Example #1
0
        public HitsoundPreviewHelperVm()
        {
            _items = new ObservableCollection <HitsoundZone>();

            RhythmGuideCommand = new CommandImplementation(
                _ => {
                try {
                    if (_rhythmGuideWindow == null)
                    {
                        _rhythmGuideWindow         = new RhythmGuideWindow();
                        _rhythmGuideWindow.Closed += RhythmGuideWindowOnClosed;
                        _rhythmGuideWindow.Show();
                    }
                    else
                    {
                        _rhythmGuideWindow.Focus();
                    }
                } catch (Exception ex) { ex.Show(); }
            });
            AddCommand = new CommandImplementation(
                _ => {
                try {
                    var newZone = new HitsoundZone();
                    if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))
                    {
                        var editor = EditorReaderStuff.GetBeatmapEditor(EditorReaderStuff.GetFullEditorReader(),
                                                                        out var selected);
                        if (selected.Count > 0)
                        {
                            newZone.XPos = selected[0].Pos.X;
                            newZone.YPos = editor.Beatmap.General["Mode"].IntValue == 3 ? -1 : selected[0].Pos.Y;
                        }
                        else
                        {
                            MessageBox.Show("Please select a hit object to fetch the coordinates.");
                        }
                    }
                    Items.Add(newZone);
                } catch (Exception ex) { ex.Show(); }
            });
            CopyCommand = new CommandImplementation(
                _ => {
                try {
                    int initialCount = Items.Count;
                    for (int i = 0; i < initialCount; i++)
                    {
                        if (Items[i].IsSelected)
                        {
                            Items.Add(Items[i].Copy());
                        }
                    }
                } catch (Exception ex) { ex.Show(); }
            });
            RemoveCommand = new CommandImplementation(
                _ => {
                try {
                    Items.RemoveAll(o => o.IsSelected);
                } catch (Exception ex) { ex.Show(); }
            });
        }
Example #2
0
        private string PlaceHitsounds(Arguments args, BackgroundWorker worker, DoWorkEventArgs _)
        {
            if (args.Zones.Count == 0)
            {
                return("There are no zones!");
            }

            bool editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (string path in args.Paths)
            {
                var      editor   = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead);
                Beatmap  beatmap  = editor.Beatmap;
                Timeline timeline = beatmap.GetTimeline();

                for (int i = 0; i < timeline.TimelineObjects.Count; i++)
                {
                    var tlo = timeline.TimelineObjects[i];

                    var    column = args.Zones.FirstOrDefault();
                    double best   = double.MaxValue;
                    foreach (var c in args.Zones)
                    {
                        double dist = c.Distance(tlo.Origin.Pos);
                        if (dist < best)
                        {
                            best   = dist;
                            column = c;
                        }
                    }


                    tlo.Filename    = column.Filename;
                    tlo.SampleSet   = column.SampleSet;
                    tlo.AdditionSet = SampleSet.Auto;
                    tlo.SetHitsound(column.Hitsound);
                    tlo.HitsoundsToOrigin();

                    UpdateProgressBar(worker, (int)(100f * i / beatmap.HitObjects.Count));
                }

                // Save the file
                editor.SaveFile();
            }

            // Do stuff
            if (args.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, editorRead));
            }

            return(args.Quick ? "" : "Done!");
        }
Example #3
0
        private string Run_Program(Arguments args, BackgroundWorker worker, DoWorkEventArgs _) {
            var result = new MapCleaner.MapCleanerResult();

            bool editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            if (args.Paths.Length == 1) {
                var editor = EditorReaderStuff.GetBeatmapEditor(args.Paths[0], reader, editorRead);

                List<TimingPoint> orgininalTimingPoints = new List<TimingPoint>();
                foreach (TimingPoint tp in editor.Beatmap.BeatmapTiming.TimingPoints) { orgininalTimingPoints.Add(tp.Copy()); }
                int oldTimingPointsCount = editor.Beatmap.BeatmapTiming.TimingPoints.Count;

                result.Add(MapCleaner.CleanMap(editor, args.CleanerArguments, worker));

                // Update result with removed count
                int removed = oldTimingPointsCount - editor.Beatmap.BeatmapTiming.TimingPoints.Count;
                result.TimingPointsRemoved += removed;

                List<TimingPoint> newTimingPoints = editor.Beatmap.BeatmapTiming.TimingPoints;
                Monitor_Differences(orgininalTimingPoints, newTimingPoints);

                // Save the file
                editor.SaveFile();
            } else {
                foreach (string path in args.Paths) {
                    var editor = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead);

                    int oldTimingPointsCount = editor.Beatmap.BeatmapTiming.TimingPoints.Count;

                    result.Add(MapCleaner.CleanMap(editor, args.CleanerArguments, worker));

                    // Update result with removed count
                    int removed = oldTimingPointsCount - editor.Beatmap.BeatmapTiming.TimingPoints.Count;
                    result.TimingPointsRemoved += removed;

                    // Save the file
                    editor.SaveFile();
                }
            }

            // Do stuff
            if (args.Quick)
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, editorRead));

            // Make an accurate message
            string message = $"Successfully {(result.TimingPointsRemoved < 0 ? "added" : "removed")} {Math.Abs(result.TimingPointsRemoved)} {(Math.Abs(result.TimingPointsRemoved) == 1 ? "greenline" : "greenlines")}" +
                (args.CleanerArguments.ResnapObjects ? $" and resnapped {result.ObjectsResnapped} {(result.ObjectsResnapped == 1 ? "object" : "objects")}" : "") + 
                (args.CleanerArguments.RemoveUnusedSamples ? $" and removed {result.SamplesRemoved} unused {(result.SamplesRemoved == 1 ? "sample" : "samples")}" : "") + "!";
            return args.Quick ? "" : message;
        }
Example #4
0
        private static string Copy_Metadata(MetadataManagerVm arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var paths    = arg.ExportPath.Split('|');
            var mapsDone = 0;

            var editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (var path in paths)
            {
                var editor  = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead);
                var beatmap = editor.Beatmap;

                beatmap.Metadata["ArtistUnicode"].StringValue = arg.Artist;
                beatmap.Metadata["Artist"].StringValue        = arg.RomanisedArtist;
                beatmap.Metadata["TitleUnicode"].StringValue  = arg.Title;
                beatmap.Metadata["Title"].StringValue         = arg.RomanisedTitle;
                beatmap.Metadata["Creator"].StringValue       = arg.BeatmapCreator;
                beatmap.Metadata["Source"].StringValue        = arg.Source;
                beatmap.Metadata["Tags"].StringValue          = arg.Tags;

                beatmap.General["PreviewTime"] = new TValue(arg.PreviewTime.ToRoundInvariant());
                if (arg.UseComboColours)
                {
                    beatmap.ComboColours = new List <ComboColour>(arg.ComboColours);
                    beatmap.SpecialColours.Clear();
                    foreach (var specialColour in arg.SpecialColours)
                    {
                        beatmap.SpecialColours.Add(specialColour.Name, specialColour);
                    }
                }

