =
                                        (int)Math.Round(video.StartTime * vm.VideoTimeMultiplier + vm.VideoTimeOffset);
                                }
                            }
                        }
                    }

                    UpdateProgressBar(worker, 90);

                    // Save the file
                    storyboardEditor.SaveFile();

                    UpdateProgressBar(worker, 100);
                }
            }

            return("Done!");
        }
Example #18
0
        private string TransformProperties(PropertyTransformerVm vm, BackgroundWorker worker, DoWorkEventArgs _)
        {
            bool   doFilterMatch = vm.MatchFilter != -1 && vm.EnableFilters;
            bool   doFilterRange = (vm.MinTimeFilter != -1 || vm.MaxTimeFilter != -1) && vm.EnableFilters;
            double min           = vm.MinTimeFilter == -1 ? double.NegativeInfinity : vm.MinTimeFilter;
            double max           = vm.MaxTimeFilter == -1 ? double.PositiveInfinity : vm.MaxTimeFilter;

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (string path in vm.ExportPaths)
            {
                var     editor  = EditorReaderStuff.GetNewestVersionOrNot(path, reader);
                Beatmap beatmap = editor.Beatmap;

                // Count all the total amount of things to loop through
                int loops      = 0;
                int totalLoops = beatmap.BeatmapTiming.TimingPoints.Count;
                if (vm.HitObjectTimeMultiplier != 1 || vm.HitObjectTimeOffset != 0)
                {
                    totalLoops += beatmap.HitObjects.Count;
                }
                if (vm.BookmarkTimeMultiplier != 1 || vm.BookmarkTimeOffset != 0)
                {
                    totalLoops += beatmap.GetBookmarks().Count;
                }
                if (vm.SBSampleTimeMultiplier != 1 || vm.SBSampleTimeOffset != 0)
                {
                    totalLoops += beatmap.StoryboardSoundSamples.Count;
                }

                List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();
                foreach (TimingPoint tp in beatmap.BeatmapTiming.TimingPoints)
                {
                    // Offset
                    if (vm.TimingpointOffsetMultiplier != 1 || vm.TimingpointOffsetOffset != 0)
                    {
                        if (Filter(tp.Offset, tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            tp.Offset = Math.Round(tp.Offset * vm.TimingpointOffsetMultiplier + vm.TimingpointOffsetOffset);
                        }
                    }

                    // BPM
                    if (vm.TimingpointBPMMultiplier != 1 || vm.TimingpointBPMOffset != 0)
                    {
                        if (tp.Uninherited)
                        {
                            if (Filter(tp.GetBpm(), tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                            {
                                double newBPM = tp.GetBpm() * vm.TimingpointBPMMultiplier + vm.TimingpointBPMOffset;
                                newBPM = vm.ClipProperties ? MathHelper.Clamp(newBPM, 15, 10000) : newBPM;  // Clip the value if specified
                                tp.MpB = 60000 / newBPM;
                            }
                        }
                    }

                    // Slider Velocity
                    if (vm.TimingpointSVMultiplier != 1 || vm.TimingpointSVOffset != 0)
                    {
                        if (Filter(beatmap.BeatmapTiming.GetSvMultiplierAtTime(tp.Offset), tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            TimingPoint tpchanger = tp.Copy();
                            double      newSV     = beatmap.BeatmapTiming.GetSvMultiplierAtTime(tp.Offset) * vm.TimingpointSVMultiplier + vm.TimingpointSVOffset;
                            newSV         = vm.ClipProperties ? MathHelper.Clamp(newSV, 0.1, 10) : newSV; // Clip the value if specified
                            tpchanger.MpB = -100 / newSV;
                            timingPointsChanges.Add(new TimingPointsChange(tpchanger, mpb: true));
                        }
                    }

                    // Index
                    if (vm.TimingpointIndexMultiplier != 1 || vm.TimingpointIndexOffset != 0)
                    {
                        if (Filter(tp.SampleIndex, tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            int newIndex = (int)Math.Round(tp.SampleIndex * vm.TimingpointIndexMultiplier + vm.TimingpointIndexOffset);
                            tp.SampleIndex = vm.ClipProperties ? MathHelper.Clamp(newIndex, 0, 100) : newIndex;
                        }
                    }

