Example #1
0
    public void Update()
    {
        if (!m_Easing || DelayIfNeeded())
        {
            return;
        }

        var progress = Easing.ByType(m_EasingType, Time.time - m_StartingTime, 0, 1, m_Duration);

        if (Time.time - m_StartingTime <= m_Duration)
        {
            var x = (Mathf.Abs(progress) * (m_EndingPosition.x - m_StartingPosition.x)) + m_StartingPosition.x;
            var y = (Mathf.Abs(progress) * (m_EndingPosition.y - m_StartingPosition.y)) + m_StartingPosition.y;
            var z = (Mathf.Abs(progress) * (m_EndingPosition.z - m_StartingPosition.z)) + m_StartingPosition.z;
            transform.position = new Vector3(x, y, z);
        }
        else
        {
            progress = 1;
            var x = (Mathf.Abs(progress) * (m_EndingPosition.x - m_StartingPosition.x)) + m_StartingPosition.x;
            var y = (Mathf.Abs(progress) * (m_EndingPosition.y - m_StartingPosition.y)) + m_StartingPosition.y;
            var z = (Mathf.Abs(progress) * (m_EndingPosition.z - m_StartingPosition.z)) + m_StartingPosition.z;
            transform.position = new Vector3(x, y, z);
            m_Easing           = false;
            Kill();
        }
    }
Example #2
0
    public void Update()
    {
        if (!m_Easing || DelayIfNeeded())
        {
            return;
        }

        var progress = Easing.ByType(m_EasingType, Time.time - m_StartingTime, 0, 1, m_Duration);

        if (Time.time - m_StartingTime <= m_Duration)
        {
            var scale = (Mathf.Abs(progress) * (m_EndingWidth - m_StartingWidth)) + m_StartingWidth;
            transform.localScale = new Vector3(scale, scale, scale);
        }
        else
        {
            progress = 1;
            var scale = (Mathf.Abs(progress) * (m_EndingWidth - m_StartingWidth)) + m_StartingWidth;
            transform.localScale = new Vector3(scale, scale, scale);
            m_Easing             = false;
            Kill();
        }
    }