                // Save the file
                editor.SaveFile();

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            // Make an accurate message
            var message = $"Successfully exported metadata to {mapsDone} {(mapsDone == 1 ? "beatmap" : "beatmaps")}!";

            return(message);
        }
Example #5
0
        private string Merge_Sliders(Arguments arg, BackgroundWorker worker)
        {
            var slidersMerged = 0;

            var editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (var path in arg.Paths)
            {
                var editor = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead, out var selected, out var editorActuallyRead);

                if (arg.SelectionMode == 0 && !editorActuallyRead)
                {
                    return(EditorReaderStuff.SelectedObjectsReadFailText);
                }

                var beatmap       = editor.Beatmap;
                var markedObjects = arg.SelectionMode == 0 ? selected :
                                    arg.SelectionMode == 1 ? beatmap.GetBookmarkedObjects() :
                                    beatmap.HitObjects;

                var mergeLast = false;
                for (var i = 0; i < markedObjects.Count - 1; i++)
                {
                    var ho1 = markedObjects[i];
                    var ho2 = markedObjects[i + 1];
                    if (ho1.IsSlider && ho2.IsSlider && (ho1.CurvePoints.Last() - ho2.Pos).Length <= arg.Leniency)
                    {
                        var sp1 = BezierConverter.ConvertToBezier(ho1.SliderPath).ControlPoints;
                        var sp2 = BezierConverter.ConvertToBezier(ho2.SliderPath).ControlPoints;

                        double extraLength = 0;
                        switch (arg.ConnectionMode)
                        {
                        case ConnectionMode.Move:
                            Move(sp2, sp1.Last() - sp2.First());
                            break;

                        case ConnectionMode.Linear:
                            sp1.Add(sp1.Last());
                            sp1.Add(sp2.First());
                            extraLength = (ho1.CurvePoints.Last() - ho2.Pos).Length;
                            break;
                        }

                        var mergedAnchors = sp1.Concat(sp2).ToList();
                        mergedAnchors.Round();

                        var linearLinear = arg.LinearOnLinear && IsLinearBezier(sp1) && IsLinearBezier(sp2);
                        if (linearLinear)
                        {
                            for (var j = 0; j < mergedAnchors.Count - 1; j++)
                            {
                                if (mergedAnchors[j] != mergedAnchors[j + 1])
                                {
                                    continue;
                                }
                                mergedAnchors.RemoveAt(j);
                                j--;
                            }
                        }

                        var mergedPath = new SliderPath(linearLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(),
                                                        ho1.PixelLength + ho2.PixelLength + extraLength);
                        ho1.SliderPath = mergedPath;

                        beatmap.HitObjects.Remove(ho2);
                        markedObjects.Remove(ho2);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else if (ho1.IsSlider && ho2.IsCircle && (ho1.CurvePoints.Last() - ho2.Pos).Length <= arg.Leniency)
                    {
                        var sp1 = BezierConverter.ConvertToBezier(ho1.SliderPath).ControlPoints;

                        sp1.Add(sp1.Last());
                        sp1.Add(ho2.Pos);
                        var extraLength = (ho1.CurvePoints.Last() - ho2.Pos).Length;

                        var mergedAnchors = sp1;
                        mergedAnchors.Round();

                        var linearLinear = arg.LinearOnLinear && IsLinearBezier(sp1);
                        if (linearLinear)
                        {
                            for (var j = 0; j < mergedAnchors.Count - 1; j++)
                            {
                                if (mergedAnchors[j] != mergedAnchors[j + 1])
                                {
                                    continue;
                                }
                                mergedAnchors.RemoveAt(j);
                                j--;
                            }
                        }

                        var mergedPath = new SliderPath(linearLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(), ho1.PixelLength + extraLength);
                        ho1.SliderPath = mergedPath;

                        beatmap.HitObjects.Remove(ho2);
                        markedObjects.Remove(ho2);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else if (ho1.IsCircle && ho2.IsSlider && (ho1.Pos - ho2.Pos).Length <= arg.Leniency)
                    {
                        var sp2 = BezierConverter.ConvertToBezier(ho2.SliderPath).ControlPoints;

                        sp2.Insert(0, sp2.First());
                        sp2.Insert(0, ho1.Pos);
                        var extraLength = (ho1.Pos - ho2.Pos).Length;

                        var mergedAnchors = sp2;
                        mergedAnchors.Round();

                        var linearLinear = arg.LinearOnLinear && IsLinearBezier(sp2);
                        if (linearLinear)
                        {
                            for (var j = 0; j < mergedAnchors.Count - 1; j++)
                            {
                                if (mergedAnchors[j] != mergedAnchors[j + 1])
                                {
                                    continue;
                                }
                                mergedAnchors.RemoveAt(j);
                                j--;
                            }
                        }

                        var mergedPath = new SliderPath(linearLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(), ho2.PixelLength + extraLength);
                        ho2.SliderPath = mergedPath;

                        beatmap.HitObjects.Remove(ho1);
                        markedObjects.Remove(ho1);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else if (ho1.IsCircle && ho2.IsCircle && (ho1.Pos - ho2.Pos).Length <= arg.Leniency)
                    {
                        var mergedAnchors = new List <Vector2> {
                            ho1.Pos, ho2.Pos
                        };

