void Start() { cursorController = cursor.GetComponent <CursorController>(); dungeonController = dungeonControllerGO.GetComponent <DungeonController>(); cursorController.detailsBlock(); }
// Use this for initialization void Start() { animator = this.gameObject.GetComponent <Animator>(); playerController = player.GetComponent <PlayerController>(); cameraController = cam.GetComponent <CameraController>(); dungeonController = dungeon.GetComponent <DungeonController>(); }
// Start is called before the first frame update void Start() { if (!cameraPoint) { cameraPoint = transform.Find("CameraPoint"); } if (!dungeon) { dungeon = GetComponentInParent <DungeonController>(); } if (!gate) { var eventContainer = transform.Find("Event Objects"); if (eventContainer) { gate = eventContainer.GetComponentInChildren <DungeonGateController>(); } } var enemyContainer = transform.Find("Enemies"); if (!enemyContainer) { return; } enemies = enemyContainer.GetComponentsInChildren <EnemyController>(); }
private void RestartGame() { // Spawn our player character Vector3 playerSpawnPosition = Vector3.zero; Quaternion playerSpawnOrientation = Quaternion.identity; Quaternion playerLookOrientation = Quaternion.identity; if (PlayerSpawnTransform) { playerSpawnPosition = PlayerSpawnTransform.position; playerSpawnOrientation = PlayerSpawnTransform.rotation; } spawnedPlayerCharacter = Instantiate(PlayerCharacterPrefab, playerSpawnPosition, playerSpawnOrientation, GetWorld().transform).GetComponent <LNBPlayerCharacter>(); spawnedPlayerController = spawnedPlayerCharacter.GetComponent <LNBPlayerController>(); // Transform the pitch and not the character #TODO: Write your own player controller playerLookOrientation = spawnedPlayerController.GetComponentInChildren <Camera>().transform.localRotation; spawnedPlayerController.GetComponentInChildren <Camera>().transform.localRotation = playerLookOrientation; // TODO: Async generate our first dungeon // Instantiate our first dungeon currentDungeonInstance = Instantiate(Dungeons[0], Vector3.zero, Quaternion.identity, GetWorld().transform); hubRoomInstance.dungeonController = currentDungeonInstance; currentDungeonInstance.SpawnRoom(hubRoomInstance.exits[0]); }
public void Initialize(DungeonController dungeonController, GameObject[,] tiles, int id) { clsDungeonController = dungeonController; clsDungeonController.bossRoomInstance = this; this.tiles = tiles; this.id = id; isBossRoom = true; }
public void Initialize(DungeonController dungeonController, GameObject[,] tiles, int id, Rect roomRectangle, Rect roomFloorsRectangle) { clsDungeonController = dungeonController; this.tiles = tiles; this.id = id; this.roomRectangle = roomRectangle; _roomFloorsRectangle = roomFloorsRectangle; }
private void Awake() { if (instance != null) { Debug.LogWarning("multiple dungeon controllers"); } instance = this; }
protected override void setStairs(DungeonController dgcontroller) { dgcontroller.Stairs.Entity = new DungeonClearStairs(dgcontroller); dgcontroller.Stairs.transform.position = pws[1].EndPosition; dgcontroller.Stairs.setActive(true); dgcontroller.Stairs.gotoNext = delegate (int i) { dgcontroller.Stairs.Entity.move(); }; //Debug.logger.Log("Gate Way Positions",string.Format("{0} {1}",geteway.Position,geteway.enabled)); }
void CreateInstance() { if (instance != null) { Debug.Log("There should never have two world controllers."); } instance = this; }