                    // Volume
                    if (vm.TimingpointVolumeMultiplier != 1 || vm.TimingpointVolumeOffset != 0)
                    {
                        if (Filter(tp.Volume, tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            int newVolume = (int)Math.Round(tp.Volume * vm.TimingpointVolumeMultiplier + vm.TimingpointVolumeOffset);
                            tp.Volume = vm.ClipProperties ? MathHelper.Clamp(newVolume, 5, 100) : newVolume;
                        }
                    }

                    // Update progress bar
                    loops++;
                    UpdateProgressBar(worker, loops * 100 / totalLoops);
                }

                // Hitobject Time
                if (vm.HitObjectTimeMultiplier != 1 || vm.HitObjectTimeOffset != 0)
                {
                    foreach (HitObject ho in beatmap.HitObjects)
                    {
                        if (Filter(ho.Time, ho.Time, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            ho.Time = Math.Round(ho.Time * vm.HitObjectTimeMultiplier + vm.HitObjectTimeOffset);
                        }

                        // Update progress bar
                        loops++;
                        UpdateProgressBar(worker, loops * 100 / totalLoops);
                    }
                }

                // Bookmark Time
                if (vm.BookmarkTimeMultiplier != 1 || vm.BookmarkTimeOffset != 0)
                {
                    List <double> newBookmarks = new List <double>();
                    List <double> bookmarks    = beatmap.GetBookmarks();
                    foreach (double bookmark in bookmarks)
                    {
                        if (Filter(bookmark, bookmark, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            newBookmarks.Add(Math.Round(bookmark * vm.BookmarkTimeMultiplier + vm.BookmarkTimeOffset));
                        }
                        else
                        {
                            newBookmarks.Add(bookmark);
                        }

                        // Update progress bar
                        loops++;
                        UpdateProgressBar(worker, loops * 100 / totalLoops);
                    }
                    beatmap.SetBookmarks(newBookmarks);
                }

                // Storyboarded sample Time
                if (vm.SBSampleTimeMultiplier != 1 || vm.SBSampleTimeOffset != 0)
                {
                    foreach (StoryboardSoundSample ss in beatmap.StoryboardSoundSamples)
                    {
                        if (Filter(ss.Time, ss.Time, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            ss.Time = Math.Round(ss.Time * vm.SBSampleTimeMultiplier + vm.SBSampleTimeOffset);
                        }

                        // Update progress bar
                        loops++;
                        UpdateProgressBar(worker, loops * 100 / totalLoops);
                    }
                }

                // Preview point time
                if (vm.PreviewTimeMultiplier != 1 || vm.PreviewTimeOffset != 0)
                {
                    if (beatmap.General.ContainsKey("PreviewTime") && beatmap.General["PreviewTime"].IntValue != -1)
                    {
                        var previewTime = beatmap.General["PreviewTime"].DoubleValue;
                        if (Filter(previewTime, previewTime, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            var newPreviewTime = Math.Round(previewTime * vm.PreviewTimeMultiplier + vm.PreviewTimeOffset);
                            beatmap.General["PreviewTime"].SetDouble(newPreviewTime);
                        }
                    }
                }

                TimingPointsChange.ApplyChanges(beatmap.BeatmapTiming, timingPointsChanges);

                // Save the file
                editor.SaveFile();
            }

            return("Done!");
        }
Example #19
0
        private string Copy_Hitsounds(HitsoundCopierVm arg, BackgroundWorker worker)
        {
            var doMutedIndex = arg.MutedIndex >= 0;

            var paths        = arg.PathTo.Split('|');
            var mapsDone     = 0;
            var sampleSchema = new SampleSchema();

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (var pathTo in paths)
            {
                BeatmapEditor editorTo  = EditorReaderStuff.GetNewestVersionOrNot(pathTo, reader);;
                Beatmap       beatmapTo = editorTo.Beatmap;
                Beatmap       beatmapFrom;

                if (!string.IsNullOrEmpty(arg.PathFrom))
                {
                    var editorFrom = EditorReaderStuff.GetNewestVersionOrNot(arg.PathFrom, reader);
                    beatmapFrom = editorFrom.Beatmap;
                }
                else
                {
                    // Copy from an empty beatmap similar to the map to copy to
                    beatmapFrom = beatmapTo.DeepCopy();
                    beatmapFrom.HitObjects.Clear();
                    beatmapFrom.BeatmapTiming.Clear();
                }