                        var mergedPath = new SliderPath(arg.LinearOnLinear ? PathType.Linear : PathType.Bezier, mergedAnchors.ToArray(), (ho1.Pos - ho2.Pos).Length);
                        ho1.SliderPath    = mergedPath;
                        ho1.IsCircle      = false;
                        ho1.IsSlider      = true;
                        ho1.Repeat        = 1;
                        ho1.EdgeHitsounds = new List <int> {
                            ho1.GetHitsounds(), ho2.GetHitsounds()
                        };
                        ho1.EdgeSampleSets = new List <SampleSet> {
                            ho1.SampleSet, ho2.SampleSet
                        };
                        ho1.EdgeAdditionSets = new List <SampleSet> {
                            ho1.AdditionSet, ho2.AdditionSet
                        };

                        beatmap.HitObjects.Remove(ho2);
                        markedObjects.Remove(ho2);
                        i--;

                        slidersMerged++;
                        if (!mergeLast)
                        {
                            slidersMerged++;
                        }
                        mergeLast = true;
                    }
                    else
                    {
                        mergeLast = false;
                    }

                    if (worker != null && worker.WorkerReportsProgress)
                    {
                        worker.ReportProgress(i / markedObjects.Count);
                    }
                }

                // Save the file
                editor.SaveFile();
            }

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            if (arg.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, editorRead));
            }

            // Make an accurate message
            var message = "";

            if (Math.Abs(slidersMerged) == 1)
            {
                message += "Successfully merged " + slidersMerged + " slider!";
            }
            else
            {
                message += "Successfully merged " + slidersMerged + " sliders!";
            }
            return(arg.Quick ? "" : message);
        }
Example #6
0
        private string Adjust_Timing(Arguments arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            // Count
            int RedlinesAdded = 0;

            bool editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (string path in arg.Paths)
            {
                // Open beatmap
                var     editor  = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead);
                Beatmap beatmap = editor.Beatmap;
                Timing  timing  = beatmap.BeatmapTiming;

                // Get all the times to snap
                List <Marker> markers = new List <Marker>();
                if (arg.Objects)
                {
                    foreach (HitObject ho in beatmap.HitObjects)
                    {
                        markers.Add(new Marker(ho.Time));
                    }
                }
                if (arg.Bookmarks)
                {
                    foreach (double time in beatmap.GetBookmarks())
                    {
                        markers.Add(new Marker(time));
                    }
                }
                if (arg.Greenlines)
                {
                    // Get the offsets of greenlines
                    foreach (TimingPoint tp in timing.TimingPoints)
                    {
                        if (tp.Uninherited == false)
                        {
                            markers.Add(new Marker(tp.Offset));
                        }
                    }
                }
                if (arg.Redlines)
                {
                    // Get the offsets of redlines
                    foreach (TimingPoint tp in timing.TimingPoints)
                    {
                        if (tp.Uninherited == true)
                        {
                            markers.Add(new Marker(tp.Offset));
                        }
                    }
                }

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(20);
                }

                // Sort the markers
                markers = markers.OrderBy(o => o.Time).ToList();

                // Calculate the beats between time and the last time or redline for each time
                // Time the same is 0
                // Time a little after is smallest snap
                for (int i = 0; i < markers.Count; i++)
                {
                    Marker marker = markers[i];
                    double time   = marker.Time;

                    TimingPoint redline = timing.GetRedlineAtTime(time - 1);

                    // Resnap to that redline only
                    double resnappedTime = timing.Resnap(time, arg.Snap1, arg.Snap2, false, redline);

                    // Calculate beats from the redline
                    double beatsFromRedline = (resnappedTime - redline.Offset) / redline.MpB;

                    // Avoid problems
                    if (MathHelper.ApproximatelyEquivalent(beatsFromRedline, 0, 0.0001))
                    {
                        beatsFromRedline = 1 / Math.Max(arg.Snap1, arg.Snap2);
                    }
                    if (time == redline.Offset)
                    {
                        beatsFromRedline = 0;
                    }

                    // Initialize the beats from last marker
                    double beatsFromLastMarker = beatsFromRedline;

                    // Get the times between redline and this time
                    List <Marker> timesBefore = markers.Where(o => o.Time <time && o.Time> redline.Offset).ToList();

                    if (timesBefore.Count > 0)
                    {
                        // Get the last time info
                        double lastTime       = timesBefore.Last().Time;
                        double resnappedTimeL = timing.Resnap(lastTime, arg.Snap1, arg.Snap2, false);

                        // Change the beats from last marker
                        beatsFromLastMarker = (resnappedTime - resnappedTimeL) / redline.MpB;

                        // Avoid problems
                        if (MathHelper.ApproximatelyEquivalent(beatsFromLastMarker, 0, 0.0001))
                        {
                            beatsFromLastMarker = 1f / Math.Max(arg.Snap1, arg.Snap2);
                        }
                        if (lastTime == time)
                        {
                            beatsFromLastMarker = 0;
                        }
                    }

                    // Set the variable
                    marker.BeatsFromLastMarker = beatsFromLastMarker;
                }

                // Remove redlines except the first redline
                if (!arg.Redlines)
                {
                    var first = timing.TimingPoints.FirstOrDefault(o => o.Uninherited);
                    timing.TimingPoints.RemoveAll(o => o.Uninherited && o != first);
                }

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(40);
                }

                // Loop through all the markers
                for (int i = 0; i < markers.Count; i++)
                {
                    Marker marker = markers[i];
                    double time   = marker.Time;

                    TimingPoint redline = timing.GetRedlineAtTime(time - 1);

                    double beatsFromLastMarker = arg.BeatsBetween != -1 ? arg.BeatsBetween : marker.BeatsFromLastMarker;

                    // Skip if 0 beats from last marker
                    if (beatsFromLastMarker == 0)
                    {
                        continue;
                    }

                    // Get the times between redline and this time including this time
                    List <Marker> markersBefore = markers.Where(o => o.Time <time && o.Time> redline.Offset).ToList();
                    markersBefore.Add(marker);

                    // Calculate MpB
                    // Average MpB from timesBefore and use time from redline
                    double mpb = 0;
                    double beatsFromRedline = 0;
                    foreach (Marker markerB in markersBefore)
                    {
                        beatsFromRedline += markerB.BeatsFromLastMarker;
                        mpb += GetMpB(markerB.Time - redline.Offset, beatsFromRedline, 0);
                    }
                    mpb /= markersBefore.Count;

                    // Check if this MpB doesn't make the markers go offsnap too far
                    bool canChangeRedline = CheckMpB(mpb, markersBefore, redline, arg);

                    // Make changes
                    if (canChangeRedline)
                    {
                        // Round the MpB to human values first
                        mpb = HumanRoundMpB(mpb, markersBefore, redline, arg);