void Start() { dungeonController = DungeonControllerOB.GetComponent <DungeonController>(); dungeonMapCreator = tileMap.GetComponent <DungeonMapCreator>(); transform.position = dungeonController.getEntrance(); soundEfect = GetComponent <AudioSource>(); }
public void Initialize(DungeonController dungeonController, int firstDirection, float speed, GameObject[,] tiles, Transform player, PlayerController playerController, PlayerSpriteManager playerSpriteManager) { _clsDungeonController = dungeonController; _clsPlayerController = playerController; _clsPlayerSpriteManager = playerSpriteManager; _tiles = tiles; _firstDirection = firstDirection; _speed = speed; _player = player; }
public virtual void setInitialObjects(DungeonController dgcontroller) { setRooms(); setPathways(); setItems(dgcontroller.CurrentDungeonParameter); setTraps(dgcontroller.CurrentDungeonParameter); setEnemys(dgcontroller.CurrentDungeonParameter); setPlayerSpwanPoint(); setStairs(dgcontroller); //GameController.MainPlayer.setPotision(PlayerSpwanPoint); }
private void Awake() { if (m_playerDungeon == null) { GameObject new_player_dungeon = Instantiate(DungeonPrefab); m_playerDungeon = new_player_dungeon.GetComponent <DungeonController>(); if (m_playerDungeon == null) { m_playerDungeon = new_player_dungeon.AddComponent <DungeonController>(); } } }
void Start() { cursor = GameObject.Find("Cursor"); dungeonControllerGO = GameObject.Find("DungeonController"); cursorController = cursor.GetComponent <CursorController>(); dungeonController = dungeonControllerGO.GetComponent <DungeonController>(); animator = GetComponent <Animator>(); initalizeWalkedMap(); beforePosition = currentPosition(); }
void initalizeMapVariables() { dungeonController = dungeonControllerGO.GetComponent <DungeonController>(); mapHeight = dungeonController.mapHeight; mapWidth = dungeonController.mapWidth; wallThickness = dungeonController.wallThickness; randomEmptyRange = dungeonController.randomEmptyRange; randomEnergyAmountRange = dungeonController.randomEnergyAmountRange; randomEnergyMagicRatio = dungeonController.randomEnergyMagicRatio; randomMagicAmountRange = dungeonController.randomMagicAmountRange; }
protected override void Initialize() { map = new Map(this.Content); hero = new Hero(Settings.TILE_WIDTH, Settings.TILE_HEIGHT, map.StarterTile); dungeonController = new DungeonController(map, hero); camera = new Camera2D(); InputController.Instance.AddControllable(hero); InputController.Instance.AddControllable(camera); base.Initialize(); }
private static void Main() { //setup our DI var serviceProvider = new ServiceCollection() .AddSingleton <IMonsterFactory, MonsterFactory>() .AddSingleton <IHallwayFactory, HallwayFactory>() .AddSingleton <IRoomFactory, RoomFactory>() .AddSingleton <IDungeonFactory, DungeonFactory>() .AddSingleton <IDungeonBuilder, DungeonBuilder>() .BuildServiceProvider(); var dungeonController = new DungeonController(serviceProvider); // Boot our dungeon! dungeonController.Explore(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); dungeonBuilder = GetComponent <DungeonBuilder>(); playerController = FindObjectOfType <PlayerController>(); dungeonFiller = GetComponent <DungeonFiller>(); GenerateDungeon(); }
private void Awake() { if (instance != null && instance != this) { Destroy(gameObject); } else { instance = this; dungeonController = new DungeonController(); GameObject.DontDestroyOnLoad(gameObject); if (debug) { value = 10000; } SceneManager.sceneLoaded += SceneLoaded; } }
