public UncensorDynamicBone(DynamicBoneDirection direction, string collderName, float colliderHeight, float colliderRadius) { this.direction = direction; selfColliderName = collderName; selfColliderHeight = colliderHeight; selfColliderRadius = colliderRadius; }
public UncensorDynamicBone(DynamicBoneDirection direction) { this.direction = direction; selfColliderName = null; selfColliderHeight = 0; selfColliderRadius = 0; }