// Use this for initialization void Start() { levelController = GameObject.FindGameObjectWithTag("LevelController").GetComponent <LevelController>(); levelData = GameObject.FindGameObjectWithTag("LevelData").GetComponent <LevelDataLoadSave>(); editorMovement = GameObject.FindGameObjectWithTag("LevelEditor").GetComponent <EditorMovement>(); DropdownOptions(obstacleDropdown, levelData.obstacleTemplates); DropdownOptions(targetDropdown, levelData.targetableTemplates); DropdownOptions(distractionDropdown, levelData.distractionTemplates); }
// Use this for initialization void Start() { editorMovement = GetComponentInChildren <EditorMovement>(); gameOverManager = GetComponentInChildren <GameOverManager>(); editorClick = GetComponentInChildren <MouseClick>(); editorMovement.editorControl = true; editorClick.canEdit = true; playerCam.enabled = false; editorCam.enabled = true; }