                        // Change the MpB of the redline
                        redline.MpB = mpb;
                    }
                    else
                    {
                        // Get the last time info and not the current
                        markersBefore.Remove(marker);
                        double lastTime = markersBefore.Last().Time;

                        // Make new redline
                        TimingPoint newRedline    = redline.Copy();
                        TimingPoint lastHitsounds = timing.GetTimingPointAtTime(lastTime + 5);
                        newRedline.Offset           = lastTime;
                        newRedline.OmitFirstBarLine = arg.OmitBarline; // Set omit to the argument
                        newRedline.Kiai             = lastHitsounds.Kiai;
                        newRedline.SampleIndex      = lastHitsounds.SampleIndex;
                        newRedline.SampleSet        = lastHitsounds.SampleSet;
                        newRedline.Volume           = lastHitsounds.Volume;
                        timing.TimingPoints.Add(newRedline);
                        timing.Sort();

                        // Set the MpB
                        newRedline.MpB = GetMpB(time - lastTime, beatsFromLastMarker, arg.Leniency);

                        // Update the counter
                        RedlinesAdded++;
                    }

                    // Update progressbar
                    if (worker != null && worker.WorkerReportsProgress)
                    {
                        worker.ReportProgress(i * 60 / markers.Count + 40);
                    }
                }

                // Save the file
                editor.SaveFile();
            }


            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Make an accurate message
            string message = "Successfully added ";

            message += RedlinesAdded;
            if (Math.Abs(RedlinesAdded) == 1)
            {
                message += " redlines!";
            }
            else
            {
                message += " redlines!";
            }
            return(message);
        }
Example #7
0
        private string Copy_Hitsounds(Arguments arg, BackgroundWorker worker)
        {
            var copyMode              = arg.CopyMode;
            var temporalLeniency      = arg.TemporalLeniency;
            var copyHitsounds         = arg.CopyHitsounds;
            var copySliderbodychanges = arg.CopyBodyHitsounds;
            var copyVolumes           = arg.CopyVolumes;
            var copySbSamples         = arg.CopyStoryboardedSamples;
            var ignoreHssbSamples     = arg.IgnoreHitsoundSatisfiedSamples;
            var copySamplesets        = arg.CopySamplesets;
            var muteSliderends        = arg.MuteSliderends;
            var doMutedIndex          = arg.MutedIndex >= 0;

            var paths    = arg.PathTo.Split('|');
            var mapsDone = 0;

            var editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (var pathTo in paths)
            {
                var editorTo   = EditorReaderStuff.GetBeatmapEditor(pathTo, reader, editorRead);
                var editorFrom = EditorReaderStuff.GetBeatmapEditor(arg.PathFrom, reader, editorRead);

                var beatmapTo   = editorTo.Beatmap;
                var beatmapFrom = editorFrom.Beatmap;

                Timeline processedTimeline;

                if (copyMode == 0)
                {
                    // Every defined hitsound and sampleset on hitsound gets copied to their copyTo destination
                    // Timelines
                    var tlTo   = beatmapTo.GetTimeline();
                    var tlFrom = beatmapFrom.GetTimeline();

                    var volumeMuteTimes = arg.CopyVolumes && arg.AlwaysPreserve5Volume ? new List <double>() : null;

                    if (copyHitsounds)
                    {
                        ResetHitObjectHitsounds(beatmapTo);
                        CopyHitsounds(arg, tlFrom, tlTo);
                    }

                    // Save tlo times where volume is 5%
                    // Timingpointchange all the undefined tlo from copyFrom
                    volumeMuteTimes?.AddRange(from tloTo in tlTo.TimelineObjects
                                              where tloTo.CanCopy && Math.Abs(tloTo.FenoSampleVolume - 5) < Precision.DOUBLE_EPSILON
                                              select tloTo.Time);

                    // Volumes and samplesets and customindices greenlines get copied with timingpointchanges and allafter enabled
                    var timingPointsChanges = beatmapFrom.BeatmapTiming.TimingPoints.Select(tp =>
                                                                                            new TimingPointsChange(tp, sampleset: copySamplesets, index: copySamplesets,
                                                                                                                   volume: copyVolumes)).ToList();

                    // Apply the timingpoint changes
                    TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChanges, true);

                    processedTimeline = tlTo;

                    // Return 5% volume to tlo that had it before
                    if (volumeMuteTimes != null)
                    {
                        var timingPointsChangesMute = new List <TimingPointsChange>();
                        processedTimeline.GiveTimingPoints(beatmapTo.BeatmapTiming);

                        foreach (var tloTo in processedTimeline.TimelineObjects)
                        {
                            if (volumeMuteTimes.Contains(tloTo.Time))
                            {
                                // Add timingpointschange to copy timingpoint hitsounds
                                var tp = tloTo.HitsoundTimingPoint.Copy();
                                tp.Offset = tloTo.Time;
                                tp.Volume = 5;
                                timingPointsChangesMute.Add(new TimingPointsChange(tp, volume: true));
                            }
                            else
                            {
                                // Add timingpointschange to preserve index and volume
                                var tp = tloTo.HitsoundTimingPoint.Copy();
                                tp.Offset = tloTo.Time;
                                tp.Volume = tloTo.FenoSampleVolume;
                                timingPointsChangesMute.Add(new TimingPointsChange(tp, volume: true));
                            }
                        }

                        // Apply the timingpoint changes
                        TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChangesMute);
                    }
                }
                else
                {
                    // Smarty mode
                    // Copy the defined hitsounds literally (not feno, that will be reserved for cleaner). Only the tlo that have been defined by copyFrom get overwritten.
                    var tlTo   = beatmapTo.GetTimeline();
                    var tlFrom = beatmapFrom.GetTimeline();

                    var timingPointsChanges = new List <TimingPointsChange>();
                    var mode         = (GameMode)beatmapTo.General["Mode"].Value;
                    var mapDir       = editorTo.GetBeatmapFolder();
                    var firstSamples = HitsoundImporter.AnalyzeSamples(mapDir);

                    if (copyHitsounds)
                    {
                        CopyHitsounds(arg, tlFrom, tlTo, timingPointsChanges, mode, mapDir, firstSamples);
                    }

                    if (copySliderbodychanges)
                    {
                        // Remove timingpoints in beatmapTo that are in a sliderbody/spinnerbody for both beatmapTo and BeatmapFrom
                        foreach (var tp in from ho in beatmapTo.HitObjects
                                 from tp in ho.BodyHitsounds
                                 where beatmapFrom.HitObjects.Any(o => o.Time <tp.Offset && o.EndTime> tp.Offset)
                                 where !tp.Uninherited
                                 select tp)
                        {
                            beatmapTo.BeatmapTiming.TimingPoints.Remove(tp);
                        }

