public UncensorDynamicBone(DynamicBoneDirection direction, string collderName, float colliderHeight, float colliderRadius)
 {
     this.direction     = direction;
     selfColliderName   = collderName;
     selfColliderHeight = colliderHeight;
     selfColliderRadius = colliderRadius;
 }
 public UncensorDynamicBone(DynamicBoneDirection direction)
 {
     this.direction     = direction;
     selfColliderName   = null;
     selfColliderHeight = 0;
     selfColliderRadius = 0;
 }