                Timeline processedTimeline;

                if (arg.CopyMode == 0)
                {
                    // Every defined hitsound and sampleset on hitsound gets copied to their copyTo destination
                    // Timelines
                    var tlTo   = beatmapTo.GetTimeline();
                    var tlFrom = beatmapFrom.GetTimeline();

                    var volumeMuteTimes = arg.CopyVolumes && arg.AlwaysPreserve5Volume ? new List <double>() : null;

                    if (arg.CopyHitsounds)
                    {
                        ResetHitObjectHitsounds(beatmapTo);
                        CopyHitsounds(arg, tlFrom, tlTo);
                    }

                    // Save tlo times where timingpoint volume is 5%
                    // Timingpointchange all the undefined tlo from copyFrom
                    volumeMuteTimes?.AddRange(from tloTo in tlTo.TimelineObjects
                                              where tloTo.CanCopy && Math.Abs(tloTo.SampleVolume) < Precision.DOUBLE_EPSILON &&
                                              Math.Abs(tloTo.FenoSampleVolume - 5) < Precision.DOUBLE_EPSILON
                                              select tloTo.Time);

                    // Volumes and samplesets and customindices greenlines get copied with timingpointchanges and allafter enabled
                    var timingPointsChanges = beatmapFrom.BeatmapTiming.TimingPoints.Select(tp =>
                                                                                            new TimingPointsChange(tp, sampleset: arg.CopySampleSets, index: arg.CopySampleSets,
                                                                                                                   volume: arg.CopyVolumes)).ToList();

                    // Apply the timingpoint changes
                    TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChanges, true);

                    processedTimeline = tlTo;

                    // Return 5% volume to tlo that had it before
                    if (volumeMuteTimes != null)
                    {
                        var timingPointsChangesMute = new List <TimingPointsChange>();
                        processedTimeline.GiveTimingPoints(beatmapTo.BeatmapTiming);

                        // Exclude objects which use their own sample volume property instead
                        foreach (var tloTo in processedTimeline.TimelineObjects.Where(o => Math.Abs(o.SampleVolume) < Precision.DOUBLE_EPSILON))
                        {
                            if (volumeMuteTimes.Contains(tloTo.Time))
                            {
                                // Add timingpointschange to copy timingpoint hitsounds
                                var tp = tloTo.HitsoundTimingPoint.Copy();
                                tp.Offset = tloTo.Time;
                                tp.Volume = 5;
                                timingPointsChangesMute.Add(new TimingPointsChange(tp, volume: true));
                            }
                            else
                            {
                                // Add timingpointschange to preserve index and volume
                                var tp = tloTo.HitsoundTimingPoint.Copy();
                                tp.Offset = tloTo.Time;
                                tp.Volume = tloTo.FenoSampleVolume;
                                timingPointsChangesMute.Add(new TimingPointsChange(tp, volume: true));
                            }
                        }

                        // Apply the timingpoint changes
                        TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChangesMute);
                    }
                }
                else
                {
                    // Smarty mode
                    // Copy the defined hitsounds literally (not feno, that will be reserved for cleaner). Only the tlo that have been defined by copyFrom get overwritten.
                    var tlTo   = beatmapTo.GetTimeline();
                    var tlFrom = beatmapFrom.GetTimeline();

                    var timingPointsChanges = new List <TimingPointsChange>();
                    var mode         = (GameMode)beatmapTo.General["Mode"].IntValue;
                    var mapDir       = editorTo.GetParentFolder();
                    var firstSamples = HitsoundImporter.AnalyzeSamples(mapDir);

                    if (arg.CopyHitsounds)
                    {
                        CopyHitsounds(arg, beatmapTo, tlFrom, tlTo, timingPointsChanges, mode, mapDir, firstSamples, ref sampleSchema);
                    }

                    if (arg.CopyBodyHitsounds)
                    {
                        // Remove timingpoints in beatmapTo that are in a sliderbody/spinnerbody for both beatmapTo and BeatmapFrom
                        foreach (var tp in from ho in beatmapTo.HitObjects
                                 from tp in ho.BodyHitsounds
                                 where beatmapFrom.HitObjects.Any(o => o.Time <tp.Offset && o.EndTime> tp.Offset)
                                 where !tp.Uninherited
                                 select tp)
                        {
                            beatmapTo.BeatmapTiming.Remove(tp);
                        }