                        // Get timingpointschanges for every timingpoint from beatmapFrom that is in a sliderbody/spinnerbody for both beatmapTo and BeatmapFrom
                        timingPointsChanges.AddRange(from ho in beatmapFrom.HitObjects
                                                     from tp in ho.BodyHitsounds
                                                     where beatmapTo.HitObjects.Any(o => o.Time <tp.Offset && o.EndTime> tp.Offset)
                                                     select new TimingPointsChange(tp.Copy(), sampleset: copySamplesets, index: copySamplesets,
                                                                                   volume: copyVolumes));
                    }

                    // Apply the timingpoint changes
                    TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChanges);

                    processedTimeline = tlTo;
                }

                if (copySbSamples)
                {
                    if (copyMode == 0)
                    {
                        beatmapTo.StoryboardSoundSamples.Clear();
                    }

                    beatmapTo.GiveObjectsGreenlines();
                    processedTimeline.GiveTimingPoints(beatmapTo.BeatmapTiming);

                    var mapDir       = editorTo.GetBeatmapFolder();
                    var firstSamples = HitsoundImporter.AnalyzeSamples(mapDir, true);

                    var samplesTo = new HashSet <StoryboardSoundSample>(beatmapTo.StoryboardSoundSamples);
                    var mode      = (GameMode)beatmapTo.General["Mode"].Value;

                    foreach (var sampleFrom in beatmapFrom.StoryboardSoundSamples)
                    {
                        if (ignoreHssbSamples)
                        {
                            var tloHere = processedTimeline.TimelineObjects.FindAll(o =>
                                                                                    Math.Abs(o.Time - sampleFrom.Time) <= temporalLeniency);
                            var samplesHere = new HashSet <string>();
                            foreach (var tlo in tloHere)
                            {
                                foreach (var filename in tlo.GetPlayingFilenames(mode))
                                {
                                    var samplePath      = Path.Combine(mapDir, filename);
                                    var fullPathExtLess = Path.Combine(Path.GetDirectoryName(samplePath),
                                                                       Path.GetFileNameWithoutExtension(samplePath));

                                    if (firstSamples.Keys.Contains(fullPathExtLess))
                                    {
                                        samplePath = firstSamples[fullPathExtLess];
                                    }

                                    samplesHere.Add(samplePath);
                                }
                            }

                            var sbSamplePath      = Path.Combine(mapDir, sampleFrom.FilePath);
                            var sbFullPathExtLess = Path.Combine(Path.GetDirectoryName(sbSamplePath),
                                                                 Path.GetFileNameWithoutExtension(sbSamplePath));

                            if (firstSamples.Keys.Contains(sbFullPathExtLess))
                            {
                                sbSamplePath = firstSamples[sbFullPathExtLess];
                            }

                            if (samplesHere.Contains(sbSamplePath))
                            {
                                continue;
                            }
                        }

                        // Add the StoryboardSoundSamples from beatmapFrom to beatmapTo if it doesn't already have the sample
                        if (!samplesTo.Contains(sampleFrom))
                        {
                            beatmapTo.StoryboardSoundSamples.Add(sampleFrom);
                        }
                    }

                    // Sort the storyboarded samples
                    beatmapTo.StoryboardSoundSamples = beatmapTo.StoryboardSoundSamples.OrderBy(o => o.Time).ToList();
                }

                if (muteSliderends)
                {
                    var timingPointsChanges = new List <TimingPointsChange>();
                    beatmapTo.GiveObjectsGreenlines();
                    processedTimeline.GiveTimingPoints(beatmapTo.BeatmapTiming);

                    foreach (var tloTo in processedTimeline.TimelineObjects)
                    {
                        if (FilterMuteTlo(tloTo, beatmapTo, arg))
                        {
                            // Set volume to 5%, remove all hitsounds, apply customindex and sampleset
                            tloTo.SampleSet   = arg.MutedSampleset;
                            tloTo.AdditionSet = 0;
                            tloTo.Normal      = false;
                            tloTo.Whistle     = false;
                            tloTo.Finish      = false;
                            tloTo.Clap        = false;

                            tloTo.HitsoundsToOrigin();

                            // Add timingpointschange to copy timingpoint hitsounds
                            var tp = tloTo.HitsoundTimingPoint.Copy();
                            tp.Offset      = tloTo.Time;
                            tp.SampleSet   = arg.MutedSampleset;
                            tp.SampleIndex = arg.MutedIndex;
                            tp.Volume      = 5;
                            timingPointsChanges.Add(new TimingPointsChange(tp, sampleset: true, index: doMutedIndex,
                                                                           volume: true));
                        }
                        else
                        {
                            // Add timingpointschange to preserve index and volume and sampleset
                            var tp = tloTo.HitsoundTimingPoint.Copy();
                            tp.Offset = tloTo.Time;
                            timingPointsChanges.Add(new TimingPointsChange(tp, sampleset: true, index: doMutedIndex,
                                                                           volume: true));
                        }
                    }

                    // Apply the timingpoint changes
                    TimingPointsChange.ApplyChanges(beatmapTo.BeatmapTiming, timingPointsChanges);
                }

                // Save the file
                editorTo.SaveFile();

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            return("Done!");
        }
        private string TransformProperties(PropertyTransformerVM vm, BackgroundWorker worker, DoWorkEventArgs _)
        {
            bool   doFilterMatch = vm.MatchFilter != -1 && vm.EnableFilters;
            bool   doFilterRange = (vm.MinTimeFilter != -1 || vm.MaxTimeFilter != -1) && vm.EnableFilters;
            double min           = vm.MinTimeFilter == -1 ? double.NegativeInfinity : vm.MinTimeFilter;
            double max           = vm.MaxTimeFilter == -1 ? double.PositiveInfinity : vm.MaxTimeFilter;

            bool editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (string path in vm.MapPaths)
            {
                var     editor  = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead);
                Beatmap beatmap = editor.Beatmap;

