public void MovingStoped(EPenguinState pState) { checkingStopMoving = false; state = pState; if (state == EPenguinState.Survived) { SetPenguinInPlaying(false); } // vyvolám event OnPenguinStop.Penguin = this; OnPenguinStop.Raise(); }
private void Awake() { state = EPenguinState.UnUsed; rb = gameObject.GetComponent <Rigidbody2D>(); colliders = GetColliders(); }