                        // Get timingpointschanges for every timingpoint from beatmapFrom that is in a sliderbody/spinnerbody for both beatmapTo and BeatmapFrom
                        timingPointsChanges.AddRange(from ho in beatmapFrom.HitObjects
                                                     from tp in ho.BodyHitsounds
                                                     where beatmapTo.HitObjects.Any(o => o.Time <tp.Offset && o.EndTime> tp.Offset)
                                                     select new TimingPointsChange(tp.Copy(), sampleset: arg.CopySampleSets, index: arg.CopySampleSets,
                                                                                   volume: arg.CopyVolumes));
                    }

                    // Apply the timingpoint changes
                    TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChanges);

                    processedTimeline = tlTo;
                }

                if (arg.CopyStoryboardedSamples)
                {
                    if (arg.CopyMode == 0)
                    {
                        beatmapTo.StoryboardSoundSamples.Clear();
                    }

                    beatmapTo.GiveObjectsGreenlines();
                    processedTimeline.GiveTimingPoints(beatmapTo.BeatmapTiming);

                    var mapDir       = editorTo.GetParentFolder();
                    var firstSamples = HitsoundImporter.AnalyzeSamples(mapDir, true);

                    var samplesTo = new HashSet <StoryboardSoundSample>(beatmapTo.StoryboardSoundSamples);
                    var mode      = (GameMode)beatmapTo.General["Mode"].IntValue;

                    foreach (var sampleFrom in beatmapFrom.StoryboardSoundSamples)
                    {
                        if (arg.IgnoreHitsoundSatisfiedSamples)
                        {
                            var tloHere = processedTimeline.TimelineObjects.FindAll(o =>
                                                                                    Math.Abs(o.Time - sampleFrom.StartTime) <= arg.TemporalLeniency);
                            var samplesHere = new HashSet <string>();
                            foreach (var tlo in tloHere)
                            {
                                foreach (var filename in tlo.GetPlayingFilenames(mode))
                                {
                                    var samplePath      = Path.Combine(mapDir, filename);
                                    var fullPathExtLess = Path.Combine(Path.GetDirectoryName(samplePath),
                                                                       Path.GetFileNameWithoutExtension(samplePath));

                                    if (firstSamples.Keys.Contains(fullPathExtLess))
                                    {
                                        samplePath = firstSamples[fullPathExtLess];
                                    }

                                    samplesHere.Add(samplePath);
                                }
                            }

                            var sbSamplePath      = Path.Combine(mapDir, sampleFrom.FilePath);
                            var sbFullPathExtLess = Path.Combine(Path.GetDirectoryName(sbSamplePath),
                                                                 Path.GetFileNameWithoutExtension(sbSamplePath));

                            if (firstSamples.Keys.Contains(sbFullPathExtLess))
                            {
                                sbSamplePath = firstSamples[sbFullPathExtLess];
                            }

                            if (samplesHere.Contains(sbSamplePath))
                            {
                                continue;
                            }
                        }

                        // Add the StoryboardSoundSamples from beatmapFrom to beatmapTo if it doesn't already have the sample
                        if (!samplesTo.Contains(sampleFrom))
                        {
                            beatmapTo.StoryboardSoundSamples.Add(sampleFrom);
                        }
                    }

                    // Sort the storyboarded samples
                    beatmapTo.StoryboardSoundSamples.Sort();
                }

                if (arg.MuteSliderends)
                {
                    var timingPointsChanges = new List <TimingPointsChange>();
                    beatmapTo.GiveObjectsGreenlines();
                    processedTimeline.GiveTimingPoints(beatmapTo.BeatmapTiming);

                    foreach (var tloTo in processedTimeline.TimelineObjects)
                    {
                        if (FilterMuteTlo(tloTo, beatmapTo, arg))
                        {
                            // Set volume to 5%, remove all hitsounds, apply customindex and sampleset
                            tloTo.SampleSet   = arg.MutedSampleSet;
                            tloTo.AdditionSet = 0;
                            tloTo.Normal      = false;
                            tloTo.Whistle     = false;
                            tloTo.Finish      = false;
                            tloTo.Clap        = false;

