//https://www.cnblogs.com/zhuawang/archive/2013/05/27/3102834.htm //这里使用后线程同步锁,会超成死锁,不可以用 static void OnHowToUse_MethodImpl() { #if UNITY_EDITOR EP.Log("OnHowToUse_MethodImpl"); #endif }
static void OnHowToUse_RuntimeInitializeOnLoadMethod() { #if UNITY_EDITOR EP.Log("OnHowToUse_RuntimeInitializeOnLoadMethod"); #endif }
/// <summary> /// Unity监听[InitializeOnLoad]在Unity启动时调用 /// </summary> static EditorUnityMonitor() { #if UNITY_EDITOR EP.Log("OnHowToUse_InitializeOnLoad"); #endif }