                // Count all the total amount of things to loop through
                int loops      = 0;
                int totalLoops = beatmap.BeatmapTiming.TimingPoints.Count;
                if (vm.HitObjectTimeMultiplier != 1 || vm.HitObjectTimeOffset != 0)
                {
                    totalLoops += beatmap.HitObjects.Count;
                }
                if (vm.BookmarkTimeMultiplier != 1 || vm.BookmarkTimeOffset != 0)
                {
                    totalLoops += beatmap.GetBookmarks().Count;
                }
                if (vm.SBSampleTimeMultiplier != 1 || vm.SBSampleTimeOffset != 0)
                {
                    totalLoops += beatmap.StoryboardSoundSamples.Count;
                }

                List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();
                foreach (TimingPoint tp in beatmap.BeatmapTiming.TimingPoints)
                {
                    // Offset
                    if (vm.TimingpointOffsetMultiplier != 1 || vm.TimingpointOffsetOffset != 0)
                    {
                        if (Filter(tp.Offset, tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            tp.Offset = Math.Round(tp.Offset * vm.TimingpointOffsetMultiplier + vm.TimingpointOffsetOffset);
                        }
                    }

                    // BPM
                    if (vm.TimingpointBPMMultiplier != 1 || vm.TimingpointBPMOffset != 0)
                    {
                        if (tp.Uninherited)
                        {
                            if (Filter(tp.GetBpm(), tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                            {
                                double newBPM = tp.GetBpm() * vm.TimingpointBPMMultiplier + vm.TimingpointBPMOffset;
                                newBPM = vm.ClipProperties ? MathHelper.Clamp(newBPM, 15, 10000) : newBPM;  // Clip the value if specified
                                tp.MpB = 60000 / newBPM;
                            }
                        }
                    }

                    // Slider Velocity
                    if (vm.TimingpointSVMultiplier != 1 || vm.TimingpointSVOffset != 0)
                    {
                        if (Filter(beatmap.BeatmapTiming.GetSvMultiplierAtTime(tp.Offset), tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            TimingPoint tpchanger = tp.Copy();
                            double      newSV     = beatmap.BeatmapTiming.GetSvMultiplierAtTime(tp.Offset) * vm.TimingpointSVMultiplier + vm.TimingpointSVOffset;
                            newSV         = vm.ClipProperties ? MathHelper.Clamp(newSV, 0.1, 10) : newSV; // Clip the value if specified
                            tpchanger.MpB = -100 / newSV;
                            timingPointsChanges.Add(new TimingPointsChange(tpchanger, mpb: true));
                        }
                    }

                    // Index
                    if (vm.TimingpointIndexMultiplier != 1 || vm.TimingpointIndexOffset != 0)
                    {
                        if (Filter(tp.SampleIndex, tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            int newIndex = (int)Math.Round(tp.SampleIndex * vm.TimingpointIndexMultiplier + vm.TimingpointIndexOffset);
                            tp.SampleIndex = vm.ClipProperties ? MathHelper.Clamp(newIndex, 0, 100) : newIndex;
                        }
                    }

                    // Volume
                    if (vm.TimingpointVolumeMultiplier != 1 || vm.TimingpointVolumeOffset != 0)
                    {
                        if (Filter(tp.Volume, tp.Offset, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            int newVolume = (int)Math.Round(tp.Volume * vm.TimingpointVolumeMultiplier + vm.TimingpointVolumeOffset);
                            tp.Volume = vm.ClipProperties ? MathHelper.Clamp(newVolume, 5, 100) : newVolume;
                        }
                    }

                    // Update progress bar
                    loops++;
                    UpdateProgressBar(worker, loops * 100 / totalLoops);
                }

                // Hitobject Time
                if (vm.HitObjectTimeMultiplier != 1 || vm.HitObjectTimeOffset != 0)
                {
                    foreach (HitObject ho in beatmap.HitObjects)
                    {
                        if (Filter(ho.Time, ho.Time, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            ho.Time = Math.Round(ho.Time * vm.HitObjectTimeMultiplier + vm.HitObjectTimeOffset);
                        }

                        // Update progress bar
                        loops++;
                        UpdateProgressBar(worker, loops * 100 / totalLoops);
                    }
                }

                // Bookmark Time
                if (vm.BookmarkTimeMultiplier != 1 || vm.BookmarkTimeOffset != 0)
                {
                    List <double> newBookmarks = new List <double>();
                    List <double> bookmarks    = beatmap.GetBookmarks();
                    foreach (double bookmark in bookmarks)
                    {
                        if (Filter(bookmark, bookmark, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            newBookmarks.Add(Math.Round(bookmark * vm.BookmarkTimeMultiplier + vm.BookmarkTimeOffset));
                        }
                        else
                        {
                            newBookmarks.Add(bookmark);
                        }

                        // Update progress bar
                        loops++;
                        UpdateProgressBar(worker, loops * 100 / totalLoops);
                    }
                    beatmap.SetBookmarks(newBookmarks);
                }

                // Storyboarded sample Time
                if (vm.SBSampleTimeMultiplier != 1 || vm.SBSampleTimeOffset != 0)
                {
                    foreach (StoryboardSoundSample ss in beatmap.StoryboardSoundSamples)
                    {
                        if (Filter(ss.Time, ss.Time, doFilterMatch, doFilterRange, vm.MatchFilter, min, max))
                        {
                            ss.Time = Math.Round(ss.Time * vm.SBSampleTimeMultiplier + vm.SBSampleTimeOffset);
                        }

                        // Update progress bar
                        loops++;
                        UpdateProgressBar(worker, loops * 100 / totalLoops);
                    }
                }

                TimingPointsChange.ApplyChanges(beatmap.BeatmapTiming, timingPointsChanges);

                // Save the file
                editor.SaveFile();
            }

            return("Done!");
        }
        private string Complete_Sliders(Arguments arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            int slidersCompleted = 0;

            bool editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (string path in arg.Paths)
            {
                var editor = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead, out var selected, out var editorActuallyRead);

                if (arg.SelectionMode == 0 && !editorActuallyRead)
                {
                    return(EditorReaderStuff.SelectedObjectsReadFailText);
                }