                            tloTo.HitsoundsToOrigin();

                            // Add timingpointschange to copy timingpoint hitsounds
                            var tp = tloTo.HitsoundTimingPoint.Copy();
                            tp.Offset      = tloTo.Time;
                            tp.SampleSet   = arg.MutedSampleSet;
                            tp.SampleIndex = arg.MutedIndex;
                            tp.Volume      = 5;
                            timingPointsChanges.Add(new TimingPointsChange(tp, sampleset: true, index: doMutedIndex,
                                                                           volume: true));
                        }
                        else
                        {
                            // Add timingpointschange to preserve index and volume and sampleset
                            var tp = tloTo.HitsoundTimingPoint.Copy();
                            tp.Offset = tloTo.Time;
                            timingPointsChanges.Add(new TimingPointsChange(tp, sampleset: true, index: doMutedIndex,
                                                                           volume: true));
                        }
                    }

                    // Apply the timingpoint changes
                    TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChanges);
                }

                // Save the file
                editorTo.SaveFile();

                // Export the sample schema if there are samples
                if (sampleSchema.Count > 0)
                {
                    string exportFolder = MainWindow.ExportPath;

                    DirectoryInfo di = new DirectoryInfo(exportFolder);
                    foreach (FileInfo file in di.GetFiles())
                    {
                        file.Delete();
                    }

                    HitsoundExporter.ExportSampleSchema(sampleSchema, exportFolder);

                    System.Diagnostics.Process.Start(exportFolder);
                }

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            return("Done!");
        }
Example #20
0
        private string ExportPattern(PatternGalleryVm args, BackgroundWorker worker, DoWorkEventArgs _)
        {
            EditorReader reader;
            double       exportTime       = 0;
            bool         usePatternOffset = false;

            switch (args.ExportTimeMode)
            {
            case ExportTimeMode.Current:
                try {
                    reader     = EditorReaderStuff.GetFullEditorReader();
                    exportTime = reader.EditorTime();
                }
                catch (Exception e) {
                    throw new Exception("Could not fetch the current editor time.", e);
                }
                break;

            case ExportTimeMode.Pattern:
                reader           = EditorReaderStuff.GetFullEditorReaderOrNot();
                usePatternOffset = true;
                break;

            case ExportTimeMode.Custom:
                reader     = EditorReaderStuff.GetFullEditorReaderOrNot();
                exportTime = args.CustomExportTime;
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(ExportTimeMode), "Invalid value encountered");
            }

            var editor = EditorReaderStuff.GetNewestVersionOrNot(args.Paths[0], reader);

            var patternCount = args.Patterns.Count(o => o.IsSelected);

            if (patternCount == 0)
            {
                throw new Exception("No pattern has been selected to export.");
            }

            var patternPlacer = args.OsuPatternPlacer;

            foreach (var pattern in args.Patterns.Where(o => o.IsSelected))
            {
                var patternBeatmap = pattern.GetPatternBeatmap(args.FileHandler);

                if (usePatternOffset)
                {
                    patternPlacer.PlaceOsuPattern(patternBeatmap, editor.Beatmap, protectBeatmapPattern: false);
                }
                else
                {
                    patternPlacer.PlaceOsuPatternAtTime(patternBeatmap, editor.Beatmap, exportTime, false);
                }

                // Increase pattern use count and time
                pattern.UseCount++;
                pattern.LastUsedTime = DateTime.Now;
            }

            editor.SaveFile();

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, reader != null, args.Quick));

            return("Successfully exported pattern!");
        }
        private string Copy_Timing(TimingCopierVm arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            string[] paths    = arg.ExportPath.Split('|');
            int      mapsDone = 0;

            var reader = EditorReaderStuff.GetFullEditorReaderOrNot();

            foreach (string exportPath in paths)
            {
                var editorTo   = EditorReaderStuff.GetNewestVersionOrNot(exportPath, reader);
                var editorFrom = EditorReaderStuff.GetNewestVersionOrNot(arg.ImportPath, reader);

                Beatmap beatmapTo   = editorTo.Beatmap;
                Beatmap beatmapFrom = editorFrom.Beatmap;

