private void doTreeGUI(EditorGuiBase gui, bool bIndent) { gui.beginH(); { if (bIndent) { gui.labelField("", 10); } gui.beginV(); { gui.labelField("tree"); objTree = (GameObject)gui.objectField(objTree, typeof(GameObject), true); gui.minMaxSlider("size(" + minSize.ToString("0.00") + "~" + maxSize.ToString("0.00") + ")", ref minSize, ref maxSize, 0.3f, 3f); } gui.endV(); } gui.endH(); treePath = gui.getAssetPath(objTree); }