public override void OnInspectorGUI()
    {
        var PhysicsSpaces = new List <BepuPhysicsUnity.BepuPhysicsUnity>(FindObjectsOfType <BepuPhysicsUnity.BepuPhysicsUnity>());

        if (PhysicsSpaces.Count == 0 && boxDetection.isActiveAndEnabled)
        {
            EditorGUILayout.HelpBox("No physic simulation found", MessageType.Error, true);
        }

        if (boxDetection.GetComponent <DetectionBehaviour>() == null)
        {
            EditorGUILayout.HelpBox("No physic detection component attached", MessageType.Error, true);
        }
        boxDetection.SetMass(EditorGUILayout.FloatField("Mass", boxDetection.GetMass()));
    }