                Timing timingTo   = beatmapTo.BeatmapTiming;
                Timing timingFrom = beatmapFrom.BeatmapTiming;

                // Get markers for hitobjects if mode 1 is used
                List <Marker> markers = new List <Marker>();
                if (arg.ResnapMode == "Number of beats between objects stays the same")
                {
                    markers = GetMarkers(beatmapTo, timingTo);
                }

                // Rid the beatmap of redlines
                // If a greenline exists at the same time as a redline then the redline ceizes to exist
                // Else convert the redline to a greenline: Inherited = false & MpB = -100
                List <TimingPoint> removeList = new List <TimingPoint>();
                foreach (TimingPoint redline in timingTo.GetAllRedlines())
                {
                    TimingPoint greenlineHere = timingTo.GetGreenlineAtTime(redline.Offset);
                    if (greenlineHere.Offset == redline.Offset)
                    {
                        removeList.Add(redline);
                    }
                    else
                    {
                        redline.Uninherited = false;
                        redline.MpB         = -100;
                    }
                }
                foreach (TimingPoint tp in removeList)
                {
                    timingTo.TimingPoints.Remove(tp);
                }

                // Make new timing points changes
                List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();

                // Add redlines
                List <TimingPoint> redlines = timingFrom.GetAllRedlines();
                foreach (TimingPoint tp in redlines)
                {
                    timingPointsChanges.Add(new TimingPointsChange(tp, mpb: true, meter: true, inherited: true, omitFirstBarLine: true));
                }

                // Apply timing changes
                TimingPointsChange.ApplyChanges(timingTo, timingPointsChanges);

                if (arg.ResnapMode == "Number of beats between objects stays the same")
                {
                    redlines = timingTo.GetAllRedlines();
                    List <double> newBookmarks = new List <double>();
                    double        lastTime     = redlines.FirstOrDefault().Offset;
                    foreach (Marker marker in markers)
                    {
                        // Get redlines between this and last marker
                        TimingPoint redline = timingTo.GetRedlineAtTime(lastTime, redlines.FirstOrDefault());

                        double beatsFromLastTime = marker.BeatsFromLastMarker;
                        while (true)
                        {
                            List <TimingPoint> redlinesBetween = redlines.Where(o => o.Offset <= lastTime + redline.MpB * beatsFromLastTime && o.Offset > lastTime).ToList();

                            if (redlinesBetween.Count == 0)
                            {
                                break;
                            }

                            TimingPoint first = redlinesBetween.First();
                            double      diff  = first.Offset - lastTime;
                            beatsFromLastTime -= diff / redline.MpB;

                            redline  = first;
                            lastTime = first.Offset;
                        }

                        // Last time is the time of the last redline in between
                        double newTime = lastTime + redline.MpB * beatsFromLastTime;
                        newTime     = timingTo.Resnap(newTime, arg.Snap1, arg.Snap2, firstTp: redlines.FirstOrDefault());
                        marker.Time = newTime;

                        lastTime = marker.Time;
                    }

                    // Add the bookmarks
                    foreach (Marker marker in markers)
                    {
                        // Check whether the marker is a bookmark
                        if (marker.Object is double)
                        {
                            // Don't resnap bookmarks
                            newBookmarks.Add((double)marker.Object);
                        }
                    }
                    beatmapTo.SetBookmarks(newBookmarks);
                }
                else if (arg.ResnapMode == "Just resnap")
                {
                    // Resnap hitobjects
                    foreach (HitObject ho in beatmapTo.HitObjects)
                    {
                        ho.ResnapSelf(timingTo, arg.Snap1, arg.Snap2, firstTp: redlines.FirstOrDefault());
                        ho.ResnapEnd(timingTo, arg.Snap1, arg.Snap2, firstTp: redlines.FirstOrDefault());
                    }

                    // Resnap greenlines
                    foreach (TimingPoint tp in timingTo.GetAllGreenlines())
                    {
                        tp.ResnapSelf(timingTo, arg.Snap1, arg.Snap2, firstTP: redlines.FirstOrDefault());
                    }
                }
                else
                {
                    // Don't move objects
                }

                // Save the file
                editorTo.SaveFile();

