//https://www.cnblogs.com/zhuawang/archive/2013/05/27/3102834.htm
    //这里使用后线程同步锁,会超成死锁,不可以用
    static void OnHowToUse_MethodImpl()
    {
#if UNITY_EDITOR
        EP.Log("OnHowToUse_MethodImpl");
#endif
    }
    static void OnHowToUse_RuntimeInitializeOnLoadMethod()
    {
#if UNITY_EDITOR
        EP.Log("OnHowToUse_RuntimeInitializeOnLoadMethod");
#endif
    }
Ejemplo n.º 3
0
    /// <summary>
    /// Unity监听[InitializeOnLoad]在Unity启动时调用
    /// </summary>
    static EditorUnityMonitor()
    {
#if UNITY_EDITOR
        EP.Log("OnHowToUse_InitializeOnLoad");
#endif
    }