                Beatmap          beatmap       = editor.Beatmap;
                Timing           timing        = beatmap.BeatmapTiming;
                List <HitObject> markedObjects = arg.SelectionMode == 0 ? selected :
                                                 arg.SelectionMode == 1 ? beatmap.GetBookmarkedObjects() :
                                                 beatmap.HitObjects;

                for (int i = 0; i < markedObjects.Count; i++)
                {
                    HitObject ho = markedObjects[i];
                    if (ho.IsSlider)
                    {
                        double oldSpatialLength = ho.PixelLength;
                        double newSpatialLength = arg.SpatialLength != -1 ? ho.GetSliderPath(fullLength: true).Distance *arg.SpatialLength : oldSpatialLength;

                        double oldTemporalLength = timing.CalculateSliderTemporalLength(ho.Time, ho.PixelLength);
                        double newTemporalLength = arg.TemporalLength != -1 ? timing.GetMpBAtTime(ho.Time) * arg.TemporalLength : oldTemporalLength;

                        double oldSv = timing.GetSvAtTime(ho.Time);
                        double newSv = oldSv / ((newSpatialLength / oldSpatialLength) / (newTemporalLength / oldTemporalLength));

                        ho.SliderVelocity = newSv;
                        ho.PixelLength    = newSpatialLength;

                        // Scale anchors to completion
                        if (arg.MoveAnchors)
                        {
                            ho.SetAllCurvePoints(SliderPathUtil.MoveAnchorsToLength(
                                                     ho.GetAllCurvePoints(), ho.SliderType, ho.PixelLength, out var pathType));
                            ho.SliderType = pathType;
                        }

                        slidersCompleted++;
                    }
                    if (worker != null && worker.WorkerReportsProgress)
                    {
                        worker.ReportProgress(i / markedObjects.Count);
                    }
                }

                // Reconstruct SliderVelocity
                List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();
                // Add Hitobject stuff
                foreach (HitObject ho in beatmap.HitObjects)
                {
                    if (ho.IsSlider) // SliderVelocity changes
                    {
                        TimingPoint tp = ho.TimingPoint.Copy();
                        tp.Offset = ho.Time;
                        tp.MpB    = ho.SliderVelocity;
                        timingPointsChanges.Add(new TimingPointsChange(tp, mpb: true));
                    }
                }

                // Add the new SliderVelocity changes
                TimingPointsChange.ApplyChanges(timing, timingPointsChanges);

                // Save the file
                editor.SaveFile();
            }

            // Complete progressbar
            if (worker != null && worker.WorkerReportsProgress)
            {
                worker.ReportProgress(100);
            }

            // Do stuff
            if (arg.Quick)
            {
                RunFinished?.Invoke(this, new RunToolCompletedEventArgs(true, editorRead));
            }

            // Make an accurate message
            string message = "";

            if (Math.Abs(slidersCompleted) == 1)
            {
                message += "Successfully completed " + slidersCompleted + " slider!";
            }
            else
            {
                message += "Successfully completed " + slidersCompleted + " sliders!";
            }
            return(arg.Quick ? "" : message);
        }
Example #10
0
        private static string Export_ComboColours(ComboColourStudioVm arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            var paths    = arg.ExportPath.Split('|');
            var mapsDone = 0;

            var orderedColourPoints = arg.Project.ColourPoints.OrderBy(o => o.Time).ToList();
            var orderedComboColours = arg.Project.ComboColours.OrderBy(o => o.Name).ToList();

            var editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (var path in paths)
            {
                var editor  = EditorReaderStuff.GetBeatmapEditor(path, reader, editorRead);
                var beatmap = editor.Beatmap;

                // Setting the combo colours
                beatmap.ComboColours = new List <ComboColour>(arg.Project.ComboColours);

                // Setting the combo skips
                if (beatmap.HitObjects.Count > 0 && orderedColourPoints.Count > 0)
                {
                    int lastColourPointColourIndex = -1;
                    var lastColourPoint            = orderedColourPoints[0];
                    int lastColourIndex            = 0;
                    var exceptions = new List <ColourPoint>();
                    foreach (var newCombo in beatmap.HitObjects.Where(o => o.ActualNewCombo && !o.IsSpinner))
                    {
                        int comboLength = GetComboLength(newCombo, beatmap.HitObjects);
                        //Console.WriteLine(comboLength);

                        // Get the colour point for this new combo
                        var colourPoint    = GetColourPoint(orderedColourPoints, newCombo.Time, exceptions, comboLength <= arg.Project.MaxBurstLength);
                        var colourSequence = colourPoint.ColourSequence.ToList();

                        // Add the colour point to the exceptions so it doesnt get used again
                        if (colourPoint.Mode == ColourPointMode.Burst)
                        {
                            exceptions.Add(colourPoint);
                        }

                        // Get the last colour index on the sequence of this colour point
                        lastColourPointColourIndex = lastColourPointColourIndex == -1 || lastColourPoint.Equals(colourPoint) ?
                                                     lastColourPointColourIndex :
                                                     colourSequence.FindIndex(o => o.Name == orderedComboColours[lastColourIndex].Name);

                        // Get the next colour index on this colour point
                        // Check if colourSequence count is 0 to prevent division by 0
                        var colourPointColourIndex = lastColourPointColourIndex == -1 || colourSequence.Count == 0
                            ? 0
                            : lastColourPoint.Equals(colourPoint) ?
                                                     MathHelper.Mod(lastColourPointColourIndex + 1, colourSequence.Count) :
                                                     // If the colour point changed try going back to index 0
                                                     lastColourPointColourIndex == 0 && colourSequence.Count > 1 ? 1 : 0;

                        //Console.WriteLine("colourPointColourIndex: " + colourPointColourIndex);
                        //Console.WriteLine("colourPointColour: " + colourPoint.ColourSequence[colourPointColourIndex].Name);

                        // Find the combo index of the chosen colour in the sequence
                        // Check if the colourSequence count is 0 to prevent an out-of-range exception
                        var colourIndex = colourSequence.Count == 0 ? MathHelper.Mod(lastColourIndex + 1, orderedComboColours.Count) :
                                          orderedComboColours.FindIndex(o => o.Name == colourSequence[colourPointColourIndex].Name);

                        if (colourIndex == -1)
                        {
                            throw new ArgumentException($"Can not use colour {colourSequence[colourPointColourIndex].Name} of colour point at offset {colourPoint.Time} because it does not exist in the combo colours.");
                        }