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            // Make an accurate message
            string message = $"Successfully copied timing to {mapsDone} {(mapsDone == 1 ? "beatmap" : "beatmaps")}!";

            return(message);
        }
Example #22
0
        private string Sliderate(SlideratorVm arg, BackgroundWorker worker)
        {
            // Make a position function for Sliderator
            Classes.Tools.Sliderator.PositionFunctionDelegate positionFunction;
            // Test if the function is a constant velocity
            bool constantVelocity;

            // We convert the graph GetValue function to a function that works like ms -> px
            // d is a value representing the number of milliseconds into the slider
            if (arg.GraphModeSetting == SlideratorVm.GraphMode.Velocity)
            {
                // Here we use SvGraphMultiplier to get an accurate conversion from SV to slider completion per beat
                // Completion = (100 * SliderMultiplier / PixelLength) * SV * Beats
                positionFunction = d =>
                                   arg.GraphState.GetIntegral(0, d * arg.BeatsPerMinute / 60000) * arg.SvGraphMultiplier *
                                   arg.PixelLength;

                constantVelocity = Precision.AlmostEquals(AnchorCollection.GetMaxValue(arg.GraphState.Anchors),
                                                          AnchorCollection.GetMinValue(arg.GraphState.Anchors));
            }
            else
            {
                positionFunction = d => arg.GraphState.GetValue(d * arg.BeatsPerMinute / 60000) * arg.PixelLength;

                constantVelocity = Precision.AlmostEquals(AnchorCollection.GetMaxDerivative(arg.GraphState.Anchors),
                                                          AnchorCollection.GetMinDerivative(arg.GraphState.Anchors));
            }

            // Dont do Sliderator if the velocity is constant AND equal to the new velocity
            var simplifyShape = constantVelocity && Precision.AlmostEquals(
                arg.PixelLength / arg.GraphBeats / arg.GlobalSv / 100,
                arg.NewVelocity);

            // Get the highest velocity occuring in the graph
            double velocity = arg.NewVelocity; // Velocity is in SV

            // Do bad stuff to the velocity to make sure its the same SV as after writing it to .osu code
            velocity = -100 / double.Parse((-100 / velocity).ToInvariant(), CultureInfo.InvariantCulture);
            // Other velocity is in px / ms
            var otherVelocity = velocity * arg.SvGraphMultiplier * arg.PixelLength * arg.BeatsPerMinute / 60000;

            // Time between timeline ticks for stream export
            var deltaT = 60000 / arg.BeatsPerMinute / arg.BeatSnapDivisor;

            // Update progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(10);
            }

            List <Vector2> slideration = new List <Vector2>();
            var            sliderator  = new Classes.Tools.Sliderator {
                PositionFunction  = positionFunction, MaxT = arg.GraphBeats / arg.BeatsPerMinute * 60000,
                Velocity          = otherVelocity,
                MinDendriteLength = arg.MinDendrite
            };

            if (!simplifyShape)
            {
                // Get slider path like from the hit object preview
                var sliderPath = new SliderPath(arg.VisibleHitObject.SliderType,
                                                arg.VisibleHitObject.GetAllCurvePoints().ToArray(),
                                                GetMaxCompletion(arg, arg.GraphState.Anchors) * arg.PixelLength);
                var path = new List <Vector2>();
                sliderPath.GetPathToProgress(path, 0, 1);

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(20);
                }

                // Do Sliderator
                sliderator.SetPath(path);

                slideration = arg.ExportAsStream ?
                              sliderator.SliderateStream(deltaT) :
                              sliderator.Sliderate();

                // Check for some illegal output
                if (double.IsInfinity(sliderator.MaxS) || double.IsNaN(sliderator.MaxS) ||
                    slideration.Any(v => double.IsNaN(v.X) || double.IsNaN(v.Y)))
                {
                    return("Encountered unexpected values from Sliderator. Please check your input.");
                }
            }

            // Update progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(60);
            }

            // Exporting stuff
            BeatmapEditor editor;
            bool          editorRead = false;

            if (arg.DoEditorRead)
            {
                editor = EditorReaderStuff.GetNewestVersionOrNot(arg.Path, out _, out var exception);

                if (exception == null)
                {
                    editorRead = true;
                }

                arg.DoEditorRead = false;
            }
            else
            {
                editor = new BeatmapEditor(arg.Path);
            }

            var beatmap = editor.Beatmap;
            var timing  = beatmap.BeatmapTiming;

