Example #1
0
        //TODO: Add settings and other stuff
        public static void Initialize()
        {
            World = ECSWorld.CreateMain();
            Window.Initialize(World);

            Asset.LoadAssetPackage("data/defaultassets.dat");

            World.Initialize(true);

            Update      += World.InvokeUpdate;
            Render      += World.InvokeRender;
            FixedUpdate += World.InvokeFixedUpdate;

            Window.OnWindowClose += Stop;
        }