                        //Console.WriteLine("colourIndex: " + colourIndex);

                        var comboIncrease = MathHelper.Mod(colourIndex - lastColourIndex, arg.Project.ComboColours.Count);

                        // Do -1 combo skip since it always does +1 combo colour for each new combo which is not on a spinner
                        newCombo.ComboSkip = MathHelper.Mod(comboIncrease - 1, arg.Project.ComboColours.Count);

                        // Set new combo to true for the case this is the first object and new combo is false
                        if (!newCombo.NewCombo && newCombo.ComboSkip != 0)
                        {
                            newCombo.NewCombo = true;
                        }

                        //Console.WriteLine("comboSkip: " + newCombo.ComboSkip);

                        lastColourPointColourIndex = colourPointColourIndex;
                        lastColourPoint            = colourPoint;
                        lastColourIndex            = colourIndex;
                    }
                }

                // Save the file
                editor.SaveFile();

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            // Make an accurate message
            var message = $"Successfully exported metadata to {mapsDone} {(mapsDone == 1 ? "beatmap" : "beatmaps")}!";

            return(message);
        }
        private string Copy_Timing(TimingCopierVM arg, BackgroundWorker worker, DoWorkEventArgs _)
        {
            string[] paths    = arg.ExportPath.Split('|');
            int      mapsDone = 0;

            bool editorRead = EditorReaderStuff.TryGetFullEditorReader(out var reader);

            foreach (string exportPath in paths)
            {
                var editorTo   = EditorReaderStuff.GetBeatmapEditor(exportPath, reader, editorRead);
                var editorFrom = EditorReaderStuff.GetBeatmapEditor(arg.ImportPath, reader, editorRead);

                Beatmap beatmapTo   = editorTo.Beatmap;
                Beatmap beatmapFrom = editorFrom.Beatmap;

                Timing timingTo   = beatmapTo.BeatmapTiming;
                Timing timingFrom = beatmapFrom.BeatmapTiming;

                // Get markers for hitobjects if mode 1 is used
                List <Marker> markers = new List <Marker>();
                if (arg.ResnapMode == "Number of beats between objects stays the same")
                {
                    markers = GetMarkers(beatmapTo, timingTo);
                }

                // Rid the beatmap of redlines
                // If a greenline exists at the same time as a redline then the redline ceizes to exist
                // Else convert the redline to a greenline: Inherited = false & MpB = -100
                List <TimingPoint> removeList = new List <TimingPoint>();
                foreach (TimingPoint redline in timingTo.GetAllRedlines())
                {
                    TimingPoint greenlineHere = timingTo.GetGreenlineAtTime(redline.Offset);
                    if (greenlineHere.Offset == redline.Offset)
                    {
                        removeList.Add(redline);
                    }
                    else
                    {
                        redline.Uninherited = false;
                        redline.MpB         = -100;
                    }
                }
                foreach (TimingPoint tp in removeList)
                {
                    timingTo.TimingPoints.Remove(tp);
                }

                // Make new timing points changes
                List <TimingPointsChange> timingPointsChanges = new List <TimingPointsChange>();

                // Add redlines
                List <TimingPoint> redlines = timingFrom.GetAllRedlines();
                foreach (TimingPoint tp in redlines)
                {
                    timingPointsChanges.Add(new TimingPointsChange(tp, mpb: true, meter: true, inherited: true, omitFirstBarLine: true));
                }

                // Apply timing changes
                TimingPointsChange.ApplyChanges(timingTo, timingPointsChanges);

                if (arg.ResnapMode == "Number of beats between objects stays the same")
                {
                    redlines = timingTo.GetAllRedlines();
                    List <double> newBookmarks = new List <double>();
                    double        lastTime     = redlines.FirstOrDefault().Offset;
                    foreach (Marker marker in markers)
                    {
                        // Get redlines between this and last marker
                        TimingPoint redline = timingTo.GetRedlineAtTime(lastTime, redlines.FirstOrDefault());

                        double beatsFromLastTime = marker.BeatsFromLastMarker;
                        while (true)
                        {
                            List <TimingPoint> redlinesBetween = redlines.Where(o => o.Offset <= lastTime + redline.MpB * beatsFromLastTime && o.Offset > lastTime).ToList();

                            if (redlinesBetween.Count == 0)
                            {
                                break;
                            }

                            TimingPoint first = redlinesBetween.First();
                            double      diff  = first.Offset - lastTime;
                            beatsFromLastTime -= diff / redline.MpB;

                            redline  = first;
                            lastTime = first.Offset;
                        }

                        // Last time is the time of the last redline in between
                        double newTime = lastTime + redline.MpB * beatsFromLastTime;
                        newTime     = timingTo.Resnap(newTime, arg.Snap1, arg.Snap2, firstTp: redlines.FirstOrDefault());
                        marker.Time = newTime;

                        lastTime = marker.Time;
                    }

                    // Add the bookmarks
                    foreach (Marker marker in markers)
                    {
                        // Check whether the marker is a bookmark
                        if (marker.Object is double)
                        {
                            // Don't resnap bookmarks
                            newBookmarks.Add((double)marker.Object);
                        }
                    }
                    beatmapTo.SetBookmarks(newBookmarks);
                }
                else if (arg.ResnapMode == "Just resnap")
                {
                    // Resnap hitobjects
                    foreach (HitObject ho in beatmapTo.HitObjects)
                    {
                        ho.ResnapSelf(timingTo, arg.Snap1, arg.Snap2, firstTp: redlines.FirstOrDefault());
                        ho.ResnapEnd(timingTo, arg.Snap1, arg.Snap2, firstTp: redlines.FirstOrDefault());
                    }

                    // Resnap greenlines
                    foreach (TimingPoint tp in timingTo.GetAllGreenlines())
                    {
                        tp.ResnapSelf(timingTo, arg.Snap1, arg.Snap2, firstTP: redlines.FirstOrDefault());
                    }
                }
                else
                {
                    // Don't move objects
                }

                // Save the file
                editorTo.SaveFile();

                // Update progressbar
                if (worker != null && worker.WorkerReportsProgress)
                {
                    worker.ReportProgress(++mapsDone * 100 / paths.Length);
                }
            }

            // Make an accurate message
            string message = $"Successfully copied timing to {mapsDone} {(mapsDone == 1 ? "beatmap" : "beatmaps")}!";

            return(message);
        }