            // Get hit object that might be present at the export time or make a new one
            var hitObjectHere = beatmap.HitObjects.FirstOrDefault(o => Math.Abs(arg.ExportTime - o.Time) < 5) ??
                                new HitObject(arg.ExportTime, 0, SampleSet.Auto, SampleSet.Auto);


            // Clone the hit object to not affect the already existing hit object instance with changes
            var clone = new HitObject(hitObjectHere.GetLine())
            {
                IsCircle = arg.ExportAsStream, IsSpinner = false, IsHoldNote = false, IsSlider = !arg.ExportAsStream
            };

            // Update progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(70);
            }

            if (!arg.ExportAsStream)
            {
                // Give the new hit object the sliderated anchors
                if (simplifyShape)
                {
                    // The velocity is constant, so you can simplify to the original slider shape
                    clone.SetAllCurvePoints(arg.VisibleHitObject.GetAllCurvePoints());
                    clone.SliderType = arg.VisibleHitObject.SliderType;
                }
                else
                {
                    clone.SetAllCurvePoints(slideration);
                    clone.SliderType = PathType.Bezier;
                }

                clone.PixelLength    = sliderator.MaxS;
                clone.SliderVelocity = -100 / velocity;

                // Add hit object
                if (arg.ExportModeSetting == SlideratorVm.ExportMode.Add)
                {
                    beatmap.HitObjects.Add(clone);
                }
                else
                {
                    beatmap.HitObjects.Remove(hitObjectHere);
                    beatmap.HitObjects.Add(clone);
                }

                // Add SV
                var timingPointsChanges = new List <TimingPointsChange>();

                if (arg.DelegateToBpm)
                {
                    var tpAfter = timing.GetRedlineAtTime(clone.Time).Copy();
                    var tpOn    = tpAfter.Copy();

                    tpAfter.Offset = clone.Time;
                    tpOn.Offset    = clone.Time - 1; // This one will be on the slider

                    tpAfter.OmitFirstBarLine = true;
                    tpOn.OmitFirstBarLine    = true;

                    // Express velocity in BPM
                    tpOn.MpB /= -100 / clone.SliderVelocity;
                    // NaN SV results in removal of slider ticks
                    clone.SliderVelocity = arg.RemoveSliderTicks ? double.NaN : -100;

                    // Add redlines
                    timingPointsChanges.Add(new TimingPointsChange(tpOn, mpb: true, inherited: true, omitFirstBarLine: true, fuzzyness: 0));
                    timingPointsChanges.Add(new TimingPointsChange(tpAfter, mpb: true, inherited: true, omitFirstBarLine: true, fuzzyness: 0));

                    clone.Time -= 1;
                }

                // Add SV for every hit object so the SV doesnt change for anything else than the sliderated slider
                timingPointsChanges.AddRange(beatmap.HitObjects.Select(ho => {
                    var sv    = ho == clone ? ho.SliderVelocity : timing.GetSvAtTime(ho.Time);
                    var tp    = timing.GetTimingPointAtTime(ho.Time).Copy();
                    tp.MpB    = sv;
                    tp.Offset = ho.Time;
                    return(new TimingPointsChange(tp, mpb: true, fuzzyness: 0));
                }));

                TimingPointsChange.ApplyChanges(timing, timingPointsChanges);
            }
            else
            {
                // Add hit objects
                if (arg.ExportModeSetting == SlideratorVm.ExportMode.Override)
                {
                    beatmap.HitObjects.Remove(hitObjectHere);
                }

                double t = arg.ExportTime;
                foreach (var pos in slideration)
                {
                    clone.Pos  = pos;
                    clone.Time = t;
                    beatmap.HitObjects.Add(clone);

                    clone = new HitObject(clone.GetLine())
                    {
                        IsCircle = true, IsSpinner = false, IsHoldNote = false, IsSlider = false, NewCombo = false
                    };
                    t += deltaT;
                }
            }

            // Update progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(80);
            }

            beatmap.SortHitObjects();

            editor.SaveFile();

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            if (arg.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, editorRead));
            }

            return(arg.Quick ? string.Empty : "Done!");
        }