IEnumerator ProcessRoutine()
    {
        while (index < files.Count)
        {
            var bytes = File.ReadAllBytes(files[index]);
            index++;
            texture.LoadImage(bytes);
            texture.Apply();
            renderer.transform.localPosition = Vector3.zero;
            renderer.material.mainTexture    = texture;
            var size = EMath.GetNormalizedExpandAspect(new Vector2(texture.width, texture.height));
            renderer.transform.localScale = new Vector3(size.x, size.y, 1f);
            localScale = renderer.transform.localScale;
            scaleRate  = 1f;
            isWaiting  = true;
            while (isWaiting)
            {
                yield return(null);
            }
            if (!isAllow)
            {
                continue;
            }

            captureCamera.Render();
            yield return(null);

            TextureUtils.RenderTexture2Texture2D(rt, resultTexture);
            var resultBytes = resultTexture.EncodeToJPG();
            var c           = count;
            if (dictionary.ContainsKey(index))
            {
                c = dictionary[index];
            }
            else
            {
                count++;
                c = count;
                dictionary.Add(index, c);
            }
            var path = Path.Combine(saveDirectory, (offsetIndex + c) + ".jpg");
            File.WriteAllBytes(path, resultBytes);
            var progress = ((float)index / files.Count);
            print(progress);
            yield return(null);
        }
        print("complete");
    }
Example #2
0
    IEnumerator GenerateRoutine()
    {
        string[] files = Directory.GetFiles(loadDirectoryPath);
        files = files.Where(e => targetExtensions.Contains(Path.GetExtension(e))).ToArray();
        for (var i = 0; i < files.Length; i++)
        {
            var bytes = File.ReadAllBytes(files[i]);
            baseTexture.LoadImage(bytes);
            baseTexture.Apply();
            baseImageRenderer.material.mainTexture = baseTexture;
            var size = EMath.GetNormalizedExpandAspect(new Vector2(baseTexture.width, baseTexture.height));
            baseImageRenderer.transform.localScale = new Vector3(size.x, size.y, 1f);
            clampCamera.Render();
            yield return(null);

            //Aに画像をセット
            imageARenderer.material.mainTexture = clampedTexture;
            filterGroup.Filter(clampedTexture);
            yield return(null);

            var filteredTexture = filterGroup.GetTexture();
            imageBRenderer.material.mainTexture = filteredTexture;
            resultCamera.Render();
            yield return(null);

            TextureUtils.RenderTexture2Texture2D(resultRenderTexture, resultTexture);
            var resultBytes = resultTexture.EncodeToJPG();
            var path        = Path.Combine(saveDirectoryPath, (i + 1) + ".jpg");
            File.WriteAllBytes(path, resultBytes);
            var progress = ((float)i / files.Length);
            EditorUtility.DisplayProgressBar("Processing", "processing...", progress);
            yield return(null);
        }
        EditorUtility.ClearProgressBar();
        print("complete");
    }