private void ResetDungeon() { state = DungeonState.None; lock (mutex) joinedPlayers.Clear(); deadPlayers.Clear(); if (!currentDungeon) { return; } currentDungeon.ResetRooms(); currentDungeon = null; notificationTimer = notificationUpdate; dungeonStartTimer = timeForDungeonStart; gameManager.Camera.DisableDungeonCamera(); ScheduleNextDungeon(); gameManager.Events.End(this); }
public void InitializeDungeon(DungeonController dungeon) { currentDungeon = dungeon; int xLength = dungeon.tilesPosition.GetLength(0); int yLength = dungeon.tilesPosition.GetLength(1); tilesLayers = new int[xLength, yLength]; for (int i = 0; i < xLength; i++) { for (int j = 0; j < yLength; j++) { if (dungeon.tilesPosition[i, j] != null) { tilesLayers[i, j] = dungeon.tilesPosition[i, j].layer; } } } dungeon.bossRoomInstance.GetBossRoomLayers(); }
static void Main(string[] args) { ConsoleKeyInfo key; var culture = CultureInfo.CreateSpecificCulture("ru-ru"); var resourceManager = new ResourceManager("CasloFirstProject.CMD.Languages.Messages", typeof(Program).Assembly); Console.WriteLine(resourceManager.GetString("Welcom", culture)); Console.WriteLine(resourceManager.GetString("EnterName", culture)); var name = Console.ReadLine(); var userController = new UserController(name); var expController = new ExpController(userController.CurrentUser); var dungeonController = new DungeonController(userController.CurrentUser); if (userController.IsNewUser) { Console.WriteLine("Создайте имя персонажа"); var character = Console.ReadLine(); Console.Write("Количество персонажей "); var quantity = ParseInt("Количество персонажей "); Console.Write("Уровень персонажа "); var lvl = ParseInt("Уровень персонажа "); userController.SetNewUserData(character, quantity, lvl); } Console.WriteLine(userController.CurrentUser); while (true) { Console.WriteLine("Вы хотите добавить побеждённого противника? "); Console.WriteLine("Нажмите Y чтобы добавить побеждённого противника"); Console.WriteLine("Нажмите D чтобы добавить пройденное подземелье"); Console.WriteLine("Нажмите Q чтобы выйти"); key = Console.ReadKey(); Console.WriteLine(); switch (key.Key) { case ConsoleKey.Y: var unites = EnterUnits(); expController.Add(unites.Units, unites.Exp); foreach (var item in expController.lvlUps.Unites) { Console.WriteLine($"\t {item.Key} - {item.Value}"); } break; case ConsoleKey.D: var dung = EnterDungeon(); dungeonController.Add(dung.Play, dung.Begin, dung.End); foreach (var item in dungeonController.Dungeons) { Console.WriteLine($"\t {item.Play} - {item.Start} - {item.Finish}"); } break; case ConsoleKey.Q: Environment.Exit(0); break; } Console.ReadLine(); } }
void Start() { // Load Controllers data = GameObject.FindWithTag("Data").GetComponent <PersistentData>(); animator = gameObject.GetComponent <Animator>(); // Load Map Controllers Grid grid = FindObjectOfType <Grid>(); foreach (Tilemap map in FindObjectsOfType <Tilemap>()) { if (map.name == "FloorMap") { floorMap = map; } else if (map.name == "LeftWallMap") { leftWallMap = map; } else if (map.name == "RightWallMap") { rightWallMap = map; } else if (map.name == "BlockMap") { blockMap = map; } } dungeonController = floorMap.GetComponent <DungeonController>(); if (dungeonController != null) { mapType = "Dungeon"; NotableCollide = dungeonController.NotableCollide; OpenDoor = dungeonController.OpenDoor; OpenChest = dungeonController.OpenChest; } villageController = floorMap.GetComponent <VillageController>(); if (villageController != null) { mapType = "Village"; NotableCollide = villageController.NotableCollide; OpenDoor = villageController.OpenDoor; FetchPosition = villageController.FetchPosition; } maps = new Dictionary <string, Tilemap>(); maps.Add("left", leftWallMap); maps.Add("right", rightWallMap); uiController = GameObject.Find("UICanvas").GetComponent <UIController>(); canvas = GameObject.FindWithTag("WorldCanvas"); // Load Resources walkNames = new string[4] { "walkUp", "walkRight", "walkDown", "walkLeft" }; attackNames = new string[4] { "attackUp", "attackRight", "attackDown", "attackLeft" }; targetPosition = this.transform.position; textFab = Resources.Load("Prefabs/DamageText") as GameObject; // Set Attributes tilePosition = new Vector3Int(0, 0, 0); if (FetchPosition != null) { tilePosition = FetchPosition(); Vector3 pos = PathFinder.TileToWorld(tilePosition); pos.y += 0.25f; transform.position = pos; animator.CrossFade(walkNames[data.direction], 0f); } entities = GameObject.FindWithTag("EntityList"); entityController = entities.GetComponent <EntityController>(); mainCamera = GameObject.FindWithTag("MainCamera"); Vector3 camVec = this.transform.position; camVec.z = -10; mainCamera.transform.position = camVec; facing = new string[2]; maxhp = 20; hp = data.playerHp; if (hp == 0) { hp = maxhp; } food = data.food; uiController.UpdateBars(); attack = 5; defense = 5; speed = 1; mindmg = 0; maxdmg = 0; armorDR = 0; EquipWeapon(data.weapon); if (data.armor != null) { EquipArmor(data.armor); } saySomething = ""; }
public Stairs(DungeonController dgcontroller) { DgController = dgcontroller; }
protected abstract void setStairs(DungeonController dgcontroller);
public DungeonClearStairs(DungeonController dgcontroller) : base(dgcontroller) { }
private void Start() { dungeonRooms = DungeonController.GenerateDungeon(dungeonData); createRooms(dungeonRooms); }
void Awake() { Instance = this; }
void Awake() { data = GameObject.FindWithTag("Data").GetComponent <PersistentData>(); player = GameObject.FindWithTag("Player").GetComponent <PlayerController>(); enemies = GameObject.FindWithTag("EntityList"); dungeonController = gameObject.GetComponent <DungeonController>(); loot = GameObject.FindWithTag("Loot"); notableCells = new Dictionary <string, Vector3Int>(); // Load tile Resources into dictionaries tiles = new Dictionary <string, Tile>(); tiles.Add("floor", Resources.Load <Tile>("Tiles/DungeonMap/floor")); tiles.Add("floor1", Resources.Load <Tile>("Tiles/DungeonMap/floor1")); tiles.Add("floor2", Resources.Load <Tile>("Tiles/DungeonMap/floor2")); tiles.Add("floor3", Resources.Load <Tile>("Tiles/DungeonMap/floor3")); tiles.Add("leftWall", Resources.Load <Tile>("Tiles/DungeonMap/leftWall")); tiles.Add("rightWall", Resources.Load <Tile>("Tiles/DungeonMap/rightWall")); tiles.Add("leftDoor", Resources.Load <Tile>("Tiles/DungeonMap/leftDoor")); tiles.Add("leftDoorOpen", Resources.Load <Tile>("Tiles/DungeonMap/leftDoorOpen")); tiles.Add("rightDoor", Resources.Load <Tile>("Tiles/DungeonMap/rightDoor")); tiles.Add("rightDoorOpen", Resources.Load <Tile>("Tiles/DungeonMap/rightDoorOpen")); tiles.Add("stairsUp", Resources.Load <Tile>("Tiles/DungeonMap/stairsUp")); tiles.Add("stairsDown", Resources.Load <Tile>("Tiles/DungeonMap/stairsDown")); tiles.Add("chest", Resources.Load <Tile>("Tiles/DungeonMap/chest")); clearTiles = new Dictionary <string, Tile>(); clearTiles.Add("leftWall", Resources.Load <Tile>("Tiles/DungeonMap/leftClearWall")); clearTiles.Add("rightWall", Resources.Load <Tile>("Tiles/DungeonMap/rightClearWall")); clearTiles.Add("leftDoor", Resources.Load <Tile>("Tiles/DungeonMap/leftDoorClear")); clearTiles.Add("leftDoorOpen", Resources.Load <Tile>("Tiles/DungeonMap/leftDoorOpenClear")); clearTiles.Add("rightDoor", Resources.Load <Tile>("Tiles/DungeonMap/rightDoorClear")); clearTiles.Add("rightDoorOpen", Resources.Load <Tile>("Tiles/DungeonMap/rightDoorOpenClear")); // Load Enemy prefabs and likelyhood int twiceDepth = (data.depth - 1) * 2; enemyFabs = new Dictionary <string, GameObject>(); enemyWheel = new Dictionary <string, int>(); enemyFabs.Add("Skeleton", Resources.Load("Prefabs/Skeleton") as GameObject); enemyFabs.Add("Skeleton Archer", Resources.Load("Prefabs/Skeleton Archer") as GameObject); enemyFabs.Add("Skeleton Brute", Resources.Load("Prefabs/Skeleton Brute") as GameObject); enemyFabs.Add("Skeleton Stabber", Resources.Load("Prefabs/Skeleton Stabber") as GameObject); enemyWheel.Add("Skeleton", 10); enemyWheel.Add("Skeleton Archer", twiceDepth + 1); enemyWheel.Add("Skeleton Brute", twiceDepth); enemyWheel.Add("Skeleton Stabber", twiceDepth); // Loot drop chances! lootFab = Resources.Load("Prefabs/Loot Drop") as GameObject; lootWheel = new Dictionary <string, int>(); goldLedger = new Dictionary <string, int>(); goldSprites = new Dictionary <string, Sprite>(); goldSprites.Add("small", Resources.Load <Sprite>("Gold")); goldSprites.Add("medium", Resources.Load <Sprite>("Gold Bar")); goldSprites.Add("large", Resources.Load <Sprite>("Gold Pile")); lootWheel.Add("Twig", 10); lootWheel.Add("Sharp Twig", 10); lootWheel.Add("Plank with a Nail", 10); lootWheel.Add("Club", 10); lootWheel.Add("Long Stick", 10); lootWheel.Add("Log", 10); lootWheel.Add("Rusty Shortsword", twiceDepth); lootWheel.Add("Half a Scissor", twiceDepth); lootWheel.Add("Copper Hatchet", twiceDepth); lootWheel.Add("Mallet", twiceDepth); lootWheel.Add("Flint Spear", twiceDepth); lootWheel.Add("Dog Chain", twiceDepth); lootWheel.Add("Dueling Sword", data.depth / 3); lootWheel.Add("Hunting Knife", data.depth / 3); lootWheel.Add("Woodcutter's Axe", data.depth / 3); lootWheel.Add("Hammer", data.depth / 3); lootWheel.Add("Wooden Pike", data.depth / 3); lootWheel.Add("Grain Scythe", data.depth / 3); lootWheel.Add("Leather Tunic", 10); lootWheel.Add("Bone Armor", 10); lootWheel.Add("Padded Vest", twiceDepth); lootWheel.Add("Cast Iron Plates", twiceDepth); lootWheel.Add("Fang Bracers", twiceDepth); lootWheel.Add("Light Leather Armor", data.depth / 3); lootWheel.Add("Gambeson", data.depth / 3); lootWheel.Add("Patchy Brigandine", data.depth / 3); lootWheel.Add("Health Potion", 30); foreach (Tilemap map in FindObjectsOfType <Tilemap>()) { if (map.name == "FloorMap") { floorMap = map; } else if (map.name == "LeftWallMap") { leftWallMap = map; } else if (map.name == "RightWallMap") { rightWallMap = map; } else if (map.name == "BlockMap") { blockMap = map; } } // Gen Dungeon GenerateDungeon(); dungeonController.UpdateNotables(notableCells); }
private void Awake() { DungeonController = GetComponent <DungeonController>(); }
private void SelectRandomDungeon() { currentDungeon = dungeons.Random(); }
protected override void setStairs(DungeonController dgcontroller) { }