public UIDynamitesManager( DynamitesCounter dynamitesCounter, UIDynamite.Pool uiDynamitePool) { _dynamitesCounter = dynamitesCounter; _uiDynamitePool = uiDynamitePool; }
public LevelController( PlayerFacade playerFacade, //PowerBarFacade powerBarFacade, LivesCounter livesCounter, DynamitesCounter dynamitesCounter ) { _playerFacade = playerFacade; //_powerBar = powerBarFacade; _livesCounter = livesCounter; _dynamitesCounter = dynamitesCounter; }
public PlayerActionHandler( PlayerModel playerModel, PlayerInputState playerInputState, Weapons.Dynamite.Code.Dynamite.Pool dynamitePool, DynamitesCounter dynamitesCounter, DynamitesActive dynamitesActive, Laser laser) { _playerModel = playerModel; _inputState = playerInputState; _dynamitePool = dynamitePool; _dynamitesCounter = dynamitesCounter; _dynamitesActive = dynamitesActive; _laser = laser; }